| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Contact with Government. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Sergeant |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 3 |
| 3 | Is now a Detective |
| 4 | Voluntarily left Law Enforcement |
| 4 | Became a Thief at age 30 |
| 4 | Arrested and charged. |
| 4 | Failed to defend self. Gain an Enemy and go to prison. |
| 4 | Promoted to rank 1 |
| 5 | Became a Thug at age 34 |
| 5 | Accused of assaulting a prison guard. |
| 6 | Switched to Inmate at age 38 |
| 6 | Good Behaviour. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Field Researcher at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Gain an Enemy |
| 7 | Promoted to rank 1 |
| 8 | Continued as Field Researcher at age 46 |
| 8 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 10 | Voluntarily left Field Researcher |
| 10 | Switched to Scientist at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 1 |
| 11 | Voluntarily left Scientist |
| 11 | Became a Wanderer at age 58 |
| 11 | Attempted a risky adventure and was injured. |
| 11 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Wanderer at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Continued as Wanderer at age 66 |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Continued as Wanderer at age 70 |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Continued as Wanderer at age 74 |
| 15 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |