| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Ground Assault at age 26 |
| 3 | Is now a Marine |
| 3 | Assigned to an assault on an enemy fortress. |
| 3 | Promoted to Ground Assault rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Ground Assault at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Ground Assault rank 2 |
| 4 | Is now a Corporal |
| 5 | Continued as Ground Assault at age 34 |
| 5 | Severely injured. Fully recovered. |
| 6 | Switched to Corporate at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Scarred. Fully recovered. |
| 8 | Became a Courier at age 46 |
| 8 | You survey an alien world. |
| 9 | Continued as Courier at age 50 |
| 9 | Good fortune |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Courier at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Continued as Courier at age 58 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 11 | Gain 1 Contacts. Gain 3 Enemies. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |