Able Spacehand Daisy Ford permalink

Age Sex Str Dex End Int Edu Soc
44 F 9 (1) 7 (0) 8 (0) 11 (1) 5 (-1) 6 (0)
Closed, Busy
 
Skills
Art 0
Astrogation 0
Athletics 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 3
Gunner (Ortillery) 1
Gunner (Screen) 1
Jack-of-all-Trades 1
Mechanic 1
Pilot (Capital Ships) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Drifter Wanderer 0 1
Scout Courier 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2A new romantic starts. Gain an Ally.
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Courier at age 34
5Perform an exemplary service for the scouts.
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.