| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Voluntarily left Explorer |
| 3 | Became a Corporate at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 5 | Continued as Corporate at age 34 |
| 5 | Nearly killed. Owe 11,250 for medical bills. |
| 6 | Became a Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Ground Assault at age 42 |
| 7 | Is now a Marine |
| 7 | Assigned to the security staff of a space station. |
| 7 | Promoted to Ground Assault rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Continued as Ground Assault at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Returned to Explorer at age 54 |
| 10 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Explorer at age 58 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |