Crewman Taylor Boyd permalink

Age Sex Str Dex End Int Edu Soc
49 M 3 (-1) 2 (-2) 2 (-2) 6 (0) 9 (1) 4 (-1)
Timid
 
Skills
Art 0
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Electronics (Computer) 1
Engineer (Life Support) 1
Gambler 1
Language 0
Leadership 0
Persuade 1
Pilot (Small Craft) 1
Science 0
Steward 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 2
Merchant Merchant Marine Crewman 0 2
Citizen Colonist 0 1
Citizen Corporate 1 2
 
TermHistory
1Became a Performer at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Merchant Marine at age 22
2Is now a Crewman
3Continued as Merchant Marine at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Returned to Performer at age 34
5An investigation, tour, project or expedition goes wrong, stranding you far from home.
6Switched to Corporate at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
6Promoted to rank 1
7Continued as Corporate at age 42
7Hard times caused by a lack of interstellar trade costs you your job.