Crewman Tara Murphy permalink

Age Sex Str Dex End Int Edu Soc
39 F 2 (-2) 5 (-1) 3 (-1) 6 (0) 9 (1) 12 (2)
Flirty
 
Skills
Diplomat 0
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Power) 1
Investigate 1
Language 0
Medic 1
Pilot (Small Craft) 1
Profession 0
Science (Physics) 1
Science (Psionicology) 1
Stealth 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 2 3
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Scientist at age 22
2Work leads to a considerable breakthrough.
2Promoted to rank 2
3Continued as Scientist at age 26
3Assigned to work on a secret project for a patron or organisation.
4Voluntarily left Scientist
4Became a Flight at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.