| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Commanding officer takes an interest in your career. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Refuse to abuse your position for profit |
| 3 | Commissioned in Navy/Engineer/Gunner |
| 3 | Is now a Ensign |
| 3 | Promoted to Engineer/Gunner officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Became a Surveyor at age 34 |
| 5 | Lost eye or limb. Owe 5,000 for medical bills. |
| 6 | Became a Artist at age 38 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 7 | Continued as Artist at age 42 |
| 7 | Find Ancient Technology. |
| 8 | Continued as Artist at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Switched to Line/Crew at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Promoted to Line/Crew officer rank 3 |
| 9 | Is now a Lieutenant |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Line/Crew officer rank 4 |
| 10 | Is now a Commander |
| 11 | Continued as Line/Crew at age 58 |
| 11 | You join a gambling circle on board. |
| 11 | Promoted to Line/Crew officer rank 5 |
| 11 | Is now a Captain |