Able Spacehand Fred Casey permalink

Age Sex Str Dex End Int Edu Soc
41 M 9 (1) 7 (0) 2 (-2) 8 (0) 8 (0) 8 (0)
Mischievous, Silent, Deranged
 
Skills
Admin 0
Athletics 0
Deception 0
Engineer (J-drive) 1
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Mechanic 1
Profession 0
Recon 0
Stealth 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 2
Navy Line/Crew Crewman 0 1
Merchant Free Trader 0 1
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Crime pays off. Gain victim as Enemy.
2Continued as Pirate at age 22
2Severely injured. Owe 25,000 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Free Trader at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Switched to Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand