Petty Officer, 3rd class Meyer Foster
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
5 (-1) |
12 (2) |
3 (-1) |
8 (0) |
6 (0) |
7 (0) |
| Defiant, Friendly, Assertive |
| Skills |
| Admin 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Gunner (Ortillery) 1 |
| Investigate 2 |
| Mechanic 1 |
| Melee (Unarmed) 1 |
| Pilot (Capital Ships) 2 |
| Recon 1 |
| Streetwise 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
4 |
| Agent |
Corporate Agent |
Field Agent |
2 |
3 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Commanding officer takes an interest in your career. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Good fortune |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Forced to muster out. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Befriended by a senior agent. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | An investigation takes on a dangerous turn. |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |