3rd Officer Geo White
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 39 |
M |
7 (0) |
3 (-1) |
11 (1) |
8 (0) |
7 (0) |
2 (-2) |
4 (-1) |
| Awful, Brazen |
| Skills |
| Athletics (Endurance) 1 |
| Awareness 0 |
| Broker 2 |
| Carouse 0 |
| Deception 0 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Steward 0 |
| Survival 0 |
| Telepathy 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
3rd Officer |
3 |
4 |
| Rogue |
Thief |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Promoted to rank 2 |
| 2 | Is now a 4th Officer |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A good deal ensures you are living the high life for a few years. |
| 3 | Promoted to rank 3 |
| 3 | Is now a 3rd Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Encounter a Psionic institute. |
| 4 | Tested for psionic powers |
| 4 | Forced to muster out. |
| 5 | Became a Thief at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |