Crewman Gerhard Weston permalink

Age Sex Str Dex End Int Edu Soc Psi
39 M 4 (-1) 10 (1) 6 (0) 6 (0) 6 (0) 9 (1) 6 (0)
Flashy, Creative, Upset
 
Skills
Animals 0
Astrogation 0
Broker 1
Clairvoyance 0
Electronics (Comms) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat 0
Gunner (Turret) 1
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Profession 0
Survival 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Merchant Broker 1 2
Navy Engineer/Gunner Crewman 0 2
 
TermHistory
1Became a Courier at age 18
1Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
2Became a Broker at age 22
2Good fortune
2Promoted to rank 1
3Continued as Broker at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
4Voluntarily left Broker
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You join a gambling circle on board.
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.