| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Abuse your position for profit |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Injured. Fully recovered. |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Physician at age 30 |
| 4 | Refuse to join a cheat in some fashion. |
| 5 | Continued as Physician at age 34 |
| 5 | Refuse to join a cheat in some fashion. |
| 5 | Forced to muster out. |
| 6 | Became a Broker at age 38 |
| 6 | A good deal ensures you are living the high life for a few years. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Broker at age 42 |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Artist at age 46 |
| 8 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 9 | Continued as Artist at age 50 |
| 9 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Continued as Artist at age 54 |
| 10 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |