| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Thrown into a brutal ground war |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Forced to muster out. |
| 3 | Became a Thief at age 26 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Returned to Engineer/Gunner at age 30 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Courier at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Became a Scavenger at age 38 |
| 6 | Drafted into Scout |
| 7 | Returned to Courier at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 8 | Continued as Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Nearly killed. Owe 30,000 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |