Able Spacehand Fred Casey
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
9 (1) |
7 (0) |
2 (-2) |
8 (0) |
8 (0) |
8 (0) |
| Mischievous, Silent, Deranged |
| Skills |
| Admin 0 |
| Athletics 0 |
| Deception 0 |
| Engineer (J-drive) 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Mechanic 1 |
| Profession 0 |
| Recon 0 |
| Stealth 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Lackey |
0 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Crime pays off. Gain victim as Enemy. |
| 2 | Continued as Pirate at age 22 |
| 2 | Severely injured. Owe 25,000 for medical bills. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Free Trader at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |