Elmer Johnson permalink

Age Sex Str Dex End Int Edu Soc
41 M 3 (-1) 7 (0) 3 (-1) 8 (0) 7 (0) 9 (1)
Nurturing, Caustic
 
Skills
Animals 0
Athletics (Dexterity) 1
Broker 0
Carouse 0
Deception 1
Drive (Walker) 1
Melee 0
Profession 0
Recon 1
Science 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Citizen Colonist 1 2
Drifter Wanderer 0 1
Merchant Broker 0 1
 
TermHistory
1Became a Barbarian at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Voluntarily left Colonist
4Switched to Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Broker at age 34
5Given advanced training in a specialist field