Senior Crewman Ephriam Bowman permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 2 (-2) 2 (-2)
Obsequious, Energetic, Fun
 
Skills
Animals (Veterinary) 1
Art 0
Athletics (Endurance) 1
Broker 1
Deception 1
Drive (Walker) 1
Flyer (Airship) 1
Mechanic 2
Recon 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Merchant Merchant Marine Senior Crewman 1 2
Navy Engineer/Gunner Crewman 0 1
Entertainer Journalist 0 1
Navy Line/Crew 0 1
Drifter Scavenger 0 1
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Imperial trade restrictions force you out of business.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Lost eye or limb. Fully recovered.
6Became a Journalist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Switched to Line/Crew at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.