Petty Officer, 2nd class Valeria Mcandrew permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 5 (-1)
Sharp-Witted, Dangerous, Impatient
 
Skills
Animals 0
Athletics (Dexterity) 1
Drive 0
Electronics (Sensors) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 2
Profession (Biologicals) 1
Recon 4
Stealth 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Rogue Thief 1 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Became a Thief at age 30
4You commit a legendary crime.
4Promoted to rank 1
5Continued as Thief at age 34
5Involved in the planning of an impressive heist.
6Voluntarily left Thief
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Commanding officer takes an interest in your career.
7Promoted to Engineer/Gunner rank 2
7Is now a Petty Officer, 3rd class
8Continued as Engineer/Gunner at age 46
8Advanced training in a specialist field
8Promoted to Engineer/Gunner rank 3
8Is now a Petty Officer, 2nd class
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Engineer/Gunner at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Forced to muster out.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 20,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 60,000 for medical bills.