Able Spacehand Ruth Head permalink

Age Sex Str Dex End Int Edu Soc
40 F 4 (-1) 5 (-1) 7 (0) 8 (0) 4 (-1) 10 (1)
Tacky, Meek
 
Skills
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 2
Profession 0
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Merchant Free Trader 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Corporate Agent at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Corporate Agent at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Free Trader at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Advanced training in a specialist field
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Special assignment or duty on board ship.