Commander Frederick Staff permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 3 (-1) 11 (1) 3 (-1) 8 (0)
Sore
 
Skills
Animals 0
Athletics (Dexterity) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat 0
Gun Combat 2
Gunner (Capital) 1
Leadership 1
Mechanic 4
Melee (Blade) 1
Pilot (Capital Ships) 2
Pilot (Small craft) 2
Stealth 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Commander 4 / 1 5
Scout Explorer Scout 2 4
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1A new romantic starts. Gain an Ally.
1Attempt at commissioned failed.
2Continued as Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Display heroism in battle, saving the whole ship.
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
4Promoted to Engineer/Gunner officer rank 3
4Is now a Lieutenant
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner officer rank 4
5Is now a Commander
6Voluntarily left Engineer/Gunner
6Became a Explorer at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7Good fortune
8Continued as Explorer at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Promoted to rank 2
9Continued as Explorer at age 50
9Spend several years jumping from world to world in your scout ship.
10Aging Crisis. Owe 30,000 for medical bills.
10Voluntarily left Explorer
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Moved to a new world.
12Injured. Fully recovered. Owe 5,000 for medical bills.
13Aging Crisis. Owe 20,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 30,000 for medical bills.