Explorer Laverne Dart permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 8 (0)
Boastful, Optimistic
 
Skills
Athletics 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Diplomat 0
Drive (Track) 2
Drive (Walker) 2
Electronics 0
Gambler 1
Gun Combat 0
Heavy Weapons 0
Investigate 0
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Language 0
Medic 0
Melee (Unarmed) 1
Navigation 1
Persuade 2
Recon 2
Science (Sophontology) 1
Stealth 0
Steward 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 2
Rogue Enforcer 3 5
Citizen Colonist Explorer 4 5
Retired 0 1
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Entered Marine Academy at age 18
1Expand the field of Athletics, but gain a Rival in your former tutor.
1Dropped out of military academy.
2Became a Field Researcher at age 18
2Work for an eccentric but brilliant mentor, who becomes an Ally.
3Continued as Field Researcher at age 22
3Win a prestigious prize for your work.
3Forced to muster out.
4Became a Enforcer at age 26
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
5Continued as Enforcer at age 30
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Enforcer at age 34
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 2
7Continued as Enforcer at age 38
7Backstab a fellow rogue for personal gain.
7Promoted to rank 3
8Continued as Enforcer at age 42
8A crime lord considers you his protégé.
8Forced to muster out.
9Became a Colonist at age 46
9Victim of a crime
9Promoted to rank 1
10Continued as Colonist at age 50
10You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
10Gain a criminal contact.
10Promoted to rank 2
10Is now a Settler
11Continued as Colonist at age 54
11Your business expands, your corporation grows, or the colony thrives.
11Promoted to rank 3
12Continued as Colonist at age 58
12You are rewarded for your diligence or cunning.
12Promoted to rank 4
12Is now a Explorer
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Colonist at age 62
13Your business expands, your corporation grows, or the colony thrives.
13Forced to muster out.
14Aging Crisis. Owe 50,000 for medical bills.
14Retired at age 66
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.