Crewman Haywood Dunn permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 8 (0)
Filthy
 
Skills
Drive 0
Gambler 2
Gun Combat 0
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 1
Pilot (Spacecraft) 1
Science (Planetology) 1
Stealth 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Scout Explorer 0 3
Navy Line/Crew 0 3
Retired 0 4
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Severely injured. Fully recovered. Owe 7,500 for medical bills.
2Became a Explorer at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 1 Contacts. Gain 2 Enemies.
3Continued as Explorer at age 26
3Victim of a crime
4Continued as Explorer at age 30
4Severely injured. Fully recovered. Owe 15,000 for medical bills.
5Switched to Line/Crew at age 34
5You join a gambling circle on board.
6Continued as Line/Crew at age 38
6Advanced training in a specialist field
7Aging Crisis. Owe 50,000 for medical bills.
7Continued as Line/Crew at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Retired at age 46
8Good fortune
9Gained a contact.
10Aging Crisis. Owe 50,000 for medical bills.
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 50,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.