Crewman Rodney Clements permalink

Age Sex Str Dex End Int Edu Soc
55 M 3 (-1) 3 (-1) 4 (-1) 6 (0) 10 (1) 3 (-1)
Fake, Unsympathetic
 
Skills
Admin 0
Animals (Training) 1
Art 0
Athletics (Strength) 1
Carouse 0
Drive 0
Electronics (Computers) 2
Engineer (J-drive) 1
Flyer 0
Gambler 1
Gun Combat 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Recon 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Navy Engineer/Gunner Crewman 0 1
Navy Line/Crew 0 2
Citizen Corporate 1 2
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1Gained a contact.
2Continued as Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 1
3Continued as Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Switched to Line/Crew at age 34
5Gained a contact.
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
7Voluntarily left Line/Crew
7Switched to Corporate at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 1
8Continued as Corporate at age 46
8Scarred. Fully recovered. Owe 5,000 for medical bills.
9Became a Merchant Marine at age 50
9Embroiled in legal trouble.