Settler Arley Gardiner
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
6 (0) |
7 (0) |
10 (1) |
5 (-1) |
4 (-1) |
6 (0) |
| Lean, Elated |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Drive 0 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Melee 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Scout |
Explorer |
Scout |
1 |
1 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 2 | Voluntarily left Barbarian |
| 2 | Became a Colonist at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 5 Contacts. Gain 3 Enemies. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |