Able Spacehand Ernest Chapman permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 2 (-2)
Perfect
 
Skills
Deception 2
Drive (Mole) 1
Electronics (Sensors) 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Melee (Bludgeon) 1
Persuade 2
Pilot (Spacecraft) 1
Recon 0
Science (Archaeology) 1
Stealth 1
Streetwise 4
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 3 5
Rogue Enforcer 2 2
Scout Explorer 0 1
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Became a Enforcer at age 22
2Involved in the planning of an impressive heist.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 2
4Voluntarily left Enforcer
4Returned to Wanderer at age 30
4Amnesia.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Promoted to rank 2
6Continued as Wanderer at age 38
6Spend time with an alien race. Gain a contact.
7Continued as Wanderer at age 42
7Promoted to rank 3
8Voluntarily left Wanderer
8Became a Explorer at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 4 Contacts. Gain 2 Enemies.
9Became a Line/Crew at age 50
9Is now a Crewman
9Advanced training in a specialist field
9Attempt at commissioned failed.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Line/Crew at age 54
10Refuse to abuse your position for profit
10Promoted to Line/Crew rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 50,000 for medical bills.