Crewman Washington Griffin permalink

Age Sex Str Dex End Int Edu Soc
49 M 8 (0) 7 (0) 11 (1) 5 (-1) 6 (0) 7 (0)
Draconian, Realistic
 
Skills
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Medic 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Science (Philosophy) 1
Science (Robotics) 2
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 1 1
Citizen Colonist 0 1
Scholar Field Researcher 2 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Scavenger at age 22
2Offered job by a patron. Now owe him a favor.
2Promoted to rank 1
3Became a Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Field Researcher at age 30
4Work leads to a considerable breakthrough.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6A disaster or war strikes.
6The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
7Continued as Field Researcher at age 42
7Refuse to join a cheat in some fashion.
7Forced to muster out.