Crewman Molly McGuire permalink

Age Sex Str Dex End Int Edu Soc Psi
63 F 2 (-2) 2 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 5 (-1)
Limited, Grateful, Playful
 
Skills
Art (Perform) 1
Athletics (Endurance) 1
Broker 0
Carouse 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gambler 1
Persuade 0
Profession 0
Recon 0
Science (Planetology) 1
Stealth 2
Steward 1
Streetwise 0
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 4
Rogue Thief 1 2
Entertainer Artist 1 3
Retired 0 1
 
EducationGraduated
University Failed
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Entered University at age 22
2Contacted by an underground psionic group
2Dropped out of university.
2Tested for psionic powers
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Merchant Marine at age 30
4A new romantic starts. Gain an Ally.
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
5Forced to muster out.
6Became a Thief at age 38
6You commit a legendary crime.
6Promoted to rank 1
7Continued as Thief at age 42
7A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
8Became a Artist at age 46
8Contact with Government.
9Continued as Artist at age 50
9Gain a patron in the arts. Gain an Ally
9Promoted to rank 1
10Continued as Artist at age 54
10Public opinion turns on you.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.