| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 3 | Continued as Worker at age 26 |
| 3 | You befriend a superior in the corporation or the colony. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 5 | Became a Courier at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Cavalry at age 38 |
| 6 | Is now a Private |
| 6 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 7 | Returned to Courier at age 42 |
| 7 | Moved to a new world. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Courier at age 46 |
| 8 | Gained a contact. |
| 9 | Continued as Courier at age 50 |
| 9 | You spend a great deal of time on the fringes of Charted Space. |
| 9 | Gain a contact in an alien race. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Forced to muster out. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |