Carol Myers permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 4 (-1) 2 (-2) 5 (-1) 11 (1) 9 (1)
Willing, Narcissistic, Frigid
 
Skills
Admin 0
Art 0
Carouse 1
Deception 0
Drive (Walker) 1
Electronics 0
Investigate 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 0
Recon 2
Science 0
Seafarer 0
Steward 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 2 4
Citizen Colonist 1 2
Drifter Wanderer 1 3
Drifter Barbarian 0 1
 
TermHistory
1Became a Performer at age 18
1Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
1Promoted to rank 1
2Continued as Performer at age 22
2Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
3Continued as Performer at age 26
3Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Promoted to rank 2
4Continued as Performer at age 30
4One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
4Forced to muster out.
5Became a Colonist at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Colonist at age 38
6Severely injured. Fully recovered. Owe 10,000 for medical bills.
7Became a Wanderer at age 42
7Find Ancient Technology.
7Promoted to rank 1
8Continued as Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Barbarian at age 50
9Lost eye or limb. Owe 5,000 for medical bills.
10Returned to Wanderer at age 54
10Suffer from a life-threatening illness.