| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Became a Broker at age 22 |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Broker |
| 3 | Returned to Courier at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 4 Contacts. Gain 1 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Continued as Courier at age 42 |
| 7 | Nearly killed. Owe 25,000 for medical bills. |
| 7 | Forced to muster out. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Gained a contact. |
| 9 | Gained a contact. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |