Lieutenant Dee Curtis permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 2 (-2) 3 (-1)
Biter, Intimidating
 
Skills
Athletics (Dexterity) 1
Broker 0
Diplomat 2
Drive (Track) 1
Engineer (Life Support) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Recon 2
Science 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Lieutenant 1 / 0 2
Merchant Merchant Marine Senior Crewman 1 3
Navy Engineer/Gunner Crewman 0 2
Retired 0 6
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Surrounded and outnumbered by the enemy, you hold out until relief arrives.
1Commissioned in Army/Infantry
1Is now a Lieutenant
2Continued as Infantry at age 22
2Nearly killed. Fully recovered. Owe 7,500 for medical bills.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Bankrupted by a rival. Gain the other trader as a Rival.
4Became a Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
5Continued as Engineer/Gunner at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Returned to Merchant Marine at age 38
6Given advanced training in a specialist field
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 10,000 for medical bills.
9Moved to a new world.
10Aging Crisis. Owe 30,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Victim of a crime
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.