Crewman Hugh Carr permalink

Age Sex Str Dex End Int Edu Soc
49 M 3 (-1) 8 (0) 1 (-2) 7 (0) 6 (0) 8 (0)
Consistent, Empathetic, Spoiled
 
Skills
Astrogation 2
Athletics (Endurance) 1
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Gun Combat 2
Gunner (Turret) 1
Mechanic 3
Medic 0
Pilot 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Scholar Physician 0 1
Drifter Scavenger 0 1
Agent Law Enforcement Rookie 0 1
Scout Surveyor 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Physician at age 22
2Your work is sabotaged by unknown parties. You may salvage what you can and give up.
3Became a Scavenger at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Returned to Engineer/Gunner at age 30
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Became a Law Enforcement at age 34
5Is now a Rookie
5Refused a deal with criminal or other figure under investigation. Gain an Enemy
6Became a Surveyor at age 38
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Continued as Surveyor at age 42
7Scarred. Fully recovered. Owe 10,000 for medical bills.