| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
3 (-1) |
4 (-1) |
2 (-2) |
4 (-1) |
11 (1) |
7 (0) |
| Unselfish, Content |
| Skills |
| Animals 0 |
| Art (Holography) 1 |
| Athletics 0 |
| Broker 1 |
| Deception 1 |
| Engineer (Power) 1 |
| Flyer (Grav) 1 |
| Gun Combat 0 |
| Mechanic 1 |
| Navigation 1 |
| Persuade 1 |
| Recon 1 |
| Science 0 |
| Stealth 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
2 |
3 |
| Citizen |
Colonist |
|
1 |
1 |
| Citizen |
Worker |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Colonist at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Colonist |
| 5 | Switched to Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 7 | Continued as Worker at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |