Agent Arch Mathew permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 4 (-1) 2 (-2) 4 (-1) 5 (-1) 4 (-1)
Grandiose, Deferential, Bad
 
Skills
Animals (Handling) 1
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Persuade 1
Profession (Belter) 1
Recon 1
Seafarer 0
Stealth 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Rogue Enforcer 0 2
Drifter Barbarian 1 3
Drifter Scavenger 0 1
 
TermHistory
1Became a Intelligence at age 18
1Rewarded for a successful mission.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Enforcer at age 26
3Crime pays off. Gain victim as Enemy.
4Continued as Enforcer at age 30
4Nearly killed. Fully recovered. Owe 30,000 for medical bills.
5Became a Barbarian at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 1
6Continued as Barbarian at age 38
6Attacked by enemies and injured.
6Nearly killed. Fully recovered. Owe 25,000 for medical bills.
6Gain Enemy if you don't already have one.
7Continued as Barbarian at age 42
7You do not know what happened to you. There is a gap in your memory.
8Switched to Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.