| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Spend time with an alien race. Gain a contact. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Ground Assault at age 18 |
| 2 | Is now a Marine |
| 2 | Commissioned in Marine/Ground Assault |
| 2 | Is now a Lieutenant |
| 2 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 3 | Became a Diplomat at age 22 |
| 3 | Is now a Intern |
| 3 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 4 | Continued as Diplomat at age 26 |
| 4 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a 3rd Secretary |
| 5 | Continued as Diplomat at age 30 |
| 5 | Political manoeuvrings usurp your position. Gain a Rival. |
| 6 | Became a Scavenger at age 34 |
| 7 | Continued as Scavenger at age 38 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Broker at age 42 |
| 8 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 9 | Became a Courier at age 46 |
| 9 | Perform an exemplary service for the scouts. |
| 10 | Continued as Courier at age 50 |
| 10 | You survey an alien world. |
| 11 | Continued as Courier at age 54 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |