Scout Wayman Cook permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 5 (-1) 3 (-1) 6 (0) 4 (-1)
Dainty
 
Skills
Art 0
Astrogation 1
Carouse 0
Deception 0
Drive 0
Jack-of-all-Trades 1
Leadership 0
Mechanic 1
Melee (Unarmed) 3
Persuade 0
Profession (Polymers) 1
Recon 1
Science 0
Seafarer 0
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Prisoner Inmate 1 2
Prisoner Fixer 0 1
Citizen Corporate 0 1
Drifter Wanderer 0 4
Scout Explorer Scout 2 2
 
TermHistory
1Became a Performer at age 18
1Accused of a crime
2Became a Inmate at age 22
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Switched to Fixer at age 26
3Disgraced. Word of your criminal past reaches your homeworld.
4Returned to Inmate at age 30
4The warden takes an interest in your case.
4Promoted to rank 1
4Paroled from prison.
5Became a Corporate at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Wanderer at age 38
6Gained a contact.
7Continued as Wanderer at age 42
7Attempted a risky adventure and was injured.
7Nearly killed. Owe 17,500 for medical bills.
8Continued as Wanderer at age 46
8Find valuable salvage.
9Continued as Wanderer at age 50
9Find valuable salvage.
9Forced to muster out.
10Became a Explorer at age 54
10You spend a great deal of time on the fringes of Charted Space.
10Injured. Fully recovered. Owe 5,000 for medical bills.
10Promoted to rank 1
10Is now a Scout
11Continued as Explorer at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
11Promoted to rank 2
12Aging Crisis. Owe 60,000 for medical bills.