Agent Newman Williams permalink

Age Sex Str Dex End Int Edu Soc
48 M 11 (1) 9 (1) 4 (-1) 10 (1) 11 (1) 6 (0)
Flakey
 
Skills
Astrogation 0
Deception 1
Drive 0
Electronics (Comms) 1
Gambler 1
Gun Combat 0
Mechanic 0
Melee (Natural) 1
Navigation 1
Persuade 1
Pilot 0
Profession (Construction) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Scholar Field Researcher 0 2
Citizen Worker 0 1
Agent Intelligence Agent 1 1
Merchant Free Trader 1 2
 
TermHistory
1Became a Explorer at age 18
1Psychologically damaged by your time in the scouts.
2Became a Field Researcher at age 22
2A rival researcher blackens your name or steals your research. Gain a Rival.
3Continued as Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Worker at age 30
4Severely injured. Fully recovered. Owe 7,500 for medical bills.
5Became a Intelligence at age 34
5Established a network of contacts. Gain 2 contacts.
5Promoted to rank 1
5Is now a Agent
6Voluntarily left Intelligence
6Became a Free Trader at age 38
6Promoted to rank 1
7Continued as Free Trader at age 42