Early Duncan permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 4 (-1) 2 (-2) 4 (-1) 5 (-1) 9 (1)
Sympathetic, Compulsive, Hopeless
 
Skills
Diplomat 1
Drive (Track) 1
Electronics (Comms) 1
Investigate 0
Jack-of-All-Trades 1
Medic 1
Pilot 0
Profession 0
Recon 0
Science (Archaeology) 1
Science (Biology) 1
Science (Cybernetics) 1
Science (Genetics) 1
Science (Philosophy) 2
Science (Physics) 1
Science (Robotics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 7
Citizen Colonist 0 2
Drifter Scavenger 0 1
 
TermHistory
1Became a Scientist at age 18
1Good fortune
2Continued as Scientist at age 22
2Make a breakthrough in your field.
3Continued as Scientist at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
4Continued as Scientist at age 30
4Agreed to perform research that goes against your conscience. Gain 3 Enemies.
5Continued as Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
6Continued as Scientist at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 1
7Continued as Scientist at age 42
7A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
7Injured. Fully recovered. Owe 2,500 for medical bills.
8Became a Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Continued as Colonist at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Became a Scavenger at age 54
10Suffer from a life-threatening illness.