Term | History |
1 | Became a Marine Support at age 18 |
1 | Is now a Marine |
1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
2 | Became a Explorer at age 22 |
2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
2 | Gain 2 Contacts. Gain 3 Enemies. |
2 | Promoted to rank 1 |
2 | Is now a Scout |
3 | Continued as Explorer at age 26 |
3 | Perform an exemplary service for the scouts. |
3 | Promoted to rank 2 |
4 | Aging Crisis. Owe 40,000 for medical bills. |
4 | Continued as Explorer at age 30 |
4 | Perform an exemplary service for the scouts. |
4 | Promoted to rank 3 |
4 | Is now a Senior Scout |
5 | Continued as Explorer at age 34 |
5 | You survey an alien world. |
5 | Promoted to rank 4 |
6 | Continued as Explorer at age 38 |
6 | Spend several years jumping from world to world in your scout ship. |
6 | Forced to muster out. |
7 | Retired at age 42 |
7 | Betrayal. Convert an Ally into a Rival or Enemy. |
8 | Betrayal. Convert an Ally into a Rival or Enemy. |
9 | Gained a contact. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Good fortune |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Birth or Death involving a family member or close friend. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 60,000 for medical bills. |