| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
2 (-2) |
7 (0) |
8 (0) |
10 (1) |
6 (0) |
12 (2) |
| Indiscrete |
| Skills |
| Admin 0 |
| Art 0 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Medic 1 |
| Recon 1 |
| Science (Biology) 1 |
| Science (Cybernetics) 1 |
| Science (Genetics) 1 |
| Science (Xenology) 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
2 |
| Scholar |
Scientist |
|
2 |
4 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Spend time with an alien race. Gain a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Gain an Enemy |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |