| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Thief at age 22 |
| 2 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 3 | Became a Explorer at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Explorer at age 30 |
| 4 | Nearly killed. Owe 15,000 for medical bills. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Voluntarily left Corporate Agent |
| 6 | Became a Scavenger at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Colonist at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |
| 9 | Switched to Line/Crew at age 50 |
| 9 | Advanced training in a specialist field |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Special assignment or duty on board ship. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Commanding officer takes an interest in your career. |
| 11 | Promoted to Line/Crew rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |