| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
F |
2 (-2) |
2 (-2) |
1 (-2) |
5 (-1) |
9 (1) |
6 (0) |
| Trustworthy, Charming |
| Skills |
| Astrogation 0 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Flyer (Ornithopter) 1 |
| Gun Combat 0 |
| Leadership 0 |
| Melee (Blade) 1 |
| Profession (Biologicals) 1 |
| Profession (Hydroponics) 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
3 |
| Rogue |
Enforcer |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Citizen |
Corporate |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Enforcer at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Explorer at age 26 |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Returned to Wanderer at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Returned to Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Switched to Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Switched to Corporate at age 46 |
| 8 | You are rewarded for your diligence or cunning. |
| 9 | Continued as Corporate at age 50 |
| 9 | Moved to a new world. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Corporate at age 54 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |