| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Graduated at age 18. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Scavenger at age 22 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Colonist at age 26 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Switched to Wanderer at age 30 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Returned to Line/Crew at age 34 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 38 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to Line/Crew rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Line/Crew at age 42 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Line/Crew rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Line/Crew at age 46 |
| 9 | You join a gambling circle on board. |
| 9 | Forced to muster out. |
| 10 | Retired at age 50 |
| 10 | Victim of a crime |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |