| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Surveyor at age 22 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Became a Army Support at age 26 |
| 3 | Is now a Private |
| 3 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 8 | Returned to Free Trader at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Forced to muster out. |
| 9 | Became a Scavenger at age 50 |
| 9 | Attacked by enemies and injured. |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Scavenger at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |