| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Spend time with an alien race. Gain a contact. |
| 2 | Forced to muster out. |
| 3 | Switched to Line/Crew at age 22 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Pirate at age 26 |
| 4 | Is now a Lackey |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 30 |
| 5 | You spend months in the dangerous criminal underworld. |
| 6 | Continued as Pirate at age 34 |
| 6 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Pirate at age 38 |
| 7 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 8 | Continued as Pirate at age 42 |
| 8 | A crime lord considers you his protégé. |
| 8 | Forced to muster out. |
| 9 | Became a Intelligence at age 46 |
| 9 | Nearly killed. Owe 5,000 for medical bills. |
| 10 | Became a Barbarian at age 50 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |
| 16 | Good fortune |
| 17 | Aging Crisis. Owe 10,000 for medical bills. |