Petty Officer, 1st class Mason McMillan permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 6 (0)
Faded, Aggressive, Insolent
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 1
Drive (Wheel) 2
Electronics 0
Flyer (Airship) 1
Flyer (Wing) 1
Gambler 1
Gunner (Screen) 2
Jack-of-all-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Navigation 1
Profession 0
Recon 1
Science (Archaeology) 1
Science (Cosmology) 1
Science (Physics) 1
Science (Planetology) 1
Science (Psychology) 2
Science (Xenology) 1
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Navy Engineer/Gunner Petty Officer, 1st class 4 5
Scholar Scientist 1 4
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Moved to a new world.
3Promoted to rank 3
4Continued as Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Moved to a new world.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Advanced training in a specialist field
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Continued as Engineer/Gunner at age 46
8Gained a contact.
8Promoted to Engineer/Gunner rank 4
8Is now a Petty Officer, 1st class
9Continued as Engineer/Gunner at age 50
9During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
10Became a Scientist at age 54
10Refuse to join a cheat in some fashion.
10Promoted to rank 1
11Continued as Scientist at age 58
11Win a prestigious prize for your work.
12Continued as Scientist at age 62
12Work for an eccentric but brilliant mentor, who becomes an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Scientist at age 66
13A disaster or war strikes.
13Lightly injured, no permanent damage. Fully recovered.
13The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Voluntarily left Scientist
14Retired at age 70
14Spend time with an alien race. Gain a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15Birth or Death involving a family member or close friend.
16Aging Crisis. Owe 10,000 for medical bills.