Commander Gregory Holland
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
6 (0) |
9 (1) |
4 (-1) |
9 (1) |
6 (0) |
4 (-1) |
| Visual, Depressed, Imperial |
| Skills |
| Admin 0 |
| Art 0 |
| Athletics 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Engineer (M-drive) 1 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Gunner (Ortillery) 1 |
| Gunner (Screen) 1 |
| Language 0 |
| Leadership 1 |
| Mechanic 1 |
| Melee (Blade) 2 |
| Pilot (Capital Ships) 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Commander |
4 / 0 |
5 |
| Rogue |
Pirate |
Henchman |
1 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You join a gambling circle on board. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Promoted to Engineer/Gunner officer rank 3 |
| 4 | Is now a Lieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Promoted to Engineer/Gunner officer rank 4 |
| 5 | Is now a Commander |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Henchman |