Field Agent Norman Askew
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
3 (-1) |
8 (0) |
5 (-1) |
11 (1) |
9 (1) |
9 (1) |
| Sanctimonious |
| Skills |
| Admin 1 |
| Astrogation 0 |
| Broker 0 |
| Deception 1 |
| Diplomat 1 |
| Electronics 0 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Mechanic 0 |
| Medic 1 |
| Pilot 0 |
| Recon 1 |
| Seafarer 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Agent |
Corporate Agent |
Field Agent |
3 |
4 |
| Citizen |
Corporate |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 2 Enemies. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Established a network of contacts. Gain 1 contacts. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Corporate at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Promoted to rank 1 |