Senior Crewman Madge Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
7 (0) |
5 (-1) |
4 (-1) |
9 (1) |
7 (0) |
4 (-1) |
| Humorous |
| Skills |
| Athletics 0 |
| Broker 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computer) 1 |
| Flyer (Wing) 1 |
| Gambler 1 |
| Language 0 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
1 |
| Scout |
Surveyor |
|
0 |
2 |
| Citizen |
Corporate |
|
1 |
2 |
| Rogue |
Pirate |
Lackey |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Surveyor at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 3 Contacts. Gain 3 Enemies. |
| 4 | Became a Corporate at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Became a Wanderer at age 42 |
| 7 | Good fortune |
| 7 | Promoted to rank 1 |