Crewman Philip Barrett permalink

Age Sex Str Dex End Int Edu Soc
49 M 4 (-1) 2 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)
Authoritarian, Energetic, Impudent
 
Skills
Animals 0
Athletics 0
Diplomat 1
Drive 0
Electronics 0
Engineer 0
Gun Combat (Energy) 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Profession 0
Recon 1
Science 0
Steward 0
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Scout Courier 0 1
Citizen Colonist 1 2
Scout Explorer 0 1
Merchant Broker 0 1
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Worker at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Courier at age 22
2Nearly killed. Owe 22,500 for medical bills.
3Switched to Colonist at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Colonist at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Forced to muster out.
5Switched to Explorer at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Became a Broker at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Line/Crew at age 42
7Is now a Crewman
7Advanced training in a specialist field
8Aging Crisis. Owe 60,000 for medical bills.