Force Commander Ritthy Sophia permalink

Age Str Dex End Int Edu Soc
77 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 5 (-1)
Astrogation 2
Athletics (Dexterity) 2
Athletics (Strength) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 2
Heavy Weapons (Artillery) 1
Jack-of-all-Trades 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Profession 0
Recon 1
Science (Chemistry) 1
Seafarer (Submarine) 1
Stealth 1
Tactics (Military) 1
Tactics (Naval) 1
Tatics 1
Vacc Suit 2
Marine Star Marine Force Commander 3 / 0 3
Rogue Thief 2 5
Scout Courier Scout 2 6
Marine Academy Graduated
1Entered Marine Academy at age 18
1Good fortune
1Graduated at age 18.
2Became a Star Marine at age 18
2Is now a Marine
2Assigned to an assault on an enemy fortress.
2Commissioned in Marine/Star Marine
2Is now a Lieutenant
3Continued as Star Marine at age 22
3A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
3Cover for the commander and gain an Ally.
3Promoted to officer rank 2
3Is now a Captain
4Continued as Star Marine at age 26
4Advanced training in a specialist field
4Promoted to officer rank 3
4Is now a Force Commander
5Voluntarily left Star Marine
5Became a Thief at age 30
5Crime pays off. Gain victim as Enemy.
6Continued as Thief at age 34
6Involved in a feud with a rival criminal organization.
6Lost eye or limb
7Continued as Thief at age 38
7A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
7Promoted to rank 1
8Continued as Thief at age 42
8Refuse to backstab a fellow rogue for personal gain. Gain an Ally
8Promoted to rank 2
9Continued as Thief at age 46
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Became a Courier at age 50
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10Lost eye or limb
11Continued as Courier at age 54
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Courier at age 58
12When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Courier at age 62
13You survey an alien world.
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Courier at age 66
14Serve as the courier for an important message from the Imperium.
14Promoted to rank 1
14Is now a Scout
15Aging Crisis. Owe 30,000 for medical bills.
15Continued as Courier at age 70
15You discover a world, item or information of worth to the Imperium.
15Promoted to rank 2
16Aging Crisis. Owe 40,000 for medical bills.