Scout Wilmer Gilbert
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
4 (-1) |
1 (-2) |
3 (-1) |
7 (0) |
9 (1) |
3 (-1) |
| Artistic |
| Skills |
| Admin 0 |
| Art (Visual Media) 1 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Explosives 2 |
| Language 0 |
| Mechanic 1 |
| Persuade 2 |
| Pilot (Small Craft) 2 |
| Steward 1 |
| Streetwise 1 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
1 |
2 |
| Navy |
Flight |
Able Spacehand |
1 |
1 |
| Scout |
Explorer |
Scout |
2 |
2 |
| Merchant |
Free Trader |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Join homeworld’s celebrity circles |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Public opinion turns on you. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Flight rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Voluntarily left Flight |
| 4 | Became a Explorer at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 5 | Promoted to rank 2 |
| 6 | Became a Free Trader at age 38 |
| 6 | Given advanced training in a specialist field |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Embroiled in legal trouble. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |