| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Rewarded for a successful mission. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Established a network of contacts. Gain 1 contacts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Given specialist training in vehicles. |
| 5 | Forced to muster out. |
| 6 | Became a Thief at age 38 |
| 6 | Arrested |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Became a Inmate at age 42 |
| 7 | Offended a prison gang you tried to join. Gain an Enemy. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Gained a contact. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |