| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You survey an alien world. |
| 2 | Continued as Explorer at age 22 |
| 2 | Injured. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Scarred. Owe 2,500 for medical bills. |
| 4 | Switched to Free Trader at age 30 |
| 4 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 5 | Continued as Free Trader at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Switched to Surveyor at age 38 |
| 6 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Switched to Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Nearly killed. Owe 20,000 for medical bills. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | Nearly killed. Owe 20,000 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |