| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 3 | Became a Corporate at age 22 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 26 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Manager |
| 5 | Continued as Corporate at age 30 |
| 5 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 6 | Became a Free Trader at age 34 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Returned to Engineer/Gunner at age 38 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | Severely injured. Fully recovered. |
| 9 | Became a Wanderer at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Continued as Wanderer at age 50 |
| 10 | Find valuable salvage. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Wanderer at age 54 |
| 11 | Attacked by enemies and injured. |
| 11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Gain Enemy if you don't already have one. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |