Scout Grace Clubb permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 4 (-1) 7 (0)
Glorious, Upbeat, Fuddy Duddy
 
Skills
Broker 0
Deception 0
Drive (Mole) 1
Drive (Walker) 2
Electronics (Comms) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Medic 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 2
Profession 0
Recon 1
Science (Psionicology) 1
Steward 0
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Citizen Corporate 1 2
Merchant Free Trader 1 2
Rogue Pirate Lackey 0 1
Scout Explorer Scout 2 3
Navy Line/Crew Able Spacehand 1 3
Retired 0 1
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Corporate at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 1
3Continued as Corporate at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Free Trader at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to rank 1
5Continued as Free Trader at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Became a Pirate at age 38
6Is now a Lackey
6Nearly killed. Fully recovered. Owe 45,000 for medical bills.
7Became a Explorer at age 42
7You survey an alien world.
7Forced to continue current assignment
7Promoted to rank 1
7Is now a Scout
8Continued as Explorer at age 46
8Spend several years jumping from world to world in your scout ship.
8Promoted to rank 2
9Continued as Explorer at age 50
9You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Became a Line/Crew at age 54
10Is now a Crewman
10Vessel participates in a diplomatic mission.
10Gain a contact.
11Continued as Line/Crew at age 58
11Special assignment or duty on board ship.
11Promoted to Line/Crew rank 1
11Is now a Able Spacehand
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Line/Crew at age 62
12You join a gambling circle on board.
12Forced to muster out.
13Aging Crisis. Owe 50,000 for medical bills.
13Retired at age 66
13Good fortune
14Aging Crisis. Owe 60,000 for medical bills.