Crewman Haywood Dunn
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 63 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
5 (-1) |
3 (-1) |
8 (0) |
| Filthy |
| Skills |
| Drive 0 |
| Gambler 2 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Gunner (Turret) 1 |
| Mechanic 1 |
| Pilot (Spacecraft) 1 |
| Science (Planetology) 1 |
| Stealth 1 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scout |
Explorer |
|
0 |
3 |
| Navy |
Line/Crew |
|
0 |
3 |
| Retired |
|
|
0 |
4 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 1 Contacts. Gain 2 Enemies. |
| 3 | Continued as Explorer at age 26 |
| 3 | Victim of a crime |
| 4 | Continued as Explorer at age 30 |
| 4 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 5 | Switched to Line/Crew at age 34 |
| 5 | You join a gambling circle on board. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Advanced training in a specialist field |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Retired at age 46 |
| 8 | Good fortune |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |