Crewman Gregory Smith permalink

Age Sex Str Dex End Int Edu Soc
48 M 2 (-2) 5 (-1) 8 (0) 5 (-1) 9 (1) 2 (-2)
Leader, Modern
 
Skills
Admin 0
Art 0
Astrogation 0
Carouse 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 0
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Profession (Construction) 1
Recon 0
Stealth 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Line/Crew Crewman 0 1
Drifter Scavenger 0 2
Drifter Wanderer 0 2
Merchant Broker 0 1
 
TermHistory
1Became a Explorer at age 18
1Scarred. Fully recovered. Owe 10,000 for medical bills.
2Became a Line/Crew at age 22
2Is now a Crewman
2Lightly injured, no permanent damage. Fully recovered.
3Became a Scavenger at age 26
4Continued as Scavenger at age 30
4You do not know what happened to you. There is a gap in your memory.
5Switched to Wanderer at age 34
5Attempted a risky adventure and was wildly successful.
6Continued as Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Broker at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy