Crewman Twila Grain permalink

Age Sex Str Dex End Int Edu Soc
33 F 9 (1) 4 (-1) 9 (1) 10 (1) 2 (-2) 6 (0)
Furious
 
Skills
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Medic 0
Profession 0
Science (Xenology) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Agent Intelligence 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1A disaster or war strikes.
1Scarred. Fully recovered. Owe 2,500 for medical bills.
1The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
2Voluntarily left Scientist
2Became a Intelligence at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Imperial trade restrictions force you out of business.