Crewman Hobert Mathew permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 5 (-1)
Evasive
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Engineer (J-drive) 1
Mechanic 1
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Profession 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Rogue Enforcer 0 1
Citizen Colonist 0 2
Drifter Wanderer 0 1
Scout Courier 0 1
Drifter Barbarian 0 1
Retired 0 4
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Lightly injured, no permanent damage. Fully recovered.
2Became a Enforcer at age 22
2A job goes wrong, forcing you to flee off-planet.
3Became a Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
4Continued as Colonist at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Voluntarily left Courier
7Switched to Barbarian at age 42
7Offered job by a patron. Now owe him a favor.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Moved to a new world.
9Aging Crisis. Owe 20,000 for medical bills.
9Good fortune
10Aging Crisis. Owe 40,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.