| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Nearly killed. Owe 35,000 for medical bills. |
| 2 | Became a Intelligence at age 22 |
| 2 | Rewarded for a successful mission. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Intelligence at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Promoted to Engineer/Gunner rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Promoted to Engineer/Gunner rank 4 |
| 9 | Is now a Petty Officer, 1st class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |