Agent Soham Philpot permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 3 (-1) 4 (-1) 4 (-1) 7 (0) 6 (0)
Gullible, Jackass
 
Skills
Animals (Handling) 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Flyer (Airship) 1
Gunner (Capital) 1
Mechanic 0
Recon 1
Science 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Citizen Worker 1 1
Navy Engineer/Gunner Crewman 0 1
Scholar Physician 0 1
Drifter Wanderer 1 3
Agent Intelligence Agent 1 1
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Switched to Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 1
4Voluntarily left Worker
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Injured. Fully recovered.
5Became a Physician at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Became a Wanderer at age 38
6Survived a risky adventure but gained nothing.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Find an Alien Artifact.
7Forced to muster out.
8Became a Intelligence at age 46
8You go above and beyond the call of duty.
8Promoted to rank 1
8Is now a Agent
9Voluntarily left Intelligence
9Returned to Wanderer at age 50
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 20,000 for medical bills.