Crewman Lawrence Elliott permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 3 (-1) 1 (-2) 5 (-1) 5 (-1) 8 (0)
Educated
 
Skills
Admin 0
Advocate 1
Athletics 0
Broker 0
Carouse 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Gun Combat 1
Leadership 0
Medic 0
Melee (Natural) 1
Persuade 1
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Rogue Enforcer 2 3
Navy Engineer/Gunner Crewman 0 2
Drifter Barbarian 0 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Corporate at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Enforcer at age 26
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 1
4Continued as Enforcer at age 30
4Involved in a feud with a rival criminal organization.
4Promoted to rank 2
5Continued as Enforcer at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Abuse your position for profit
6Attempt at commissioned failed.
7Continued as Engineer/Gunner at age 42
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
8Became a Barbarian at age 46
8Survived a risky adventure but gained nothing.
9Continued as Barbarian at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Switched to Wanderer at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 40,000 for medical bills.