Crewman Tara Murphy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
2 (-2) |
5 (-1) |
3 (-1) |
6 (0) |
9 (1) |
12 (2) |
| Flirty |
| Skills |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Engineer (Power) 1 |
| Investigate 1 |
| Language 0 |
| Medic 1 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Science (Physics) 1 |
| Science (Psionicology) 1 |
| Stealth 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
2 |
3 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Make a breakthrough in your field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Work leads to a considerable breakthrough. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scientist at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Voluntarily left Scientist |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |