Crewman Christie Day
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
7 (0) |
6 (0) |
8 (0) |
11 (1) |
5 (-1) |
9 (1) |
| Unpredictable, Silly, Aristocratic |
| Skills |
| Broker 1 |
| Drive (Walker) 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 2 |
| Mechanic 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Small Craft) 1 |
| Science (Archaeology) 1 |
| Science (Cosmology) 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Merchant |
Broker |
|
1 |
2 |
| Scholar |
Scientist |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Broker at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Broker at age 26 |
| 3 | Imperial trade restrictions force you out of business. |
| 4 | Became a Scientist at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Continued as Scientist at age 34 |
| 5 | A rival researcher blackens your name or steals your research. Gain a Rival. |