Scout Essie Spice permalink

Age Sex Str Dex End Int Edu Soc
60 F 2 (-2) 1 (-2) 1 (-2) 5 (-1) 11 (1) 5 (-1)
Venomous, Nagging
 
Skills
Admin 0
Art 0
Astrogation 1
Athletics (Strength) 1
Diplomat 1
Electronics (Computer) 1
Explosives 1
Flyer (Airship) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Screen) 1
Mechanic 1
Pilot (Capital Ships) 2
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scout Explorer 0 1
Scout Courier Scout 2 5
Citizen Corporate 1 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Switched to Courier at age 26
3A new romantic starts. Gain an Ally.
4Continued as Courier at age 30
4Serve as the courier for an important message from the Imperium.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Promoted to rank 2
6Continued as Courier at age 38
6Perform an exemplary service for the scouts.
7Continued as Courier at age 42
7Moved to a new world.
8Voluntarily left Courier
8Became a Corporate at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Corporate at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Promoted to rank 1
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Corporate at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Forced to muster out.
11Aging Crisis. Owe 20,000 for medical bills.