| Term | History |
| 1 | Became a Administrator at age 18 |
| 1 | Is now a Assistant |
| 1 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 2 | Continued as Administrator at age 22 |
| 2 | Good fortune |
| 3 | Continued as Administrator at age 26 |
| 3 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Clerk |
| 4 | Continued as Administrator at age 30 |
| 4 | Inherit a gift from a rich relative. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |
| 4 | Is now a Supervisor |
| 5 | Continued as Administrator at age 34 |
| 5 | Inherit a gift from a rich relative. |
| 5 | Forced to muster out. |
| 6 | Became a Barbarian at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Attempted a risky adventure and was wildly successful. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Contact with Government. |
| 10 | Forced to muster out. |
| 11 | Became a Corporate at age 58 |
| 11 | You befriend a superior in the corporation or the colony. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |