| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
F |
4 (-1) |
7 (0) |
1 (-2) |
8 (0) |
7 (0) |
7 (0) |
| Disparaging, Ill, Seductive |
| Skills |
| Art 0 |
| Broker 0 |
| Deception 0 |
| Drive (Mole) 1 |
| Electronics (Sensors) 1 |
| Engineer (Power) 1 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Jack-of-All-Trades 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Recon 0 |
| Seafarer 0 |
| Stealth 1 |
| Steward 1 |
| Streetwise 3 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
2 |
| Merchant |
Broker |
|
0 |
1 |
| Rogue |
Thief |
|
1 |
2 |
| Scholar |
Scientist |
|
0 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
| Merchant |
Free Trader |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Broker at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Thief at age 26 |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | Lost eye or limb. Owe 5,000 for medical bills. |
| 5 | Returned to Wanderer at age 34 |
| 5 | Offered job by a patron. Now owe him a favor. |
| 5 | Promoted to rank 1 |
| 6 | Became a Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 7 | Continued as Scientist at age 42 |
| 7 | Win a prestigious prize for your work. |
| 7 | Forced to muster out. |
| 8 | Became a Colonist at age 46 |
| 8 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 9 | Switched to Free Trader at age 50 |
| 9 | Risk your fortune on a possibility lucrative deal and win. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Free Trader at age 54 |
| 10 | Embroiled in legal trouble. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |