Crewman Clarissa Paul permalink

Age Sex Str Dex End Int Edu Soc
47 F 4 (-1) 3 (-1) 1 (-2) 7 (0) 4 (-1) 3 (-1)
Fleeting, Optimistic
 
Skills
Athletics (Endurance) 2
Carouse 0
Drive (Mole) 1
Gun Combat 1
Gunner (Screen) 1
Mechanic 0
Medic 0
Persuade 0
Stealth 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Drifter Barbarian 0 1
Merchant Merchant Marine Crewman 0 3
Drifter Wanderer 0 1
Scout Courier 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Barbarian at age 22
2Suffer from a life-threatening illness.
3Became a Merchant Marine at age 26
3A good deal ensures you are living the high life for a few years.
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
5Continued as Merchant Marine at age 34
5Nearly killed. Owe 10,000 for medical bills.
6Switched to Wanderer at age 38
6Scarred. Fully recovered. Owe 10,000 for medical bills.
7Became a Courier at age 42
7Psychologically damaged by your time in the scouts.
8Aging Crisis. Owe 60,000 for medical bills.