Sergeant Major Bee Sherris permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 4 (-1)
Self-Giving, Selective, Protective
 
Skills
Art 0
Astrogation 0
Athletics 0
Deception 1
Electronics (Comms) 1
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 3
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 3
Heavy Weapons (Vehicle) 1
Language (Anglic (3rd Imperium)) 1
Leadership 1
Mechanic 0
Pilot 0
Profession 0
Seafarer 0
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 3
Marine Ground Assault Sergeant Major 6 7
Retired 0 4
 
TermHistory
1Became a Scavenger at age 18
1Survived a risky adventure but gained nothing.
2Continued as Scavenger at age 22
2Suffer from a life-threatening illness.
3Became a Ground Assault at age 26
3Is now a Marine
3On the front lines of a planetary assault and occupation.
3Attempt at commissioned failed.
3Promoted to Ground Assault rank 1
3Is now a Lance Corporal
4Continued as Ground Assault at age 30
4A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
4Report commander and gain an Enemy.
4Promoted to Ground Assault rank 2
4Is now a Corporal
5Continued as Ground Assault at age 34
5Trapped behind enemy lines.
5Promoted to Ground Assault rank 3
5Is now a Lance Sergeant
6Continued as Ground Assault at age 38
6Trapped behind enemy lines.
6Promoted to Ground Assault rank 4
6Is now a Sergeant
7Continued as Ground Assault at age 42
7On the front lines of a planetary assault and occupation.
7Promoted to Ground Assault rank 5
7Is now a Gunnery Sergeant
8Continued as Ground Assault at age 46
8Advanced training in a specialist field
8Promoted to Ground Assault rank 6
8Is now a Sergeant Major
9Continued as Ground Assault at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Returned to Scavenger at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.