Private Clarice Suthmeer permalink

Age Sex Str Dex End Int Edu Soc
41 F 5 (-1) 6 (0) 7 (0) 3 (-1) 4 (-1) 2 (-2)
Strange
 
Skills
Athletics (Endurance) 1
Diplomat 1
Drive (Track) 1
Drive (Wheel) 2
Electronics (Comms) 1
Gun Combat (Energy) 1
Gun Combat 1
Heavy Weapons (Man Portable) 1
Investigate 0
Recon 1
Science (History) 1
Science (Linguistics) 1
Science (Robotics) 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Scholar Scientist 1 3
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Scientist at age 22
2A disaster or war strikes.
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
3Continued as Scientist at age 26
3Work leads to a considerable breakthrough.
3Promoted to rank 1
4Continued as Scientist at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Gain an Enemy
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.