Alberto Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 7 (0) 10 (1) 5 (-1) 3 (-1)
Strange
 
Skills
Broker 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Mechanic 0
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Science (Archaeology) 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Scholar Field Researcher 0 2
Scout Courier 0 3
Citizen Worker 0 2
 
TermHistory
1Became a Free Trader at age 18
1A good deal ensures you are living the high life for a few years.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Injured. Fully recovered. Owe 1,250 for medical bills.
3Became a Field Researcher at age 26
3Advanced training in a specialist field.
4Continued as Field Researcher at age 30
4A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Courier at age 34
5Good fortune
6Continued as Courier at age 38
6You survey an alien world.
7Continued as Courier at age 42
7When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Forced to muster out.
8Became a Worker at age 46
8You befriend a superior in the corporation or the colony.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Worker at age 50
9Good fortune