Able Spacehand Seymour Heriot permalink

Age Sex Str Dex End Int Edu Soc
32 M 6 (0) 6 (0) 8 (0) 7 (0) 7 (0) 7 (0)
Silent, Warlike
 
Skills
Astrogation 0
Flyer (Wing) 1
Gun Combat 0
Gun Combat 2
Mechanic 1
Medic 0
Pilot 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Courier at age 18
1You spend a great deal of time on the fringes of Charted Space.
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Continued as Courier at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 1 Contacts. Gain 3 Enemies.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand