2nd Officer Flo Clarke permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 8 (0)
Expansive, Tacky
 
Skills
Athletics (Strength) 1
Broker 2
Deception 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 2
Investigate 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 1
Profession 0
Science (Cybernetics) 1
Science (Physics) 1
Science (Planetology) 1
Science (Robotics) 1
Stealth 1
Steward 1
Streetwise 0
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Star Marine Marine 0 1
Scholar Scientist 2 4
Rogue Enforcer 0 1
Merchant Merchant Marine 2nd Officer 4 7
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1Advanced training in a specialist field
2Voluntarily left Star Marine
2Became a Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
3Promoted to rank 1
4Continued as Scientist at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4Your work is sabotaged by unknown parties. You may salvage what you can and give up.
4Gain an Enemy
4Promoted to rank 2
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
5Forced to muster out.
6Became a Enforcer at age 38
6A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Merchant Marine at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Promoted to rank 2
9Is now a 4th Officer
10Continued as Merchant Marine at age 54
10Befriend a useful ally in one sphere. Gain an Ally.
10Promoted to rank 3
10Is now a 3rd Officer
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Merchant Marine at age 58
11Embroiled in legal trouble.
12Continued as Merchant Marine at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
12Promoted to rank 4
12Is now a 2nd Officer
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Merchant Marine at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
13Forced to muster out.
14Aging Crisis. Owe 50,000 for medical bills.