Able Spacehand Jason Ede permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 2 (-2) 2 (-2)
Energetic, Young
 
Skills
Animals 0
Athletics (Dexterity) 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Gun Combat (Archaic) 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Recon 2
Stealth 2
Streetwise 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Navy Line/Crew Able Spacehand 1 2
Army Cavalry Private 0 1
Entertainer Journalist 0 1
Drifter Wanderer 2 4
Drifter Barbarian 0 2
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Line/Crew at age 22
2Is now a Crewman
2Birth or Death involving a family member or close friend.
2Attempt at commissioned failed.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Scarred. Fully recovered.
4Became a Cavalry at age 30
4Is now a Private
4Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4Gain rebels as Enemy
5Became a Journalist at age 34
5You are forced out because of censorship or controversy. What truth did you get too close to?
6Became a Wanderer at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
7Continued as Wanderer at age 42
7Find valuable salvage.
7Forced to continue current assignment
7Promoted to rank 1
8Continued as Wanderer at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
8Promoted to rank 2
9Continued as Wanderer at age 50
9Survived a risky adventure but gained nothing.
10Voluntarily left Wanderer
10Switched to Barbarian at age 54
11Continued as Barbarian at age 58
11You do not know what happened to you. There is a gap in your memory.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Victim of a crime
13Aging Crisis. Owe 50,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 60,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.