Crewman Malinda Duncan permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 2 (-2) 1 (-2) 4 (-1) 8 (0) 9 (1)
Outgoing, Unreasonable, Small-Minded
 
Skills
Advocate 1
Broker 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Gambler 1
Gunner (Capital) 1
Language (Anglic (3rd Imperium)) 2
Mechanic 0
Medic 0
Profession 0
Science 0
Seafarer 0
Steward 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Agent Corporate Agent 0 2
Scout Courier 0 2
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Merchant Broker 2 3
 
TermHistory
1Became a Worker at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Corporate Agent at age 22
2Go undercover to investigate an enemy.
2A job goes wrong, forcing you to flee off-planet.
3Continued as Corporate Agent at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5Continued as Courier at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Flight at age 38
6Is now a Crewman
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Became a Wanderer at age 42
7Suffer from a life-threatening illness.
8Became a Broker at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to rank 1
9Continued as Broker at age 50
9Given advanced training in a specialist field
10Continued as Broker at age 54
10Promoted to rank 2
11Aging Crisis. Owe 30,000 for medical bills.