Crewman Minta Dickman permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 1 (-2)
Valiant, Tactful
 
Skills
Admin 0
Advocate 0
Art 0
Broker 1
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 1
Gambler 1
Gun Combat (Energy) 1
Leadership 0
Persuade 1
Pilot 0
Science 0
Steward 2
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Merchant Merchant Marine Crewman 0 1
Scout Surveyor 0 3
Merchant Broker 1 4
Retired 0 1
 
TermHistory
1Became a Corporate at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Surveyor at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Surveyor at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 3 Contacts. Gain 3 Enemies.
5Continued as Surveyor at age 34
5Nearly killed. Fully recovered. Owe 25,000 for medical bills.
6Switched to Broker at age 38
6Befriend a useful ally in one sphere. Gain an Ally.
6Promoted to rank 1
7Continued as Broker at age 42
7Embroiled in legal trouble.
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Broker at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Broker at age 50
10Aging Crisis. Owe 40,000 for medical bills.
10Voluntarily left Broker
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.