Field Agent William Kirkham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
6 (0) |
1 (-2) |
1 (-2) |
3 (-1) |
4 (-1) |
7 (0) |
| Authoritative, Shy |
| Skills |
| Animals 0 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 1 |
| Engineer 0 |
| Flyer (Rotor) 1 |
| Gun Combat (Slug) 1 |
| Investigate 1 |
| Melee (Blade) 2 |
| Recon 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
Field Agent |
2 |
4 |
| Drifter |
Barbarian |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 2 | Became a Intelligence at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Befriended by a senior agent. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Accepted a deal with criminal or other figure under investigation. |
| 6 | Switched to Barbarian at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Worker at age 42 |
| 7 | Gained a contact. |
| 8 | Continued as Worker at age 46 |
| 8 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |