| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Voluntarily left Journalist |
| 2 | Became a Explorer at age 22 |
| 2 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Entered Army Academy at age 26 |
| 3 | Made lifelong friends. Gain 2 Allies. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Explorer at age 26 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Scavenger at age 30 |
| 6 | Continued as Scavenger at age 34 |
| 6 | Gained a contact. |
| 7 | Continued as Scavenger at age 38 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Colonist at age 42 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Returned to Scavenger at age 46 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Switched to Wanderer at age 50 |
| 10 | Promoted to rank 1 |
| 11 | Continued as Wanderer at age 54 |
| 11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |
| 16 | Gained a contact. |
| 17 | Aging Crisis. Owe 40,000 for medical bills. |