Petty Officer, 3rd class Meyer Foster permalink

Age Sex Str Dex End Int Edu Soc
48 M 5 (-1) 12 (2) 3 (-1) 8 (0) 6 (0) 7 (0)
Defiant, Friendly, Assertive
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Investigate 2
Mechanic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 2
Recon 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Agent Corporate Agent Field Agent 2 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Advanced training in a specialist field
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Commanding officer takes an interest in your career.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3Good fortune
4Continued as Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Forced to muster out.
5Became a Corporate Agent at age 34
5Go undercover to investigate an enemy.
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Befriended by a senior agent.
6Promoted to rank 2
6Is now a Field Agent
7Continued as Corporate Agent at age 42
7An investigation takes on a dangerous turn.
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.