Able Spacehand Marvin Phillips permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 3 (-1) 5 (-1) 8 (0) 7 (0) 7 (0)
Insipid, Boring
 
Skills
Admin 1
Animals 0
Athletics (Endurance) 1
Broker 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Flyer (Airship) 1
Gun Combat 1
Gunner (Turret) 1
Investigate 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Science (Biology) 1
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Navy Flight Able Spacehand 2 3
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Scholar Scientist 1 3
 
TermHistory
1Became a Free Trader at age 18
1Imperial trade restrictions force you out of business.
2Became a Flight at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Continued as Flight at age 26
3Nearly killed. Fully recovered. Owe 7,500 for medical bills.
4Switched to Engineer/Gunner at age 30
4Vessel participates in a diplomatic mission.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Returned to Flight at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Scientist at age 42
7Make a breakthrough in your field.
8Continued as Scientist at age 46
8Make a breakthrough in your field.
9Continued as Scientist at age 50
9Entangled in a bureaucratic or legal morass that distracts you from your work.
9Promoted to rank 1