| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Colonist at age 22 |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Switched to Scavenger at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Returned to Engineer/Gunner at age 38 |
| 6 | Severely injured. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | Nearly killed. Owe 7,500 for medical bills. |
| 8 | Became a Diplomat at age 46 |
| 8 | Is now a Intern |
| 8 | Inherit a gift from a rich relative. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Diplomat at age 50 |
| 9 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 9 | Promoted to rank 1 |
| 9 | Is now a 3rd Secretary |
| 10 | Continued as Diplomat at age 54 |
| 10 | Find an Alien Artifact. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |