| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Army Support at age 22 |
| 2 | Is now a Private |
| 2 | Given a special assignment or duty in your unit. |
| 2 | Forced to muster out. |
| 3 | Became a Thief at age 26 |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | A job goes wrong, forcing you to flee off-planet. |
| 5 | Became a Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Explorer at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Physician at age 42 |
| 7 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | Gain an Enemy |
| 8 | Voluntarily left Physician |
| 8 | Returned to Scavenger at age 46 |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Contact with Government. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Scavenger at age 54 |
| 10 | Survived a risky adventure but gained nothing. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Scavenger at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |