| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
5 (-1) |
6 (0) |
5 (-1) |
12 (2) |
2 (-2) |
8 (0) |
| Needy, Mysterious |
| Skills |
| Art 0 |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Flyer (Rotor) 1 |
| Gun Combat (Archaic) 2 |
| Gun Combat (Slug) 1 |
| Heavy Weapons (Artillery) 1 |
| Investigate 1 |
| Medic 1 |
| Science (Biology) 1 |
| Science (History) 1 |
| Steward 1 |
| Survival 1 |
| Tactics (Military) 2 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Star Marine |
Marine |
0 |
1 |
| Scholar |
Field Researcher |
|
3 |
4 |
| Citizen |
Colonist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Win a prestigious prize for your work. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Work leads to a considerable breakthrough. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Became a Colonist at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Forced to muster out. |