| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Enforcer at age 22 |
| 2 | You commit a legendary crime. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 5 | Voluntarily left Enforcer |
| 5 | Switched to Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Field Researcher at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Became a Courier at age 46 |
| 8 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Switched to Scientist at age 50 |
| 9 | Accused of a crime |
| 9 | Promoted to rank 1 |
| 10 | Became a Fixer at age 54 |
| 10 | Vocational Training. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Fixer at age 58 |
| 11 | Defeated a prison gang. Gain an Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Switched to Inmate at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |