| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Barbarian at age 22 |
| 2 | Drafted into Law Enforcement |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Befriended by a senior agent. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Promoted to rank 2 |
| 4 | Is now a Sergeant |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Severely injured. Fully recovered. |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 8 | Returned to Barbarian at age 46 |
| 8 | Attempted a risky adventure and was wildly successful. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Barbarian at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |