Corporal Furman Weakman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
3 (-1) |
7 (0) |
5 (-1) |
9 (1) |
5 (-1) |
4 (-1) |
| Bratty, Poor, Fun Loving |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 3 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat (Archaic) 1 |
| Heavy Weapons (Man Portable) 1 |
| Investigate 1 |
| Melee (Bludgeon) 1 |
| Persuade 1 |
| Profession (Belter) 1 |
| Profession (Construction) 1 |
| Recon 1 |
| Science 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Corporal |
2 |
2 |
| Citizen |
Worker |
|
1 |
3 |
| Agent |
Intelligence |
Field Agent |
2 |
2 |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Cavalry rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Cavalry at age 22 |
| 2 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 2 | Promoted to Cavalry rank 2 |
| 2 | Is now a Corporal |
| 3 | Voluntarily left Cavalry |
| 3 | Became a Worker at age 26 |
| 3 | You befriend a superior in the corporation or the colony. |
| 4 | Continued as Worker at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | Moved to a new world. |
| 5 | Forced to muster out. |
| 6 | Became a Intelligence at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |