| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Entered Army Academy at age 22 |
| 2 | Graduated at age 22. |
| 3 | Became a Army Support at age 22 |
| 3 | Is now a Private |
| 3 | Thrown into a brutal ground war |
| 3 | Injured. Fully recovered. |
| 3 | Attempt at commissioned failed. |
| 4 | Continued as Army Support at age 26 |
| 4 | Nearly killed. |
| 5 | Became a Merchant Marine at age 30 |
| 5 | Is now a Crewman |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Merchant Marine at age 34 |
| 6 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 7 | Became a Barbarian at age 38 |
| 7 | Nearly killed. Owe 35,000 for medical bills. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Retired at age 42 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Find Ancient Technology. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |