Crewman Adele Harper permalink

Age Sex Str Dex End Int Edu Soc
48 F 3 (-1) 5 (-1) 2 (-2) 6 (0) 10 (1) 8 (0)
Depressed, Impudent
 
Skills
Animals 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat 1
Investigate 0
Medic 0
Persuade 0
Science (Archaeology) 1
Science (Chemistry) 1
Science (Cybernetics) 1
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Scout Explorer 0 1
Citizen Corporate 0 1
Merchant Merchant Marine Crewman 0 1
Navy Flight Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Nearly killed. Fully recovered. Owe 12,500 for medical bills.
2Continued as Scientist at age 22
2Work leads to a considerable breakthrough.
2Promoted to rank 1
3Continued as Scientist at age 26
3Good fortune
3Forced to muster out.
4Became a Explorer at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Corporate at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Became a Flight at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.