| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Lost eye or limb. Owe 1,250 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Worker at age 26 |
| 3 | You befriend a superior in the corporation or the colony. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Amnesia. |
| 9 | Continued as Barbarian at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Returned to Worker at age 54 |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Technician |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Voluntarily left Worker |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |