Agent Clarice Scott permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 2 (-2)
Affected, Rough, Understanding
 
Skills
Admin 0
Advocate 0
Broker 0
Deception 2
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Leadership 0
Mechanic 0
Medic 1
Persuade 1
Profession (Hydroponics) 1
Recon 2
Seafarer (Submarine) 1
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Agent Intelligence Agent 1 2
Merchant Free Trader 1 2
Drifter Scavenger 0 3
Citizen Colonist 0 1
Drifter Wanderer 0 2
 
TermHistory
1Became a Corporate at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Forced to muster out.
2Became a Intelligence at age 22
2Gained a contact.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Refused a deal with criminal or other figure under investigation. Gain an Enemy
4Became a Free Trader at age 30
4Given advanced training in a specialist field
4Promoted to rank 1
5Continued as Free Trader at age 34
5Imperial trade restrictions force you out of business.
6Became a Scavenger at age 38
6You do not know what happened to you. There is a gap in your memory.
7Switched to Colonist at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Switched to Wanderer at age 46
8Attempted a risky adventure and was wildly successful.
9Voluntarily left Wanderer
9Returned to Scavenger at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
10Continued as Scavenger at age 54
10You do not know what happened to you. There is a gap in your memory.
11Returned to Wanderer at age 58
11You do not know what happened to you. There is a gap in your memory.
12Aging Crisis. Owe 20,000 for medical bills.