Crewman Robin Maltby permalink

Age Sex Str Dex End Int Edu Soc
52 F 7 (0) 3 (-1) 5 (-1) 2 (-2) 11 (1) 8 (0)
Unbiased, Tense, Mercurial
 
Skills
Art 0
Athletics 0
Carouse 0
Deception 0
Engineer (M-drive) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat 1
Jack-of-All-Trades 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Recon 0
Seafarer (Sails) 1
Stealth 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 2
Citizen Colonist 1 1
Drifter Scavenger 0 1
Drifter Wanderer 2 2
 
TermHistory
1Became a Thief at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Barbarian at age 26
3Promoted to rank 1
4Continued as Barbarian at age 30
4Suffer from a life-threatening illness.
5Became a Colonist at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 1
6Voluntarily left Colonist
6Switched to Scavenger at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Wanderer at age 42
7Promoted to rank 1
8Continued as Wanderer at age 46
8Find valuable salvage.
8Promoted to rank 2