Petty Officer, 3rd class Kittie Harrington
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
3 (-1) |
6 (0) |
1 (-2) |
10 (1) |
8 (0) |
7 (0) |
| Dangerous, Quixotic |
| Skills |
| Admin 1 |
| Animals 0 |
| Astrogation 1 |
| Broker 1 |
| Deception 0 |
| Drive (Track) 1 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Gambler 1 |
| Gun Combat 1 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Spacecraft) 1 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
1 |
2 |
| Navy |
Line/Crew |
Petty Officer, 3rd class |
2 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Broker at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You join a gambling circle on board. |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Journalist at age 42 |
| 7 | Expose or are involved in a scandal of some sort. |