Able Spacehand Seymour Heriot
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 32 |
M |
6 (0) |
6 (0) |
8 (0) |
7 (0) |
7 (0) |
7 (0) |
| Silent, Warlike |
| Skills |
| Astrogation 0 |
| Flyer (Wing) 1 |
| Gun Combat 0 |
| Gun Combat 2 |
| Mechanic 1 |
| Medic 0 |
| Pilot 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Continued as Courier at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 1 Contacts. Gain 3 Enemies. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |