Lieutenant Palmer Thorebourne permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 5 (-1) 5 (-1) 8 (0) 5 (-1)
Selfish, Miserable
 
Skills
Admin 1
Advocate 2
Art (Visual Media) 2
Astrogation 0
Athletics 0
Diplomat 1
Electronics 0
Gun Combat (Archaic) 3
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Leadership 2
Melee (Blade) 1
Navigation 1
Persuade 0
Pilot 0
Recon 1
Science (History) 1
Science (Physics) 1
Stealth 0
Steward 1
Tactics (Naval) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Lieutenant 1 / 0 1
Noble Diplomat 3rd Secretary 1 3
Drifter Scavenger 0 2
Merchant Broker 0 1
Scout Courier 0 3
 
EducationGraduated
Marine Academy Honors
 
TermHistory
1Entered Marine Academy at age 18
1Spend time with an alien race. Gain a contact.
1Graduated with honors at age 18.
2Became a Ground Assault at age 18
2Is now a Marine
2Commissioned in Marine/Ground Assault
2Is now a Lieutenant
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Diplomat at age 22
3Is now a Intern
3Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
4Continued as Diplomat at age 26
4You manipulate and charm your way through high society. Gain a Rival and an Ally.
4Forced to continue current assignment
4Promoted to rank 1
4Is now a 3rd Secretary
5Continued as Diplomat at age 30
5Political manoeuvrings usurp your position. Gain a Rival.
6Became a Scavenger at age 34
7Continued as Scavenger at age 38
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Broker at age 42
8Bankrupted by a rival. Gain the other trader as a Rival.
9Became a Courier at age 46
9Perform an exemplary service for the scouts.
10Continued as Courier at age 50
10You survey an alien world.
11Continued as Courier at age 54
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Psychologically damaged by your time in the scouts.
12Aging Crisis. Owe 60,000 for medical bills.