| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
3 (-1) |
1 (-2) |
4 (-1) |
8 (0) |
4 (-1) |
7 (0) |
| Sweet, Intolerant, Ambiguous |
| Skills |
| Athletics (Endurance) 1 |
| Deception 0 |
| Diplomat 1 |
| Drive (Track) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Engineer (Power) 1 |
| Investigate 0 |
| Mechanic 0 |
| Medic 0 |
| Persuade 1 |
| Science (Cybernetics) 1 |
| Science (History) 1 |
| Science (Psychology) 1 |
| Seafarer (Sails) 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
2 |
6 |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Make a breakthrough in your field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Continued as Scientist at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Scientist at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Gain an Enemy |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Refused to perform research that goes against your conscience. |
| 6 | Continued as Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 7 | Voluntarily left Scientist |
| 7 | Became a Wanderer at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |
| 8 | Voluntarily left Wanderer |
| 8 | Switched to Barbarian at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |