Captain Dewitt Schmidt permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 5 (-1)
Undesirable, Direct
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 2
Deception 1
Diplomat 1
Drive 0
Engineer (Power) 1
Flyer (Airship) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Investigate 0
Leadership 1
Mechanic 2
Melee (Blade) 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 1
Recon 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 1
Army Cavalry Lance Corporal 1 2
Marine Ground Assault Captain 2 / 0 2
Merchant Free Trader 2 3
Scout Courier Scout 1 4
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1An investigation takes on a dangerous turn.
1Accepted a deal with criminal or other figure under investigation.
1Promoted to rank 1
1Is now a Agent
2Voluntarily left Intelligence
2Became a Cavalry at age 22
2Is now a Private
2Commanding officer takes an interest in your career.
2Attempt at commissioned failed.
2Promoted to Cavalry rank 1
2Is now a Lance Corporal
3Continued as Cavalry at age 26
3You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4Became a Ground Assault at age 30
4Is now a Marine
4Trapped behind enemy lines.
4Commissioned in Marine/Ground Assault
4Is now a Lieutenant
4Promoted to Ground Assault officer rank 2
4Is now a Captain
5Continued as Ground Assault at age 34
5You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6Became a Free Trader at age 38
6Promoted to rank 1
7Continued as Free Trader at age 42
7Embroiled in legal trouble.
7Forced to continue current assignment
7Promoted to rank 2
8Continued as Free Trader at age 46
8Injured. Fully recovered. Owe 1,250 for medical bills.
9Became a Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Continued as Courier at age 54
10When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
10Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10Forced to continue current assignment
10Promoted to rank 1
10Is now a Scout
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 2 Contacts. Gain 2 Enemies.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Courier at age 62
12Nearly killed. Owe 22,500 for medical bills.
13Aging Crisis. Owe 40,000 for medical bills.
13Retired at age 66
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.