| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Wanderer at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Physician at age 26 |
| 3 | Find an Alien Artifact. |
| 4 | Voluntarily left Physician |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Became a Performer at age 34 |
| 5 | Public opinion turns on you. |
| 6 | Returned to Wanderer at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Switched to Scientist at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Continued as Scientist at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Scientist at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Continued as Scientist at age 58 |
| 11 | Win a prestigious prize for your work. |
| 11 | Forced to muster out. |
| 12 | Switched to Scavenger at age 62 |
| 12 | Survived a risky adventure but gained nothing. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Scavenger at age 66 |
| 13 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |