Crewman Washington Griffin
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
8 (0) |
7 (0) |
11 (1) |
5 (-1) |
6 (0) |
7 (0) |
| Draconian, Realistic |
| Skills |
| Athletics 0 |
| Broker 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Medic 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Science (Philosophy) 1 |
| Science (Robotics) 2 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Drifter |
Scavenger |
|
1 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Scholar |
Field Researcher |
|
2 |
4 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Scavenger at age 22 |
| 2 | Offered job by a patron. Now owe him a favor. |
| 2 | Promoted to rank 1 |
| 3 | Became a Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Field Researcher at age 30 |
| 4 | Work leads to a considerable breakthrough. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | A disaster or war strikes. |
| 6 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Refuse to join a cheat in some fashion. |
| 7 | Forced to muster out. |