| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Performer at age 18 |
| 2 | Join homeworld’s celebrity circles |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 22 |
| 3 | Works is especially well received and popular, making you a minor celebrity |
| 3 | Promoted to rank 2 |
| 4 | Continued as Performer at age 26 |
| 4 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 3 |
| 5 | Continued as Performer at age 30 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Performer at age 34 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 6 | Promoted to rank 5 |
| 6 | Is now a Famous Performer |
| 7 | Continued as Performer at age 38 |
| 7 | Expose or are involved in a scandal of some sort. |
| 8 | Became a Explorer at age 42 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Explorer at age 46 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Became a Merchant Marine at age 50 |
| 10 | Is now a Crewman |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Senior Crewman |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Voluntarily left Merchant Marine |
| 11 | Retired at age 54 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |