| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Continued as Scientist at age 22 |
| 2 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Scientist at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Gain an Enemy |
| 6 | Continued as Scientist at age 38 |
| 6 | Refuse to join a cheat in some fashion. |
| 6 | Forced to muster out. |
| 7 | Became a Surveyor at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 1 Contacts. Gain 1 Enemies. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Surveyor at age 46 |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |