Crewman Angelina Hand permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1)
Mercurial, Negative
 
Skills
Admin 0
Advocate 1
Art 0
Athletics 0
Broker 0
Carouse 0
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Engineer (J-drive) 1
Leadership 0
Medic 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Citizen Worker 1 1
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist 0 1
Drifter Scavenger 1 2
Retired 0 5
 
TermHistory
1Became a Corporate at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Corporate at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Switched to Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 1
4Voluntarily left Worker
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Severely injured. Fully recovered. Owe 7,500 for medical bills.
5Switched to Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Scavenger at age 38
6Attacked by enemies and injured.
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Gain Enemy if you don't already have one.
6Promoted to rank 1
7Aging Crisis. Owe 50,000 for medical bills.
7Continued as Scavenger at age 42
7Scarred. Fully recovered. Owe 2,500 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 20,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 20,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.