Term | History |
1 | Became a Corporate at age 18 |
1 | You befriend a superior in the corporation or the colony. |
1 | Promoted to rank 1 |
2 | Continued as Corporate at age 22 |
2 | Advanced training in a specialist field. |
3 | Continued as Corporate at age 26 |
3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
3 | Forced to continue current assignment |
3 | Promoted to rank 2 |
3 | Is now a Manager |
4 | Continued as Corporate at age 30 |
4 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 | Became a Explorer at age 34 |
5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
6 | Became a Engineer/Gunner at age 38 |
6 | Is now a Crewman |
6 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
7 | Switched to Line/Crew at age 42 |
7 | Gained a contact. |
7 | Attempt at commissioned failed. |
7 | Promoted to Line/Crew rank 1 |
7 | Is now a Able Spacehand |
8 | Aging Crisis. Owe 10,000 for medical bills. |
8 | Continued as Line/Crew at age 46 |
8 | You join a gambling circle on board. |
8 | Promoted to Line/Crew rank 2 |
8 | Is now a Petty Officer, 3rd class |
9 | Aging Crisis. Owe 40,000 for medical bills. |
9 | Continued as Line/Crew at age 50 |
9 | You join a gambling circle on board. |
9 | Commissioned in Navy/Line/Crew |
9 | Is now a Ensign |
10 | Aging Crisis. Owe 30,000 for medical bills. |