| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Expand the field of Athletics, but gain a Rival in your former tutor. |
| 1 | Dropped out of military academy. |
| 2 | Became a Field Researcher at age 18 |
| 2 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Continued as Field Researcher at age 22 |
| 3 | Win a prestigious prize for your work. |
| 3 | Forced to muster out. |
| 4 | Became a Enforcer at age 26 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 30 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Enforcer at age 34 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Enforcer at age 38 |
| 7 | Backstab a fellow rogue for personal gain. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Enforcer at age 42 |
| 8 | A crime lord considers you his protégé. |
| 8 | Forced to muster out. |
| 9 | Became a Colonist at age 46 |
| 9 | Victim of a crime |
| 9 | Promoted to rank 1 |
| 10 | Continued as Colonist at age 50 |
| 10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 10 | Gain a criminal contact. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Settler |
| 11 | Continued as Colonist at age 54 |
| 11 | Your business expands, your corporation grows, or the colony thrives. |
| 11 | Promoted to rank 3 |
| 12 | Continued as Colonist at age 58 |
| 12 | You are rewarded for your diligence or cunning. |
| 12 | Promoted to rank 4 |
| 12 | Is now a Explorer |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Colonist at age 62 |
| 13 | Your business expands, your corporation grows, or the colony thrives. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Retired at age 66 |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |