Kurt Green permalink

Age Sex Str Dex End Int Edu Soc
40 M 11 (1) 4 (-1) 11 (1) 11 (1) 6 (0) 5 (-1)
Reasonable, Sentimental, Panicky
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Screen) 1
Language 0
Mechanic 1
Medic 0
Pilot (Spacecraft) 1
Science (Chemistry) 1
Seafarer 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Drifter Barbarian 0 1
Scout Courier 0 1
Scholar Field Researcher 1 1
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Entered Naval Academy at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
1Dropped out of military academy.
2Became a Explorer at age 18
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Nearly killed. Owe 35,000 for medical bills.
3Continued as Explorer at age 22
3Psychologically damaged by your time in the scouts.
4Became a Barbarian at age 26
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Switched to Courier at age 30
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Field Researcher at age 34
6Good fortune
6Promoted to rank 1