Settler Francis Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
64 F 2 (-2) 6 (0) 1 (-2) 5 (-1) 7 (0) 7 (0)
Witty
 
Skills
Advocate 1
Animals 0
Art 0
Athletics 0
Carouse 1
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 0
Pilot 0
Profession (Polymers) 1
Recon 0
Science (Cosmology) 1
Science (Planetology) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Scholar Field Researcher 1 5
Scout Explorer 0 1
Merchant Merchant Marine Senior Crewman 1 2
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Field Researcher at age 30
4Advanced training in a specialist field.
5Continued as Field Researcher at age 34
5A disaster or war strikes.
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
6Continued as Field Researcher at age 38
6A rival researcher blackens your name or steals your research. Gain a Rival.
7Continued as Field Researcher at age 42
7Win a prestigious prize for your work.
7Promoted to rank 1
8Continued as Field Researcher at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
8Forced to muster out.
9Became a Explorer at age 50
9Psychologically damaged by your time in the scouts.
10Became a Merchant Marine at age 54
10Is now a Crewman
10Befriend a useful ally in one sphere. Gain an Ally.
10Promoted to rank 1
10Is now a Senior Crewman
11Continued as Merchant Marine at age 58
11A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
11Gain rebels as Enemy
12Aging Crisis. Owe 40,000 for medical bills.