Crewman Newell Peck permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 9 (1) 7 (0) 6 (0) 8 (0) 6 (0)
Enchanting, Flighty, Flashy
 
Skills
Art (Instrument) 1
Broker 0
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Gambler 1
Investigate 1
Jack-of-all-Trades 1
Language 1
Language (Anglic (3rd Imperium)) 1
Medic 0
Melee (Unarmed) 1
Persuade 2
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Entertainer Artist 3 4
Prisoner Thug 0 1
Prisoner Fixer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Artist at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Promoted to rank 1
3Continued as Artist at age 26
3Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
4Continued as Artist at age 30
4Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
4You are forced out because of censorship or controversy. What truth did you get too close to?
4Promoted to rank 2
5Continued as Artist at age 34
5Accused of a crime
5Promoted to rank 3
6Became a Thug at age 38
6Defeated a prison gang. Gain an Enemy.
7Switched to Fixer at age 42
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.