| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Journalist at age 18 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 1 |
| 2 | Is now a Freelancer |
| 3 | Voluntarily left Journalist |
| 3 | Became a Corporate Agent at age 22 |
| 3 | Go undercover to investigate an enemy. |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Line/Crew at age 26 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Thief at age 30 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Scavenger at age 34 |
| 6 | Attacked by enemies and injured. |
| 6 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Scavenger at age 38 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Switched to Wanderer at age 42 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Switched to Barbarian at age 46 |
| 9 | You do not know what happened to you. There is a gap in your memory. |