| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Broker |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | You spend months in the dangerous criminal underworld. |
| 3 | Continued as Pirate at age 26 |
| 3 | You commit a legendary crime. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Voluntarily left Pirate |
| 4 | Returned to Broker at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Continued as Broker at age 34 |
| 5 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 6 | Continued as Broker at age 38 |
| 6 | Good fortune |
| 6 | Forced to muster out. |
| 7 | Switched to Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Risk your fortune on a possibility lucrative deal and win. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | A good deal ensures you are living the high life for a few years. |
| 9 | Voluntarily left Merchant Marine |
| 9 | Switched to Free Trader at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Continued as Free Trader at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Find Ancient Technology. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |