2nd Officer Teresa Willoby permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 3 (-1) 6 (0) 10 (1) 7 (0)
Rigid
 
Skills
Admin 1
Art (Perform) 1
Astrogation 1
Broker 0
Carouse 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Mechanic 1
Persuade 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Construction) 1
Profession (Hydroponics) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer 4 7
Scout Explorer 0 1
Citizen Worker Technician 2 2
Scout Surveyor 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Embroiled in legal trouble.
2Forced to continue current assignment
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Given advanced training in a specialist field
3Promoted to rank 2
3Is now a 4th Officer
4Continued as Merchant Marine at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 3
4Is now a 3rd Officer
5Continued as Merchant Marine at age 34
5Befriend a useful ally in one sphere. Gain an Ally.
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
6Promoted to rank 4
6Is now a 2nd Officer
7Continued as Merchant Marine at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy
8Became a Explorer at age 46
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9Became a Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
9Forced to continue current assignment
9Promoted to rank 1
10Continued as Worker at age 54
10Advanced training in a specialist field.
10Promoted to rank 2
10Is now a Technician
11Voluntarily left Worker
11Switched to Surveyor at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Injured. Fully recovered. Owe 5,000 for medical bills.
12Aging Crisis. Owe 60,000 for medical bills.