Crewman Myrtis Fullmore permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 7 (0) 1 (-2) 11 (1) 2 (-2) 4 (-1)
Helpless, Fearful, Needy
 
Skills
Astrogation 0
Athletics (Strength) 3
Carouse 1
Deception 0
Diplomat 1
Gun Combat 0
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Pilot 0
Science 0
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Scholar Scientist 0 2
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 1 1
Prisoner Inmate 0 1
Prisoner Thug 0 3
Prisoner Fixer 1 2
 
TermHistory
1Became a Courier at age 18
1Serve as the courier for an important message from the Imperium.
1Forced to muster out.
2Became a Scientist at age 22
2Win a prestigious prize for your work.
3Continued as Scientist at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Commanding officer takes an interest in your career.
5Voluntarily left Engineer/Gunner
5Became a Enforcer at age 34
5Arrested and charged.
5Failed to defend self. Gain an Enemy and go to prison.
5Promoted to rank 1
6Became a Inmate at age 38
6Lost eye or limb. Owe 5,000 for medical bills.
7Switched to Thug at age 42
7Accused of assaulting a prison guard.
8Switched to Fixer at age 46
8Vocational Training.
9Continued as Fixer at age 50
9Parole hearing.
9Promoted to rank 1
10Returned to Thug at age 54
10Disgraced. Word of your criminal past reaches your homeworld.
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Thug at age 58
11Defeated a prison gang. Gain an Enemy.
12Aging Crisis. Owe 60,000 for medical bills.