| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 4 Contacts. Gain 2 Enemies. |
| 2 | Entered Army Academy at age 22 |
| 2 | Moved to a new world. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Surveyor at age 22 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Surveyor at age 26 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Intelligence at age 30 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Colonist at age 34 |
| 6 | You are rewarded for your diligence or cunning. |
| 7 | Continued as Colonist at age 38 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Colonist at age 42 |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Pirate at age 46 |
| 9 | Is now a Lackey |
| 9 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Voluntarily left Pirate |
| 10 | Became a Engineer/Gunner at age 50 |
| 10 | Is now a Crewman |
| 10 | Display heroism in battle, saving the whole ship. |
| 10 | Commissioned in Navy/Engineer/Gunner |
| 10 | Is now a Ensign |
| 10 | Promoted to Engineer/Gunner officer rank 2 |
| 10 | Is now a Sublieutenant |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 54 |
| 11 | Scarred. Fully recovered. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |