Petty Officer, 3rd class Doctor Finnerty
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
7 (0) |
11 (1) |
6 (0) |
7 (0) |
7 (0) |
8 (0) |
| Temperamental |
| Skills |
| Animals 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Engineer (Life Support) 1 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Gunner (Turret) 2 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Persuade 1 |
| Profession 0 |
| Stealth 1 |
| Streetwise 1 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
3 |
| Entertainer |
Journalist |
Freelancer |
1 |
2 |
| Merchant |
Free Trader |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Journalist at age 30 |
| 4 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 5 | Continued as Journalist at age 34 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Freelancer |
| 6 | Voluntarily left Journalist |
| 6 | Became a Free Trader at age 38 |
| 6 | Your business or ship thrives. |
| 6 | Promoted to rank 1 |