| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Returned to Field Researcher at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 2 |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Win a prestigious prize for your work. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Work leads to a considerable breakthrough. |
| 8 | Promoted to rank 3 |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Work leads to a considerable breakthrough. |
| 9 | Promoted to rank 4 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 10 | Promoted to rank 5 |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |