| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Victim of a crime |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 3 | Voluntarily left Wanderer |
| 3 | Became a Scientist at age 26 |
| 3 | Moved to a new world. |
| 4 | Continued as Scientist at age 30 |
| 4 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Gain an Enemy |
| 5 | Continued as Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to muster out. |
| 6 | Became a Enforcer at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Enforcer at age 42 |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Forced to muster out. |
| 8 | Returned to Scientist at age 46 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 8 | Forced to muster out. |
| 9 | Became a Diplomat at age 50 |
| 9 | Is now a Intern |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 1 |
| 9 | Is now a 3rd Secretary |
| 10 | Continued as Diplomat at age 54 |
| 10 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 11 | Continued as Diplomat at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 11 | Promoted to rank 2 |
| 11 | Is now a 2nd Secretary |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Diplomat at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Promoted to rank 3 |
| 12 | Is now a 1st Secretary |
| 13 | Continued as Diplomat at age 66 |
| 13 | Inherit a gift from a rich relative. |
| 13 | Promoted to rank 4 |
| 13 | Is now a Counsellor |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |