| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Go undercover to investigate an enemy. |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Worker at age 30 |
| 4 | Gained a contact. |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Forced to muster out. |
| 7 | Became a Dilettante at age 42 |
| 7 | Is now a Wastrel |
| 7 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 8 | Continued as Dilettante at age 46 |
| 8 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 9 | Continued as Dilettante at age 50 |
| 9 | time as a ruler or playboy gives you a wide range of experiences. |
| 10 | Continued as Dilettante at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Forced to muster out. |
| 11 | Switched to Diplomat at age 58 |
| 11 | Is now a Intern |
| 11 | Join a successful conspiracy of nobles. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to rank 1 |
| 11 | Is now a 3rd Secretary |
| 12 | Continued as Diplomat at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Diplomat at age 66 |
| 13 | time as a ruler or playboy gives you a wide range of experiences. |
| 13 | Promoted to rank 2 |
| 13 | Is now a 2nd Secretary |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |