Crewman Donald Remmington permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 6 (0)
Credible, Perfect
 
Skills
Animals (Handling) 1
Athletics (Endurance) 1
Drive 0
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Recon 0
Science 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scholar Physician 0 1
Drifter Scavenger 1 2
Merchant Merchant Marine Crewman 0 2
Drifter Barbarian 1 1
Retired 0 5
 
TermHistory
1Became a Intelligence at age 18
1Refused a deal with criminal or other figure under investigation. Gain an Enemy
2Became a Physician at age 22
2Your work is sabotaged by unknown parties. You may salvage what you can and give up.
3Became a Scavenger at age 26
3Amnesia.
3Promoted to rank 1
4Continued as Scavenger at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Embroiled in legal trouble.
6Continued as Merchant Marine at age 38
6Imperial trade restrictions force you out of business.
7Switched to Barbarian at age 42
7Find valuable salvage.
7Promoted to rank 1
8Aging Crisis. Owe 50,000 for medical bills.
8Voluntarily left Barbarian
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 10,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 20,000 for medical bills.