| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Expand the field of Survival, but gain a Rival in your former tutor. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Special assignment or duty on board ship. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Engineer/Gunner rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner rank 4 |
| 5 | Is now a Petty Officer, 1st class |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Nearly killed. |
| 6 | Promoted to Engineer/Gunner rank 5 |
| 6 | Is now a Chief Petty Officer |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Forced to muster out. |
| 8 | Became a Infantry at age 42 |
| 8 | Is now a Private |
| 8 | Assigned to a peacekeeping role. |
| 9 | Continued as Infantry at age 46 |
| 9 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |