| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Arrested and charged. |
| 1 | Hired a lawyer to beat the charges. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Voluntarily left Pirate |
| 2 | Became a Barbarian at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 1 Contacts. Gain 1 Enemies. |
| 5 | Continued as Courier at age 34 |
| 5 | You discover a world, item or information of worth to the Imperium. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 46 |
| 8 | You survey an alien world. |
| 9 | Continued as Courier at age 50 |
| 9 | Good fortune |
| 9 | Forced to muster out. |
| 10 | Became a Line/Crew at age 54 |
| 10 | Is now a Crewman |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Line/Crew rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Continued as Line/Crew at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Promoted to Line/Crew rank 2 |
| 11 | Is now a Petty Officer, 3rd class |