| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Scarred. Owe 2,500 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Refuse to abuse your position for profit |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Severely injured. |
| 5 | Became a Army Support at age 34 |
| 5 | Is now a Private |
| 5 | Assigned to a planet with a hostile or wild environment. |
| 6 | Continued as Army Support at age 38 |
| 6 | Given a special assignment or duty in your unit. |
| 7 | Continued as Army Support at age 42 |
| 7 | Assigned to an urbanised planet torn by war. |
| 8 | Continued as Army Support at age 46 |
| 8 | Nearly killed. Owe 10,000 for medical bills. |
| 9 | Became a Wanderer at age 50 |
| 9 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 10 | Became a Explorer at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 1 Contacts. Gain 2 Enemies. |
| 11 | Switched to Flight at age 58 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |