Sublieutenant Florian Griffiths permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 4 (-1)
Chaste
 
Skills
Astrogation 1
Broker 0
Drive (Walker) 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Profession (Polymers) 2
Science (Archaeology) 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 1
Marine Star Marine Marine 0 1
Scholar Scientist 0 1
Navy Engineer/Gunner Crewman 0 2
Navy Flight Sublieutenant 2 / 0 2
Drifter Scavenger 0 2
Prisoner Fixer 1 1
Retired 0 3
 
TermHistory
1Became a Free Trader at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
2Voluntarily left Free Trader
2Became a Star Marine at age 22
2Is now a Marine
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Became a Scientist at age 26
3Refuse to join a cheat in some fashion.
3Forced to muster out.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Continued as Engineer/Gunner at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Switched to Flight at age 38
6Display heroism in battle, saving the whole ship.
6Commissioned in Navy/Flight
6Is now a Ensign
6Promoted to Flight officer rank 2
6Is now a Sublieutenant
7Continued as Flight at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Scavenger at age 46
8Spend time with an alien race. Gain a contact.
9Continued as Scavenger at age 50
9Attempted a risky adventure and was sent to prison.
10Became a Fixer at age 54
10Vocational Training.
10Promoted to rank 1
10Paroled from prison.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.