Scout Harrison Campbell permalink

Age Sex Str Dex End Int Edu Soc
59 M 3 (-1) 1 (-2) 3 (-1) 12 (2) 5 (-1) 7 (0)
Mannerly
 
Skills
Animals (Veterinary) 1
Astrogation 1
Athletics 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Mechanic 1
Pilot (Small craft) 1
Recon 1
Science (Chemistry) 1
Science (Economics) 1
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scout Explorer Scout 1 4
Scholar Field Researcher 1 1
Entertainer Journalist 0 1
Scout Surveyor Scout 1 1
Scout Courier Scout 1 1
 
TermHistory
1Became a Colonist at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Explorer at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Became a Field Researcher at age 30
4Gained a contact.
4Promoted to rank 1
5Voluntarily left Field Researcher
5Became a Journalist at age 34
5An investigation, tour, project or expedition goes wrong, stranding you far from home.
6Switched to Surveyor at age 38
6Perform an exemplary service for the scouts.
6Promoted to rank 1
6Is now a Scout
7Voluntarily left Surveyor
7Returned to Explorer at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Explorer at age 46
8You survey an alien world.
8Promoted to rank 1
9Continued as Explorer at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 5 Contacts. Gain 2 Enemies.
10Switched to Courier at age 54
10You discover a world, item or information of worth to the Imperium.
10Promoted to rank 1