Settler Marian Smith permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 5 (-1) 1 (-2) 7 (0) 12 (2) 9 (1)
Egotistic, Religious, Kenderish
 
Skills
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics 0
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 0
Profession 0
Recon 1
Science (Linguistics) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Colonist Settler 2 3
Drifter Scavenger 0 1
Scout Explorer Scout 1 2
Drifter Wanderer 0 2
 
TermHistory
1Became a Intelligence at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Colonist at age 22
2You rise to a position of power in your colony or corporation.
2Promoted to rank 1
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Colonist at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 2
4Is now a Settler
5Voluntarily left Colonist
5Became a Scavenger at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Explorer at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 6 Contacts. Gain 2 Enemies.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Switched to Wanderer at age 46
8Attacked by enemies and injured.
8Lightly injured, no permanent damage. Fully recovered.
8Gain Enemy if you don't already have one.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Wanderer at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Forced to muster out.
10Aging Crisis. Owe 10,000 for medical bills.