Scout Clarence Long permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 2 (-2) 1 (-2) 5 (-1) 6 (0) 7 (0)
Intuitive, Vain
 
Skills
Astrogation 0
Athletics (Strength) 2
Carouse 1
Deception 2
Electronics (Comms) 1
Engineer (Power) 1
Flyer (Ornithopter) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Agent Intelligence Agent 1 2
Citizen Worker 1 2
Prisoner Inmate 0 2
Prisoner Thug 1 3
Prisoner Fixer 0 1
 
TermHistory
1Became a Explorer at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 5 Contacts. Gain 1 Enemies.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Became a Intelligence at age 26
3Given specialist training in vehicles.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Severely injured. Fully recovered. Owe 12,500 for medical bills.
5Became a Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Worker at age 38
6Accused of a crime
6Promoted to rank 1
7Became a Inmate at age 42
7Defeated a prison gang. Gain an Enemy.
8Switched to Thug at age 46
8Nearly killed. Owe 30,000 for medical bills.
9Switched to Fixer at age 50
9Disgraced. Word of your criminal past reaches your homeworld.
10Returned to Inmate at age 54
10Disgraced. Word of your criminal past reaches your homeworld.
11Aging Crisis. Owe 10,000 for medical bills.
11Returned to Thug at age 58
11Severely injured. Fully recovered. Owe 25,000 for medical bills.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Thug at age 62
12Parole hearing.
12Promoted to rank 1
12Paroled from prison.
13Aging Crisis. Owe 30,000 for medical bills.