Agent Morris Risewell permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 3 (-1) 5 (-1) 10 (1) 6 (0)
Quixotic, Thoughtful
 
Skills
Advocate 1
Deception 2
Diplomat 1
Drive (Mole) 1
Electronics 0
Flyer (Grav) 1
Gun Combat 0
Investigate 0
Medic 2
Navigation 2
Persuade 1
Profession 0
Science (Biology) 1
Science (Sophontology) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 1 3
Agent Intelligence Agent 1 3
Scout Courier Scout 1 3
Retired 0 1
 
TermHistory
1Became a Physician at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
2Continued as Physician at age 22
2Advanced training in a specialist field.
3Continued as Physician at age 26
3Good fortune
3Promoted to rank 1
4Voluntarily left Physician
4Became a Intelligence at age 30
4Given specialist training in vehicles.
5Continued as Intelligence at age 34
5An investigation takes on a dangerous turn.
5Life ruined by a criminal gang. Gain the gang as an Enemy
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Became a Courier at age 42
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Continued as Courier at age 46
8Victim of a crime
8Promoted to rank 1
8Is now a Scout
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
9Forced to muster out.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.