| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Continued as Colonist at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Journalist at age 34 |
| 5 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 6 | Became a Barbarian at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Nearly killed. Owe 35,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Barbarian at age 42 |
| 7 | Attacked by enemies that you easily defeat. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Barbarian at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Free Trader at age 50 |
| 9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 10 | Became a Courier at age 54 |
| 10 | Perform an exemplary service for the scouts. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Serve as the courier for an important message from the Imperium. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |