Able Spacehand Willam Hopkins permalink

Age Sex Str Dex End Int Edu Soc Psi
39 M 2 (-2) 12 (2) 8 (0) 6 (0) 4 (-1) 5 (-1) 1 (-2)
Lunatic
 
Skills
Athletics (Dexterity) 1
Electronics (Comms) 1
Gunner (Ortillery) 2
Gunner (Screen) 1
Mechanic 2
Pilot (Spacecraft) 1
Recon 1
Science (Psychology) 1
Streetwise 0
Survival 0
Telekinesis 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 3
Drifter Wanderer 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Moved to a new world.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
3Continued as Line/Crew at age 26
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Forced to muster out.
4Became a Wanderer at age 30
4Spend time with an alien race. Gain a contact.
5Continued as Wanderer at age 34
5Encounter a Psionic institute.
5Tested for psionic powers