Crewman Norman Alvarez permalink

Age Sex Str Dex End Int Edu Soc
48 M 8 (0) 2 (-2) 6 (0) 9 (1) 8 (0) 9 (1)
Gullible, Tired
 
Skills
Animals 0
Astrogation 1
Athletics 0
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Gambler 1
Investigate 0
Medic 1
Science (Genetics) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Scientist 1 1
Agent Intelligence 0 1
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 3
Drifter Barbarian 0 1
 
TermHistory
1Became a Scientist at age 18
1Work leads to a considerable breakthrough.
1Promoted to rank 1
2Voluntarily left Scientist
2Became a Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Special assignment or duty on board ship.
3Attempt at commissioned failed.
4Voluntarily left Engineer/Gunner
4Switched to Flight at age 30
4Severely injured.
5Became a Barbarian at age 34
5You do not know what happened to you. There is a gap in your memory.
6Returned to Flight at age 38
6You join a gambling circle on board.
6Attempt at commissioned failed.
7Continued as Flight at age 42
7Nearly killed. Owe 10,000 for medical bills.