Corporal Nathaniel Kennedy permalink

Age Sex Str Dex End Int Edu Soc Psi
81 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 7 (0) None
Matter-Of-Fact, Slutty, Genial
 
Skills
Animals (Veterinary) 1
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 3
Deception 1
Drive 0
Electronics (Sensors) 2
Engineer (J-drive) 1
Explosives 1
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Mechanic 1
Medic 1
Melee (Natural) 2
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 2
Recon 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Army Cavalry Corporal 2 3
Drifter Scavenger 0 1
Agent Intelligence Field Agent 2 3
Agent Law Enforcement Sergeant 2 3
Drifter Barbarian 0 2
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Cavalry at age 22
2Is now a Private
2Advanced training in a specialist field
2Promoted to Cavalry rank 1
2Is now a Lance Corporal
3Continued as Cavalry at age 26
3Moved to a new world.
3Promoted to Cavalry rank 2
3Is now a Corporal
4Continued as Cavalry at age 30
4Victim of a crime
4Forced to muster out.
5Became a Scavenger at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Intelligence at age 38
6Given specialist training in vehicles.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Advanced training in a specialist field.
7Promoted to rank 2
7Is now a Field Agent
8Continued as Intelligence at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Switched to Law Enforcement at age 50
9Is now a Rookie
9Rewarded for a successful mission.
9Promoted to rank 1
9Is now a Corporal
10Continued as Law Enforcement at age 54
10Advanced training in a specialist field.
10Promoted to rank 2
10Is now a Sergeant
11Continued as Law Enforcement at age 58
11Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12Switched to Barbarian at age 62
12Encounter a Psionic institute.
12Tested for psionic powers
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Barbarian at age 66
13Suffer from a life-threatening illness.
14Aging Crisis. Owe 30,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 40,000 for medical bills.