Master Technician Ottis Barnett permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 7 (0)
Defiant, Nurturing
 
Skills
Carouse 0
Drive (Mole) 1
Drive (Walker) 3
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Explosives 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 1
Persuade 1
Profession (Belter) 1
Profession (Biologicals) 1
Profession (Construction) 1
Recon 1
Science 0
Steward 1
CareerAssignmentTitleRankTerms
Citizen Worker Master Technician 6 7
Army Infantry Private 0 1
Retired 0 6
 
TermHistory
1Became a Worker at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Worker at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Forced to continue current assignment
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 3
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 4
4Is now a Craftsman
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 5
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 6
6Is now a Master Technician
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Forced to muster out.
8Became a Infantry at age 46
8Is now a Private
8Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
8Gain rebels as Enemy
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 30,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 20,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.