Assistant Director Anner Morgan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
4 (-1) |
1 (-2) |
1 (-2) |
9 (1) |
8 (0) |
9 (1) |
| Boorish, Compliant |
| Skills |
| Athletics (Endurance) 1 |
| Deception 1 |
| Drive (Mole) 1 |
| Flyer (Wing) 1 |
| Gun Combat (Energy) 2 |
| Gun Combat (Slug) 1 |
| Gun Combat 3 |
| Investigate 1 |
| Mechanic 1 |
| Persuade 2 |
| Recon 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
| Agent |
Intelligence |
Assistant Director |
5 |
5 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Became a Intelligence at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 4 | Promoted to rank 3 |
| 5 | Continued as Intelligence at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Special Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Promoted to rank 5 |
| 6 | Is now a Assistant Director |
| 6 | Forced to muster out. |