| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A good deal ensures you are living the high life for a few years. |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Go undercover to investigate an enemy. |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Returned to Merchant Marine at age 38 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Became a Scavenger at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Returned to Merchant Marine at age 46 |
| 8 | Embroiled in legal trouble. |
| 8 | Promoted to rank 3 |
| 8 | Is now a 3rd Officer |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Promoted to rank 4 |
| 9 | Is now a 2nd Officer |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |