Lieutenant Tina Weakman permalink

Age Sex Str Dex End Int Edu Soc
45 F 8 (0) 1 (-2) 6 (0) 9 (1) 5 (-1) 5 (-1)
Deliberate
 
Skills
Animals 0
Athletics (Dexterity) 2
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Pilot (Capital Ships) 1
Recon 0
Streetwise 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Navy Engineer/Gunner Lieutenant 3 / 0 3
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Entered Naval Academy at age 22
2A prank goes horribly wrong.
2Gain an Enemy.
2Dropped out of military academy.
3Continued as Colonist at age 22
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 1
4Continued as Colonist at age 26
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 2
4Is now a Settler
5Voluntarily left Colonist
5Became a Engineer/Gunner at age 30
5Is now a Crewman
5Vessel participates in a notable military engagement.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 34
6Display heroism in battle, saving the whole ship.
6Promoted to Engineer/Gunner officer rank 3
6Is now a Lieutenant
7Continued as Engineer/Gunner at age 38
7You join a gambling circle on board.
8Aging Crisis. Owe 50,000 for medical bills.