Manager Millie Peck permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 2 (-2) 1 (-2) 5 (-1) 4 (-1) 5 (-1)
Petty, Glum
 
Skills
Admin 1
Advocate 0
Animals 0
Athletics 0
Broker 0
Deception 1
Diplomat 0
Drive (Mole) 2
Electronics (Computer) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 0
Melee (Unarmed) 1
Persuade 0
Profession (Civil Engineering) 2
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 2 3
Prisoner Fixer 1 3
Prisoner Thug 0 1
Prisoner Inmate 0 3
 
TermHistory
1Became a Corporate at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Corporate at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Manager
3Continued as Corporate at age 26
3Accused of a crime
4Became a Fixer at age 30
4Beaten by a prison gang.
4Injured. Fully recovered. Owe 5,000 for medical bills.
5Continued as Fixer at age 34
5Vocational Training.
5Promoted to rank 1
6Switched to Thug at age 38
6Beaten by a prison gang.
6Nearly killed. Owe 20,000 for medical bills.
7Switched to Inmate at age 42
7The warden takes an interest in your case.
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Inmate at age 46
8Scarred. Owe 5,000 for medical bills.
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Inmate at age 50
9Disgraced. Word of your criminal past reaches your homeworld.
10Returned to Fixer at age 54
10Nearly killed. Owe 45,000 for medical bills.
11Aging Crisis. Owe 50,000 for medical bills.