Commander Gregory Holland permalink

Age Sex Str Dex End Int Edu Soc
48 M 6 (0) 9 (1) 4 (-1) 9 (1) 6 (0) 4 (-1)
Visual, Depressed, Imperial
 
Skills
Admin 0
Art 0
Athletics 0
Deception 0
Drive 0
Electronics (Comms) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Language 0
Leadership 1
Mechanic 1
Melee (Blade) 2
Pilot (Capital Ships) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Engineer/Gunner Commander 4 / 0 5
Rogue Pirate Henchman 1 1
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Betrayal. Convert an Ally into a Rival or Enemy.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 26
3You join a gambling circle on board.
4Continued as Engineer/Gunner at age 30
4Special assignment or duty on board ship.
4Promoted to Engineer/Gunner officer rank 3
4Is now a Lieutenant
5Continued as Engineer/Gunner at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Promoted to Engineer/Gunner officer rank 4
5Is now a Commander
6Continued as Engineer/Gunner at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Pirate at age 42
7Is now a Lackey
7You spend months in the dangerous criminal underworld.
7Promoted to rank 1
7Is now a Henchman