2nd Officer Hamp Jemmy permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 12 (2) 7 (0) 7 (0) 6 (0) 4 (-1)
Tired, Obnoxious
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Drive 0
Electronics (Comms) 2
Electronics (Computers) 1
Engineer (Power) 2
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer 4 5
Drifter Wanderer 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2Promoted to rank 2
2Is now a 4th Officer
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Promoted to rank 3
3Is now a 3rd Officer
4Continued as Merchant Marine at age 30
4Your business or ship thrives.
4Promoted to rank 4
4Is now a 2nd Officer
5Continued as Merchant Marine at age 34
5Lost eye or limb. Owe 1,250 for medical bills.
6Became a Wanderer at age 38
6Good fortune
7Continued as Wanderer at age 42
7Drafted into Law Enforcement
7Promoted to rank 1