Crewman Myrle Wareham permalink

Age Sex Str Dex End Int Edu Soc
61 F 4 (-1) 1 (-2) 1 (-2) 2 (-2) 7 (0) 5 (-1)
Impatient, Patient, Naive
 
Skills
Art 0
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Medic 0
Melee (Unarmed) 3
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Science 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 2 5
Navy Line/Crew Crewman 0 1
Entertainer Journalist 0 1
Retired 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Wanderer at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Survived a risky adventure but gained nothing.
4Continued as Wanderer at age 30
4Attacked by enemies and injured.
4Severely injured. Owe 25,000 for medical bills.
4Gain Enemy if you don't already have one.
4Forced to continue current assignment
4Promoted to rank 2
5Continued as Wanderer at age 34
5Moved to a new world.
6Continued as Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Line/Crew at age 42
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
8Became a Journalist at age 46
8An investigation, tour, project or expedition goes wrong, stranding you far from home.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.