4th Officer Joe Neal permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 5 (-1) 9 (1) 9 (1) 10 (1) 7 (0)
Persevering
 
Skills
Admin 1
Deception 1
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 1
Melee (Blade) 1
Persuade 1
Pilot 0
Recon 0
Science (Sophontology) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 2
Scholar Field Researcher 2 2
Drifter Scavenger 0 2
Merchant Merchant Marine 4th Officer 2 3
 
TermHistory
1Became a Corporate Agent at age 18
1Established a network of contacts. Gain 1 contacts.
2Continued as Corporate Agent at age 22
2Go undercover to investigate an enemy.
2Hard times caused by a lack of interstellar trade costs you your job.
2Promoted to rank 1
2Is now a Agent
3Voluntarily left Corporate Agent
3Became a Field Researcher at age 26
3Refuse to join a cheat in some fashion.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 2
5Voluntarily left Field Researcher
5Became a Scavenger at age 34
5Find valuable salvage.
6Continued as Scavenger at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Voluntarily left Scavenger
7Became a Merchant Marine at age 42
7Is now a Crewman
7A good deal ensures you are living the high life for a few years.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 2
8Is now a 4th Officer
9Continued as Merchant Marine at age 50
9Given advanced training in a specialist field