Crewman Hermina Thomas permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 5 (-1)
Involved, Unscrupulous
 
Skills
Art 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 0
Pilot (Capital Ships) 2
Recon 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 2
Retired 0 11
 
TermHistory
1Became a Intelligence at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Nearly killed. Owe 8,750 for medical bills.
3Became a Wanderer at age 26
4Continued as Wanderer at age 30
4Suffer from a life-threatening illness.
5Aging Crisis. Owe 60,000 for medical bills.
5Retired at age 34
5Birth or Death involving a family member or close friend.
6Betrayal. Convert an Ally into a Rival or Enemy.
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Aging Crisis. Owe 60,000 for medical bills.
8A new romantic starts. Gain an Ally.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.