Crewman Stephen Phillips
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
9 (1) |
3 (-1) |
5 (-1) |
7 (0) |
13 (2) |
8 (0) |
| Tardy, Trusting, Proper |
| Skills |
| Advocate 1 |
| Broker 0 |
| Carouse 0 |
| Diplomat 1 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Electronics (Computers) 1 |
| Heavy Weapons (Vehicle) 1 |
| Language 0 |
| Melee (Blade) 1 |
| Persuade 0 |
| Profession 0 |
| Science (Biology) 1 |
| Seafarer 0 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Scholar |
Scientist |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 3 | Became a Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Continued as Scientist at age 34 |
| 5 | Work leads to a considerable breakthrough. |
| 5 | Promoted to rank 2 |