Able Spacehand Stephen Hutchinson permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 2 (-2) 8 (0) 5 (-1) 8 (0)
Thoughtful
 
Skills
Animals 0
Athletics 0
Broker 0
Drive (Wheel) 1
Electronics (Remote Ops) 1
Flyer (Wing) 1
Gambler 1
Gun Combat 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Navy Flight Able Spacehand 1 2
Merchant Merchant Marine Senior Crewman 1 5
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Flight at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Attempt at commissioned failed.
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Continued as Flight at age 26
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Embroiled in legal trouble.
5Continued as Merchant Marine at age 34
5Given advanced training in a specialist field
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Merchant Marine at age 46
8Bankrupted by a rival. Gain the other trader as a Rival.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.