Crewman Judd Fleming permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 4 (-1)
Inflexible, Obscene, Short
 
Skills
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 1
Investigate 0
Medic 2
Persuade 1
Profession (Civil Engineering) 1
Science (Archaeology) 1
Science (Philosophy) 1
Science (Physics) 1
Stealth 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 1 6
Drifter Scavenger 0 3
Navy Flight Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Physician at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
2Continued as Physician at age 22
2Make a breakthrough in your field.
2Promoted to rank 1
3Continued as Physician at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
4Continued as Physician at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
5Continued as Physician at age 34
5Make a breakthrough in your field.
6Continued as Physician at age 38
6Refuse to join a cheat in some fashion.
6Forced to muster out.
7Became a Scavenger at age 42
7Attempted a risky adventure and was wildly successful.
8Continued as Scavenger at age 46
8Find valuable salvage.
9Continued as Scavenger at age 50
9Attacked by enemies and injured.
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Gain Enemy if you don't already have one.
9Forced to muster out.
10Became a Flight at age 54
10Is now a Crewman
10Lost eye or limb. Fully recovered.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.