Agent Mckinley McMillan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 31 |
M |
11 (1) |
7 (0) |
7 (0) |
6 (0) |
4 (-1) |
9 (1) |
| Vacant, Rigid |
| Skills |
| Carouse 0 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Language 0 |
| Medic 1 |
| Profession 0 |
| Recon 0 |
| Science (Cybernetics) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Entered University at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain a Rival. |
| 2 | Dropped out of university. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |