Crewman Aletha Romero permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 8 (0)
Inimitable
 
Skills
Advocate 0
Animals 0
Athletics (Dexterity) 1
Carouse 0
Drive (Mole) 1
Engineer (Power) 1
Gun Combat 1
Mechanic 2
Profession (Biologicals) 1
Recon 0
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Entertainer Artist 0 2
Citizen Corporate 0 2
Navy Line/Crew Crewman 0 3
Drifter Scavenger 0 2
Drifter Barbarian 0 1
 
TermHistory
1Became a Colonist at age 18
1Severely injured. Owe 5,000 for medical bills.
2Became a Artist at age 22
2Refused to criticise a questionable political leader on your homeworld.
3Continued as Artist at age 26
3Expose or are involved in a scandal of some sort.
4Switched to Corporate at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Corporate at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Line/Crew at age 38
6Is now a Crewman
6Special assignment or duty on board ship.
7Continued as Line/Crew at age 42
7Advanced training in a specialist field
8Continued as Line/Crew at age 46
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Became a Scavenger at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Switched to Barbarian at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Returned to Scavenger at age 58
11Nearly killed. Owe 40,000 for medical bills.
12Aging Crisis. Owe 20,000 for medical bills.