Crewman Essie Hall permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 11 (1) 8 (0)
Disinterested
 
Skills
Art (Instrument) 1
Athletics 0
Broker 1
Carouse 0
Deception 1
Diplomat 1
Drive (Track) 1
Gun Combat 0
Mechanic 0
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 2
Pilot (Capital Ships) 1
Recon 1
Science 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Prisoner Inmate 1 3
Prisoner Thug 1 1
Drifter Scavenger 0 2
Citizen Worker 1 2
Merchant Merchant Marine Crewman 0 4
 
TermHistory
1Became a Enforcer at age 18
1Arrested
2Became a Inmate at age 22
2A guard takes a dislike to you.
3Continued as Inmate at age 26
3Joined a prison gang
3Promoted to rank 1
4Continued as Inmate at age 30
4Hire a new lawyer.
5Switched to Thug at age 34
5You are moved to a lower security prison.
5Promoted to rank 1
5Paroled from prison.
6Became a Scavenger at age 38
6Find valuable salvage.
7Continued as Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Worker at age 46
8You befriend a superior in the corporation or the colony.
8Promoted to rank 1
9Continued as Worker at age 50
9Scarred. Fully recovered. Owe 5,000 for medical bills.
10Became a Merchant Marine at age 54
10Is now a Crewman
10Severely injured. Owe 1,250 for medical bills.
11Continued as Merchant Marine at age 58
11Nearly killed. Fully recovered. Owe 22,500 for medical bills.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Merchant Marine at age 62
12Risk your fortune on a possibility lucrative deal and win.
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Merchant Marine at age 66
13Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
13Forced to muster out.
14Aging Crisis. Owe 20,000 for medical bills.