Crewman Walker Dwyer permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 4 (-1) 2 (-2) 5 (-1) 7 (0) 10 (1)
Average, Upset
 
Skills
Athletics (Dexterity) 2
Athletics (Endurance) 1
Athletics (Strength) 1
Electronics 0
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 2
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Recon 1
Stealth 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Rogue Enforcer 0 1
Drifter Scavenger 0 2
Scout Surveyor 0 1
Drifter Wanderer 0 1
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Made lifelong friends. Gain 2 Allies.
1Graduated at age 18.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2Severely injured. Fully recovered.
3Became a Enforcer at age 22
3Severely injured. Owe 25,000 for medical bills.
4Became a Scavenger at age 26
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Surveyor at age 30
5Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
6Switched to Wanderer at age 34
6You do not know what happened to you. There is a gap in your memory.
7Returned to Scavenger at age 38
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Returned to Engineer/Gunner at age 42
8Lost eye or limb. Fully recovered.