Craftsman Joesph Williams
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
9 (1) |
5 (-1) |
7 (0) |
6 (0) |
11 (1) |
10 (1) |
| Effervescent, Distraught, Dreamer |
| Skills |
| Admin 0 |
| Animals 0 |
| Drive (Mole) 2 |
| Electronics (Computers) 1 |
| Engineer 0 |
| Flyer (Ornithopter) 1 |
| Gambler 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 1 |
| Profession (Biologicals) 1 |
| Profession (Construction) 1 |
| Science 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Craftsman |
4 |
5 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Continued as Worker at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Continued as Worker at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Worker at age 34 |
| 5 | You befriend a superior in the corporation or the colony. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Craftsman |