| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Lost eye or limb. Owe 2,500 for medical bills. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a notable military engagement. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Lost eye or limb. Fully recovered. |
| 6 | Switched to Flight at age 38 |
| 6 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 7 | Became a Surveyor at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Surveyor at age 46 |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Switched to Line/Crew at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Vessel participates in a notable military engagement. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Promoted to Line/Crew rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Advanced training in a specialist field |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |