Crewman Guy Coulston permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 3 (-1)
Hopeful, Lackadaisical, Sharp-Witted
 
Skills
Art 0
Astrogation 0
Athletics (Strength) 1
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Gun Combat 0
Gunner (Screen) 1
Mechanic 1
Persuade 1
Pilot 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Merchant Free Trader 1 2
Citizen Colonist 0 1
Entertainer Performer 0 2
Citizen Corporate 0 1
Navy Line/Crew Crewman 0 2
 
TermHistory
1Became a Explorer at age 18
1Psychologically damaged by your time in the scouts.
2Became a Free Trader at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
2Promoted to rank 1
3Continued as Free Trader at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Performer at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Performer at age 38
6Expose or are involved in a scandal of some sort.
7Switched to Corporate at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Became a Line/Crew at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Continued as Line/Crew at age 50
9You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
10Aging Crisis. Owe 60,000 for medical bills.