Petty Officer, 3rd class Bridget Nisbet
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
3 (-1) |
7 (0) |
2 (-2) |
12 (2) |
2 (-2) |
7 (0) |
| Ill |
| Skills |
| Advocate 1 |
| Art 0 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
|
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
2 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 3 | Switched to Intelligence at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Engineer/Gunner rank 2 |
| 6 | Is now a Petty Officer, 3rd class |