Agent Wilbert Sweet permalink

Age Sex Str Dex End Int Edu Soc
54 M 7 (0) 3 (-1) 3 (-1) 12 (2) 10 (1) 6 (0)
Polite, Dismayed, Critical
 
Skills
Athletics (Dexterity) 1
Deception 2
Drive 0
Flyer (Rotor) 1
Gun Combat (Energy) 1
Gun Combat 1
Investigate 0
Language 0
Mechanic 2
Melee 0
Persuade 1
Profession 0
Recon 1
Science (Linguistics) 1
Seafarer 0
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Drifter Barbarian 0 3
Navy Flight Crewman 0 1
Merchant Free Trader 1 2
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Barbarian at age 26
4Continued as Barbarian at age 30
4Find Ancient Technology.
5Continued as Barbarian at age 34
5Severely injured. Fully recovered. Owe 15,000 for medical bills.
6Became a Flight at age 38
6Is now a Crewman
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Became a Free Trader at age 42
7Promoted to rank 1
8Continued as Free Trader at age 46
8Bankrupted by a rival. Gain the other trader as a Rival.
9Switched to Line/Crew at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand