Petty Officer, 2nd class Arron Gillis permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 5 (-1)
Sullen, Boundless, Lewd
 
Skills
Admin 1
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 2
Gunner (Ortillery) 1
Gunner (Turret) 1
Investigate 1
Mechanic 1
Pilot (Small craft) 1
Pilot (Small Craft) 1
Recon 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Navy Flight 3 1
Agent Corporate Agent 0 1
Scout Courier Scout 1 3
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Advanced training in a specialist field.
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Attempt at commissioned failed.
3Forced to continue current assignment
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Commanding officer takes an interest in your career.
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Forced to muster out.
7Switched to Flight at age 42
7Injured. Fully recovered.
8Switched to Corporate Agent at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Courier at age 50
9Perform an exemplary service for the scouts.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Courier at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 2 Contacts. Gain 3 Enemies.
10Promoted to rank 1
10Is now a Scout
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Courier at age 58
11Psychologically damaged by your time in the scouts.
11Forced to muster out.
12Aging Crisis. Owe 30,000 for medical bills.