| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 2 |
| 3 | Continued as Performer at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Performer at age 30 |
| 4 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 4 | Promoted to rank 4 |
| 5 | Continued as Performer at age 34 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Promoted to rank 5 |
| 5 | Is now a Famous Performer |
| 6 | Continued as Performer at age 38 |
| 6 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 6 | Promoted to rank 6 |
| 7 | Continued as Performer at age 42 |
| 7 | Find Ancient Technology. |
| 7 | Promoted to rank 7 |
| 8 | Continued as Performer at age 46 |
| 8 | Severely injured. Fully recovered. |
| 9 | Became a Scientist at age 50 |
| 9 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | Gain an Enemy |
| 10 | Continued as Scientist at age 54 |
| 10 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 11 | Continued as Scientist at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Scientist at age 62 |
| 12 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 13 | Became a Merchant Marine at age 66 |
| 13 | Is now a Crewman |
| 13 | Promoted to rank 1 |
| 13 | Is now a Senior Crewman |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |