| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Forced to muster out. |
| 2 | Became a Enforcer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Scavenger at age 26 |
| 3 | Encounter a Psionic institute. |
| 3 | Tested for psionic powers |
| 4 | Continued as Scavenger at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Scavenger at age 34 |
| 5 | Victim of a crime |
| 6 | Continued as Scavenger at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 7 | Switched to Barbarian at age 42 |
| 8 | Continued as Barbarian at age 46 |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Barbarian |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | You join a gambling circle on board. |
| 9 | Commissioned in Navy/Engineer/Gunner |
| 9 | Is now a Ensign |
| 9 | Promoted to Engineer/Gunner officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Good fortune |
| 10 | Promoted to Engineer/Gunner officer rank 3 |
| 10 | Is now a Lieutenant |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |