| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Find an Alien Artifact. |
| 2 | Continued as Scavenger at age 22 |
| 2 | Attempted a risky adventure and was wildly successful. |
| 3 | Continued as Scavenger at age 26 |
| 3 | Attacked by enemies that you easily defeat. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Scavenger at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Scavenger |
| 6 | Became a Intelligence at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Switched to Corporate Agent at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Returned to Intelligence at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | Uncover a major conspiracy against your employers. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |