Crewman Sid Shorten permalink

Age Sex Str Dex End Int Edu Soc
39 M 8 (0) 6 (0) 7 (0) 5 (-1) 2 (-2) 8 (0)
Annoyed, Interested, Daring
 
Skills
Art 0
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics 0
Gun Combat (Slug) 1
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Science (Chemistry) 1
Science (Linguistics) 1
Science (Psionicology) 1
Science (Sophontology) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Marine Ground Assault Marine 0 1
Drifter Wanderer 0 1
Scholar Field Researcher 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Ground Assault at age 22
2Is now a Marine
2Advanced training in a specialist field
2Attempt at commissioned failed.
2Forced to muster out.
3Became a Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Field Researcher at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Field Researcher at age 34
5A disaster or war strikes.
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.