Crewman Elsie McGuire permalink

Age Sex Str Dex End Int Edu Soc
51 F 7 (0) 3 (-1) 1 (-2) 10 (1) 9 (1) 6 (0)
Sharp-Witted, Quixotic
 
Skills
Animals 0
Astrogation 0
Diplomat 1
Drive (Track) 1
Electronics (Computers) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Profession 0
Science (Cybernetics) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 4
Navy Line/Crew Crewman 0 1
Scholar Scientist 0 1
Scholar Field Researcher 2 2
 
TermHistory
1Became a Scavenger at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
2Continued as Scavenger at age 22
2Find valuable salvage.
3Continued as Scavenger at age 26
4Continued as Scavenger at age 30
4Suffer from a life-threatening illness.
5Became a Line/Crew at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
6Voluntarily left Line/Crew
6Became a Scientist at age 38
6Gained a contact.
7Voluntarily left Scientist
7Switched to Field Researcher at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
7Promoted to rank 1
8Continued as Field Researcher at age 46
8Advanced training in a specialist field.
8Promoted to rank 2