4th Officer Frank Taylor permalink

Age Sex Str Dex End Int Edu Soc
48 M 4 (-1) 8 (0) 5 (-1) 6 (0) 3 (-1) 8 (0)
Persevering, Dumb
 
Skills
Art 0
Broker 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gambler 1
Mechanic 3
Melee (Unarmed) 1
Persuade 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer 2 3
Drifter Barbarian 0 3
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Barbarian at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Barbarian at age 30
5Continued as Barbarian at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Returned to Merchant Marine at age 42
7Risk your fortune on a possibility lucrative deal and win.
7Promoted to rank 2
7Is now a 4th Officer