Crewman Janet Garza
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
5 (-1) |
11 (1) |
2 (-2) |
3 (-1) |
13 (2) |
2 (-2) |
| Nasty, Audacious, Scarred |
| Skills |
| Art (Perform) 1 |
| Athletics (Strength) 1 |
| Drive 0 |
| Electronics 0 |
| Explosives 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Language 0 |
| Medic 0 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Science (History) 2 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
3 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Education | Graduated |
| University |
Graduated |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Used social standing to avoid the draft. |
| 1 | Graduated at age 22. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Rewarded for a successful mission. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Wanderer at age 38 |
| 6 | Find valuable salvage. |