Marine Cameron Gregory permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 6 (0)
Deceitful, Enigmatic, Glorious
 
Skills
Admin 0
Art 0
Athletics (Endurance) 1
Broker 1
Carouse 1
Deception 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Comms) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 1
Leadership 1
Persuade 1
Profession 0
Recon 1
Stealth 1
Steward 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 3 4
Citizen Corporate 1 2
Marine Ground Assault Marine 0 1
Merchant Broker 1 2
Rogue Enforcer 1 2
Retired 0 3
 
TermHistory
1Became a Performer at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
2Continued as Performer at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Promoted to rank 2
3Continued as Performer at age 26
3One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Forced to continue current assignment
3Promoted to rank 3
4Continued as Performer at age 30
4Join homeworld’s celebrity circles
4Forced to muster out.
5Became a Corporate at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Corporate at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Became a Ground Assault at age 42
7Is now a Marine
7On the front lines of a planetary assault and occupation.
7Attempt at commissioned failed.
8Voluntarily left Ground Assault
8Became a Broker at age 46
8Smuggle illegal items onto a planet.
8Promoted to rank 1
9Continued as Broker at age 50
9Imperial trade restrictions force you out of business.
10Became a Enforcer at age 54
10Injured. Fully recovered. Owe 2,500 for medical bills.
10Promoted to rank 1
11Continued as Enforcer at age 58
11Crime pays off. Gain victim as Enemy.
11Forced to muster out.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 20,000 for medical bills.