| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
3 (-1) |
1 (-2) |
6 (0) |
8 (0) |
7 (0) |
5 (-1) |
| Cheerful |
| Skills |
| Animals (Training) 1 |
| Athletics 0 |
| Carouse 0 |
| Drive (Hovercraft) 1 |
| Drive (Walker) 1 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Steward 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
2 |
| Merchant |
Free Trader |
|
2 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Became a Barbarian at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Barbarian at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Free Trader at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Promoted to rank 2 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |