Scout Llewellyn Kuhn permalink

Age Sex Str Dex End Int Edu Soc
65 M 4 (-1) 5 (-1) 3 (-1) 5 (-1) 8 (0) 7 (0)
Moralistic, Spontaneous
 
Skills
Athletics 0
Carouse 1
Deception 0
Drive (Mole) 1
Engineer (J-drive) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Navigation 1
Pilot (Small Craft) 2
Seafarer (Sail) 1
Stealth 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Drifter Barbarian 0 2
Scout Explorer Scout 2 3
Entertainer Performer 0 2
Drifter Wanderer 0 1
Citizen Colonist 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Continued as Engineer/Gunner at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Barbarian at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5Moved to a new world.
5Promoted to rank 2
6Continued as Explorer at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
6Forced to muster out.
7Became a Performer at age 42
7Birth or Death involving a family member or close friend.
8Continued as Performer at age 46
8Nearly killed. Owe 15,000 for medical bills.
9Switched to Wanderer at age 50
9Injured. Fully recovered. Owe 2,500 for medical bills.
10Returned to Barbarian at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Became a Colonist at age 58
11You befriend a superior in the corporation or the colony.
11Promoted to rank 1