Settler Terrence Williamson permalink

Age Sex Str Dex End Int Edu Soc
56 M 4 (-1) 2 (-2) 1 (-2) 8 (0) 2 (-2) 5 (-1)
Unreceptive, Coquettish
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 1
Deception 1
Drive 0
Gambler 2
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Blade) 1
Pilot (Small Craft) 1
Profession 0
Recon 2
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 2
Citizen Colonist Settler 2 3
Rogue Thief 3 4
 
TermHistory
1Became a Scavenger at age 18
1Attacked by enemies and injured.
1Nearly killed. Fully recovered. Owe 50,000 for medical bills.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Scavenger at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Continued as Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Became a Thief at age 38
6Involved in a gambling ring.
6Promoted to rank 1
7Continued as Thief at age 42
7Involved in a feud with a rival criminal organization.
7Promoted to rank 2
8Continued as Thief at age 46
8You spend months in the dangerous criminal underworld.
8Promoted to rank 3
9Continued as Thief at age 50
9Crime pays off. Gain victim as Enemy.
9Forced to muster out.