Term | History |
1 | Became a Scientist at age 18 |
1 | Good fortune |
1 | Promoted to rank 1 |
2 | Continued as Scientist at age 22 |
2 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 | Continued as Scientist at age 26 |
3 | Work leads to a considerable breakthrough. |
3 | Promoted to rank 2 |
4 | Continued as Scientist at age 30 |
4 | A new romantic starts. Gain an Ally. |
5 | Continued as Scientist at age 34 |
5 | Win a prestigious prize for your work. |
5 | Forced to muster out. |
6 | Became a Line/Crew at age 38 |
6 | Is now a Crewman |
6 | You join a gambling circle on board. |
6 | Promoted to Line/Crew rank 1 |
6 | Is now a Able Spacehand |
7 | Continued as Line/Crew at age 42 |
7 | Special assignment or duty on board ship. |
8 | Continued as Line/Crew at age 46 |
8 | Vessel participates in a diplomatic mission. |
8 | Gain a contact. |
8 | Promoted to Line/Crew rank 2 |
8 | Is now a Petty Officer, 3rd class |
9 | Continued as Line/Crew at age 50 |
9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 | Promoted to Line/Crew rank 3 |
9 | Is now a Petty Officer, 2nd class |
10 | Continued as Line/Crew at age 54 |
10 | You join a gambling circle on board. |
10 | Promoted to Line/Crew rank 4 |
10 | Is now a Petty Officer, 1st class |
11 | Continued as Line/Crew at age 58 |
11 | Scarred. Fully recovered. |
12 | Became a Colonist at age 62 |
12 | A new romantic starts. Gain an Ally. |
12 | Promoted to rank 1 |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Continued as Colonist at age 66 |
13 | Advanced training in a specialist field. |
13 | Forced to muster out. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Retired at age 70 |
14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
15 | Aging Crisis. Owe 60,000 for medical bills. |
15 | Gained a contact. |
16 | Aging Crisis. Owe 20,000 for medical bills. |