Crewman Rubin Kennedy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
6 (0) |
6 (0) |
4 (-1) |
9 (1) |
5 (-1) |
9 (1) |
| Thorough |
| Skills |
| Art 0 |
| Athletics (Dexterity) 2 |
| Gun Combat 2 |
| Gunner (Ortillery) 1 |
| Mechanic 1 |
| Medic 2 |
| Science (Biology) 1 |
| Science (Genetics) 1 |
| Science (Philosophy) 1 |
| Science (Planetology) 1 |
| Science (Psionicology) 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 1 | Attempt at commissioned failed. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Advanced training in a specialist field |
| 2 | Forced to muster out. |
| 3 | Became a Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Scientist at age 30 |
| 4 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 6 | Continued as Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |