| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Entered Marine Academy at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Graduated with honors at age 22. |
| 3 | Became a Star Marine at age 22 |
| 3 | Is now a Marine |
| 3 | Commissioned in Marine/Star Marine |
| 3 | Is now a Lieutenant |
| 3 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 4 | Became a Merchant Marine at age 26 |
| 4 | Is now a Crewman |
| 4 | Given advanced training in a specialist field |
| 5 | Continued as Merchant Marine at age 30 |
| 5 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 6 | Became a Intelligence at age 34 |
| 6 | Befriended by a senior agent. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Continued as Intelligence at age 38 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Voluntarily left Intelligence |
| 8 | Retired at age 42 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Victim of a crime |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |