| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Display heroism in battle. |
| 2 | Commissioned in Army/Cavalry |
| 2 | Is now a Lieutenant |
| 2 | Promoted to Cavalry officer rank 2 |
| 2 | Is now a Captain |
| 3 | Continued as Cavalry at age 26 |
| 3 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 4 | Became a Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Enforcer at age 34 |
| 5 | Involved in a gambling ring. |
| 6 | Continued as Enforcer at age 38 |
| 6 | Involved in a gambling ring. |
| 7 | Continued as Enforcer at age 42 |
| 7 | Backstab a fellow rogue for personal gain. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Crime pays off. Gain victim as Enemy. |
| 9 | Continued as Enforcer at age 50 |
| 9 | Involved in a gambling ring. |
| 9 | Forced to muster out. |
| 10 | Switched to Corporate Agent at age 54 |
| 10 | Established a network of contacts. Gain 3 contacts. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Rewarded for a successful mission. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Field Agent |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Corporate Agent at age 62 |
| 12 | Given specialist training in vehicles. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Corporate Agent at age 66 |
| 13 | You go above and beyond the call of duty. |
| 13 | Promoted to rank 3 |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |