Crewman Herbert Martin permalink

Age Sex Str Dex End Int Edu Soc
61 M 2 (-2) 3 (-1) 1 (-2) 7 (0) 2 (-2) 7 (0)
Animated, Flexible, Foolish
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Diplomat 1
Electronics (Comms) 1
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 0
Pilot 0
Profession 0
Science (Cybernetics) 1
Science (Philosophy) 1
Science (Planetology) 1
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 3
Scout Surveyor 0 2
Scholar Field Researcher 1 2
Merchant Broker 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Scavenger at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Surveyor at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Psychologically damaged by your time in the scouts.
3Continued as Surveyor at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Returned to Scavenger at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Field Researcher at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Your work is sabotaged by unknown parties. You may salvage what you can and give up.
7Became a Broker at age 42
7Nearly killed. Owe 11,250 for medical bills.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
9Switched to Barbarian at age 50
9Nearly killed. Fully recovered. Owe 40,000 for medical bills.
10Returned to Scavenger at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.