| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Switched to Barbarian at age 30 |
| 4 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Scientist at age 34 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Became a Performer at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Continued as Performer at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 8 | Continued as Performer at age 46 |
| 8 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |