Crewman Ike Kennedy permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 6 (0) 7 (0) 5 (-1) 5 (-1) 6 (0)
Blasé, Saucy, Lively
 
Skills
Broker 0
Carouse 0
Drive (Mole) 1
Electronics 0
Gun Combat 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Persuade 0
Profession (Hydroponics) 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Navy Flight Crewman 0 1
Citizen Corporate 1 2
Drifter Wanderer 2 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Flight at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Corporate at age 26
3Moved to a new world.
3Promoted to rank 1
4Continued as Corporate at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Wanderer at age 34
5Attempted a risky adventure and was wildly successful.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Gained a contact.
7Continued as Wanderer at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to rank 2
8Continued as Wanderer at age 46
8Forced to muster out.