| Term | History |
| 1 | Became a Marine Support at age 18 |
| 1 | Is now a Marine |
| 1 | Injured. Fully recovered. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Forced to muster out. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Established a network of contacts. Gain 2 contacts. |
| 6 | Voluntarily left Corporate Agent |
| 6 | Became a Wanderer at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Artist at age 46 |
| 8 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Artist at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Artist at age 54 |
| 10 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |