Crewman Raul Parker permalink

Age Sex Str Dex End Int Edu Soc
45 M 10 (1) 4 (-1) 7 (0) 4 (-1) 6 (0) 10 (1)
Brave, Irreverent
 
Skills
Animals 0
Art 0
Astrogation 0
Drive (Walker) 1
Electronics (Comms) 1
Gun Combat 0
Mechanic 0
Pilot (Small Craft) 1
Profession (Polymers) 1
Recon 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Drifter Barbarian 0 1
Scout Explorer 0 1
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 1 2
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
2Voluntarily left Courier
2Became a Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Switched to Explorer at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Became a Colonist at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to rank 1
6Continued as Colonist at age 38
6Refused to co-operate with investigation by the planetary authorities. Gain an Ally