| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Accused of a crime |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Became a Inmate at age 22 |
| 2 | Hire a new lawyer. |
| 2 | Promoted to rank 1 |
| 2 | Paroled from prison. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Moved to a new world. |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Wanderer at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Attempted a risky adventure and was injured. |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Forced to muster out. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Severely injured. Owe 10,000 for medical bills. |
| 10 | Switched to Barbarian at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Became a Line/Crew at age 58 |
| 11 | Is now a Crewman |
| 11 | Display heroism in battle, saving the whole ship. |
| 11 | Commissioned in Navy/Line/Crew |
| 11 | Is now a Ensign |
| 11 | Promoted to Line/Crew officer rank 2 |
| 11 | Is now a Sublieutenant |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |