Able Spacehand Jewel Franklin permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 5 (-1) 6 (0) 8 (0) 9 (1) 6 (0)
Unfeeling, Malicious
 
Skills
Athletics (Strength) 1
Carouse 0
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 2
Language 0
Mechanic 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Seafarer 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Navy Flight 0 1
Drifter Wanderer 1 2
Army Cavalry Private 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Switched to Flight at age 22
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Wanderer at age 26
3Attacked by enemies and injured.
3Injured. Fully recovered. Owe 5,000 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Cavalry at age 34
5Is now a Private
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Switched to Barbarian at age 38
6Nearly killed. Owe 35,000 for medical bills.
7Returned to Engineer/Gunner at age 42
7Commanding officer takes an interest in your career.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand