Lance Corporal Jimmy Reekey permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 1 (-2)
Gracious, Selective, Picky
 
Skills
Athletics (Strength) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Jack-of-all-Trades 2
Mechanic 0
Melee (Blade) 1
Persuade 1
Pilot (Small craft) 1
Science (Psionicology) 1
Seafarer 0
Stealth 2
Survival 0
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Marine Marine Support Lance Corporal 1 1
Citizen Colonist 0 2
Entertainer Artist 0 1
Scout Courier 0 5
Retired 0 6
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1On the front lines of a planetary assault and occupation.
1Attempt at commissioned failed.
1Promoted to Marine Support rank 1
1Is now a Lance Corporal
2Voluntarily left Marine Support
2Became a Colonist at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Continued as Colonist at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Artist at age 30
4You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5Became a Courier at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Courier at age 38
6You survey an alien world.
7Continued as Courier at age 42
7A new romantic starts. Gain an Ally.
8Continued as Courier at age 46
8Spend several years jumping from world to world in your scout ship.
9Continued as Courier at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 2 Contacts. Gain 3 Enemies.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.