Field Agent William Kirkham permalink

Age Sex Str Dex End Int Edu Soc
53 M 6 (0) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 7 (0)
Authoritative, Shy
 
Skills
Animals 0
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer 0
Flyer (Rotor) 1
Gun Combat (Slug) 1
Investigate 1
Melee (Blade) 2
Recon 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Intelligence Field Agent 2 4
Drifter Barbarian 0 1
Citizen Worker 0 2
 
TermHistory
1Became a Wanderer at age 18
1Severely injured. Fully recovered. Owe 15,000 for medical bills.
2Became a Intelligence at age 22
2Gained a contact.
3Continued as Intelligence at age 26
3Befriended by a senior agent.
3Forced to continue current assignment
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Intelligence at age 34
5Accepted a deal with criminal or other figure under investigation.
6Switched to Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Worker at age 42
7Gained a contact.
8Continued as Worker at age 46
8You gain experience in a technical field as a computer operator or surveyor.
9Aging Crisis. Owe 10,000 for medical bills.