Crewman Rubin Kennedy permalink

Age Sex Str Dex End Int Edu Soc
43 M 6 (0) 6 (0) 4 (-1) 9 (1) 5 (-1) 9 (1)
Thorough
 
Skills
Art 0
Athletics (Dexterity) 2
Gun Combat 2
Gunner (Ortillery) 1
Mechanic 1
Medic 2
Science (Biology) 1
Science (Genetics) 1
Science (Philosophy) 1
Science (Planetology) 1
Science (Psionicology) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Citizen Colonist 0 1
Scholar Scientist 1 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Special assignment or duty on board ship.
1Attempt at commissioned failed.
2Continued as Engineer/Gunner at age 22
2Advanced training in a specialist field
2Forced to muster out.
3Became a Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Scientist at age 30
4Agreed to perform research that goes against your conscience. Gain 3 Enemies.
4Promoted to rank 1
5Continued as Scientist at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
6Continued as Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.