Crewman Hugo Parlow permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 1 (-2) 2 (-2) 5 (-1) 7 (0) 6 (0)
Confused
 
Skills
Art (Instrument) 2
Athletics 0
Carouse 0
Deception 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Jack-of-all-Trades 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Navy Line/Crew Crewman 0 3
Merchant Free Trader 0 2
Entertainer Artist 2 2
 
TermHistory
1Became a Enforcer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Line/Crew at age 22
2Is now a Crewman
2A new romantic starts. Gain an Ally.
2Attempt at commissioned failed.
3Continued as Line/Crew at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Line/Crew at age 30
4Nearly killed.
5Became a Free Trader at age 34
5Embroiled in legal trouble.
6Continued as Free Trader at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Artist at age 42
7Gain a patron in the arts. Gain an Ally
7Promoted to rank 1
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Artist at age 46
8Win a prestigious prize.
8Promoted to rank 2
9Aging Crisis. Owe 60,000 for medical bills.