Technician Herminia Day
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
5 (-1) |
1 (-2) |
3 (-1) |
9 (1) |
9 (1) |
2 (-2) |
| Deliberate, Lying |
| Skills |
| Animals 0 |
| Carouse 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Medic 1 |
| Melee (Unarmed) 1 |
| Pilot 0 |
| Profession (Belter) 1 |
| Recon 0 |
| Science 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Citizen |
Worker |
Technician |
2 |
4 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Scavenger at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Returned to Intelligence at age 26 |
| 3 | Scarred. Owe 1,250 for medical bills. |
| 4 | Became a Worker at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Continued as Worker at age 34 |
| 5 | You rise to a position of power in your colony or corporation. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Continued as Worker at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |