Crewman Stephen Phillips permalink

Age Sex Str Dex End Int Edu Soc
39 M 9 (1) 3 (-1) 5 (-1) 7 (0) 13 (2) 8 (0)
Tardy, Trusting, Proper
 
Skills
Advocate 1
Broker 0
Carouse 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics (Computers) 1
Heavy Weapons (Vehicle) 1
Language 0
Melee (Blade) 1
Persuade 0
Profession 0
Science (Biology) 1
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Marine Ground Assault Marine 0 1
Scholar Scientist 2 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Ground Assault at age 22
2Is now a Marine
2You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy.
3Became a Scientist at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
5Continued as Scientist at age 34
5Work leads to a considerable breakthrough.
5Promoted to rank 2