Senior Crewman Clair Norman permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 3 (-1) 2 (-2) 13 (2) 4 (-1) 7 (0)
Expert, Lowly, Industrious
 
Skills
Animals 0
Broker 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Mechanic 1
Persuade 1
Science (Economics) 1
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Merchant Broker 0 1
Agent Intelligence 0 1
Merchant Merchant Marine Senior Crewman 1 2
Scholar Scientist 0 1
Scout Courier Scout 1 3
 
TermHistory
1Became a Free Trader at age 18
1Refuse to smuggle illegal items onto a planet. Gain an Enemy.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Imperial trade restrictions force you out of business.
3Switched to Broker at age 26
3Imperial trade restrictions force you out of business.
4Became a Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Switched to Merchant Marine at age 34
5Is now a Crewman
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Imperial trade restrictions force you out of business.
7Became a Scientist at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Voluntarily left Scientist
8Became a Courier at age 46
8You survey an alien world.
9Continued as Courier at age 50
9When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 54
10You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.