Crewman Hope Ocallaghan permalink

Age Sex Str Dex End Int Edu Soc
60 F 4 (-1) 2 (-2) 2 (-2) 10 (1) 5 (-1) 3 (-1)
Grandiose, Shiftless, Dark
 
Skills
Art 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Flyer 0
Gun Combat 2
Jack-of-all-Trades 1
Mechanic 1
Pilot (Capital Ships) 1
Science (Psychology) 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 3
Agent Intelligence 0 1
Entertainer Artist 0 2
Merchant Broker 0 2
Scout Explorer 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Continued as Engineer/Gunner at age 22
2Refuse to abuse your position for profit
3Continued as Engineer/Gunner at age 26
3Severely injured. Owe 2,500 for medical bills.
4Became a Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Artist at age 34
5Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
6Continued as Artist at age 38
6Lost eye or limb. Owe 1,250 for medical bills.
7Became a Broker at age 42
8Continued as Broker at age 46
8Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9Became a Explorer at age 50
9You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Switched to Free Trader at age 54
10Imperial trade restrictions force you out of business.