Field Agent Wesley Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
3 (-1) |
5 (-1) |
5 (-1) |
4 (-1) |
7 (0) |
10 (1) |
| Composed, Frantic, Sanctimonious |
| Skills |
| Advocate 1 |
| Deception 1 |
| Drive (Track) 1 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Investigate 2 |
| Leadership 1 |
| Mechanic 0 |
| Persuade 2 |
| Profession 0 |
| Recon 0 |
| Science 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Field Agent |
2 |
3 |
| Noble |
Dilettante |
Wastrel |
0 |
3 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Established a network of contacts. Gain 2 contacts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 4 | Became a Dilettante at age 30 |
| 4 | Is now a Wastrel |
| 4 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 5 | Continued as Dilettante at age 34 |
| 5 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 6 | Continued as Dilettante at age 38 |
| 6 | Join a successful conspiracy of nobles. |