| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Befriended by a senior agent. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Sergeant |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Promoted to rank 3 |
| 5 | Is now a Detective |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Befriended by a senior agent. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Lieutenant |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Forced to muster out. |
| 8 | Became a Scientist at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Continued as Scientist at age 50 |
| 9 | Win a prestigious prize for your work. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scientist at age 54 |
| 10 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Attempt at commissioned failed. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Commanding officer takes an interest in your career. |
| 12 | Promoted to Engineer/Gunner rank 1 |
| 12 | Is now a Able Spacehand |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |