| Term | History |
| 1 | Became a Diplomat at age 18 |
| 1 | Is now a Intern |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 1 | Promoted to rank 1 |
| 1 | Is now a 3rd Secretary |
| 2 | Continued as Diplomat at age 22 |
| 2 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 3 | Continued as Diplomat at age 26 |
| 3 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 3 | Promoted to rank 2 |
| 3 | Is now a 2nd Secretary |
| 4 | Continued as Diplomat at age 30 |
| 4 | A family scandal forces you out of your position. |
| 5 | Became a Wanderer at age 34 |
| 5 | Amnesia. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Voluntarily left Wanderer |
| 7 | Became a Cavalry at age 42 |
| 7 | Is now a Private |
| 7 | Good fortune |
| 7 | Promoted to Cavalry rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Continued as Cavalry at age 46 |
| 8 | Thrown into a brutal ground war |
| 8 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 9 | Continued as Cavalry at age 50 |
| 9 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 10 | Continued as Cavalry at age 54 |
| 10 | Assigned to an urbanised planet torn by war. |
| 10 | Forced to muster out. |
| 11 | Switched to Scavenger at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |