Able Spacehand Claud Clark permalink

Age Sex Str Dex End Int Edu Soc
49 M 3 (-1) 2 (-2) 6 (0) 10 (1) 5 (-1) 7 (0)
Playful
 
Skills
Animals 0
Art 0
Astrogation 1
Athletics 0
Diplomat 1
Drive 0
Engineer (Power) 1
Gunner (Ortillery) 1
Language 0
Mechanic 1
Recon 0
Science (Cybernetics) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scout Explorer 0 5
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Explorer at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Continued as Explorer at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Continued as Explorer at age 30
4Perform an exemplary service for the scouts.
5Continued as Explorer at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Continued as Explorer at age 38
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Refuse to abuse your position for profit
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand