Crewman Sheila Tow permalink

Age Sex Str Dex End Int Edu Soc
44 F 5 (-1) 9 (1) 7 (0) 9 (1) 6 (0) 6 (0)
Domineering, Coherent, Impolite
 
Skills
Art 0
Athletics (Endurance) 1
Broker 0
Diplomat 0
Drive 0
Electronics (Comms) 2
Engineer (M-drive) 1
Flyer 0
Gunner (Capital) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Navy Engineer/Gunner Crewman 0 1
Scholar Field Researcher 0 1
Navy Line/Crew 0 2
Merchant Broker 0 1
 
TermHistory
1Became a Free Trader at age 18
1Imperial trade restrictions force you out of business.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Switched to Line/Crew at age 30
4Vessel participates in a notable military engagement.
5Continued as Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Switched to Broker at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.