Crewman Larry Horton permalink

Age Sex Str Dex End Int Edu Soc
44 M 10 (1) 8 (0) 6 (0) 5 (-1) 10 (1) 6 (0)
Evasive, Intuitive, Kenderish
 
Skills
Advocate 1
Art (Holography) 1
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Investigate 0
Language 0
Medic 0
Profession 0
Science 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 3
Drifter Barbarian 0 1
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Field Researcher at age 18
1Victim of a crime
2Continued as Field Researcher at age 22
2Win a prestigious prize for your work.
3Continued as Field Researcher at age 26
3Refused to perform research that goes against your conscience.
3Forced to muster out.
4Became a Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Gained a contact.
6Continued as Merchant Marine at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
6Forced to muster out.