| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | Scarred. Owe 1,250 for medical bills. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Scavenger at age 26 |
| 3 | Good fortune |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Scavenger |
| 4 | Switched to Wanderer at age 30 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Find an Alien Artifact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Drafted into Army |
| 7 | Became a Cavalry at age 42 |
| 7 | Is now a Private |
| 7 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Broker at age 46 |
| 8 | Embroiled in legal trouble. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Broker at age 50 |
| 9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 10 | Became a Courier at age 54 |
| 10 | Spend several years jumping from world to world in your scout ship. |
| 10 | Forced to muster out. |
| 11 | Returned to Scavenger at age 58 |
| 11 | Attempted a risky adventure and was injured. |
| 11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Scavenger at age 62 |
| 12 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |