Scout Manila Willoby permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 4 (-1)
Feisty, Contrarian, Self-Confident
 
Skills
Admin 1
Advocate 1
Broker 2
Carouse 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Leadership 0
Persuade 1
Pilot 0
Profession 0
Recon 1
Science (Psionicology) 1
Seafarer (Submarine) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 3
Scout Explorer Scout 2 3
Entertainer Journalist 0 1
Citizen Colonist 1 2
Citizen Corporate 0 3
Retired 0 3
 
TermHistory
1Became a Free Trader at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Free Trader at age 22
2Promoted to rank 1
3Continued as Free Trader at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Explorer at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Psychologically damaged by your time in the scouts.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5Promoted to rank 2
6Continued as Explorer at age 38
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Journalist at age 42
7Expose or are involved in a scandal of some sort.
8Became a Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Forced to continue current assignment
8Promoted to rank 1
9Continued as Colonist at age 50
9Nearly killed. Fully recovered. Owe 6,250 for medical bills.
10Switched to Corporate at age 54
10Spent time maintaining and using heavy vehicles.
11Continued as Corporate at age 58
11Advanced training in a specialist field.
12Continued as Corporate at age 62
12Co-operate with investigation by the planetary authorities. The business or colony is shut down.
13Aging Crisis. Owe 40,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 60,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.