Crewman Gerhard Bailey permalink

Age Sex Str Dex End Int Edu Soc
44 M 4 (-1) 11 (1) 2 (-2) 5 (-1) 8 (0) 5 (-1)
Sore, Vengeful
 
Skills
Art (Performer) 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat 1
Investigate 1
Jack-of-All-Trades 1
Medic 1
Persuade 1
Recon 1
Science 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 1 2
Citizen Colonist 1 2
Navy Engineer/Gunner Crewman 0 1
Entertainer Performer 1 1
 
TermHistory
1Became a Physician at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Continued as Physician at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Nearly killed. Fully recovered. Owe 45,000 for medical bills.
3Became a Colonist at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
3Promoted to rank 1
4Continued as Colonist at age 30
4Advanced training in a specialist field.
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Performer at age 38
6Find an Alien Artifact.
6Promoted to rank 1