Private Clarice Suthmeer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
5 (-1) |
6 (0) |
7 (0) |
3 (-1) |
4 (-1) |
2 (-2) |
| Strange |
| Skills |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Drive (Track) 1 |
| Drive (Wheel) 2 |
| Electronics (Comms) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat 1 |
| Heavy Weapons (Man Portable) 1 |
| Investigate 0 |
| Recon 1 |
| Science (History) 1 |
| Science (Linguistics) 1 |
| Science (Robotics) 1 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Private |
0 |
1 |
| Scholar |
Scientist |
|
1 |
3 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Scientist at age 22 |
| 2 | A disaster or war strikes. |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 3 | Continued as Scientist at age 26 |
| 3 | Work leads to a considerable breakthrough. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Gain an Enemy |
| 4 | Forced to muster out. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |