Ensign Carmen Clements permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 10 (1) 2 (-2) 7 (0) 6 (0) 9 (1)
Deep, Wishy Washy, Kenderish
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 2
Broker 0
Flyer (Rotor) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Screen) 1
Mechanic 3
Melee (Blade) 1
Melee (Unarmed) 2
Persuade 1
Profession 0
Streetwise 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Ensign 1 / 1 4
Merchant Free Trader 2 2
Prisoner Fixer 0 1
Prisoner Inmate 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2A new romantic starts. Gain an Ally.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
3Continued as Engineer/Gunner at age 26
3Gained a contact.
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
4Forced to muster out.
5Became a Free Trader at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Promoted to rank 1
6Continued as Free Trader at age 38
6Embroiled in legal trouble.
6Promoted to rank 2
7Aging Crisis. Owe 40,000 for medical bills.
7Became a Fixer at age 42
7Scarred. Fully recovered. Owe 10,000 for medical bills.
8Switched to Inmate at age 46
8Vocational Training.
9Aging Crisis. Owe 50,000 for medical bills.