Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Vessel participates in a notable military engagement. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 | Promoted to Engineer/Gunner rank 2 |
2 | Is now a Petty Officer, 3rd class |
3 | Continued as Engineer/Gunner at age 26 |
3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 | Became a Worker at age 30 |
4 | Spent time maintaining and using heavy vehicles. |
5 | Continued as Worker at age 34 |
5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
6 | Switched to Flight at age 38 |
6 | Vessel participates in a diplomatic mission. |
6 | Gain a contact. |
6 | Promoted to Flight rank 3 |
6 | Is now a Petty Officer, 2nd class |
7 | Continued as Flight at age 42 |
7 | Vessel participates in a notable military engagement. |
7 | Promoted to Flight rank 4 |
7 | Is now a Petty Officer, 1st class |
8 | Continued as Flight at age 46 |
8 | A new romantic starts. Gain an Ally. |
8 | Promoted to Flight rank 5 |
8 | Is now a Chief Petty Officer |