Crewman Gustave Gardiner permalink

Age Sex Str Dex End Int Edu Soc
48 M 1 (-2) 5 (-1) 1 (-2) 6 (0) 6 (0) 8 (0)
Open-Minded, Scornful
 
Skills
Admin 0
Athletics 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Gunner (Screen) 3
Heavy Weapons (Man Portable) 1
Mechanic 1
Medic 0
Melee 0
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Recon 0
Steward 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 2
Army Army Support Private 0 1
Army Infantry 0 1
Retired 0 3
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
2Voluntarily left Flight
2Became a Army Support at age 22
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Entered Army Academy at age 26
3War breaks out, triggering a mandatory draft.
3Dropped out of military academy.
4Switched to Infantry at age 26
4Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
5Returned to Flight at age 30
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Aging Crisis. Owe 50,000 for medical bills.
6Retired at age 34
6A new romantic starts. Gain an Ally.
7Aging Crisis. Owe 20,000 for medical bills.
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 30,000 for medical bills.
8Gained a contact.
9Aging Crisis. Owe 50,000 for medical bills.