Technician Herminia Day permalink

Age Sex Str Dex End Int Edu Soc
47 F 5 (-1) 1 (-2) 3 (-1) 9 (1) 9 (1) 2 (-2)
Deliberate, Lying
 
Skills
Animals 0
Carouse 1
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee (Unarmed) 1
Pilot 0
Profession (Belter) 1
Recon 0
Science 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Drifter Scavenger 0 1
Citizen Worker Technician 2 4
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Scavenger at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Returned to Intelligence at age 26
3Scarred. Owe 1,250 for medical bills.
4Became a Worker at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Continued as Worker at age 34
5You rise to a position of power in your colony or corporation.
5Promoted to rank 1
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7Spent time maintaining and using heavy vehicles.