Agent Soham Philpot
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
1 (-2) |
3 (-1) |
4 (-1) |
4 (-1) |
7 (0) |
6 (0) |
| Gullible, Jackass |
| Skills |
| Animals (Handling) 1 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Flyer (Airship) 1 |
| Gunner (Capital) 1 |
| Mechanic 0 |
| Recon 1 |
| Science 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
2 |
| Citizen |
Worker |
|
1 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scholar |
Physician |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
3 |
| Agent |
Intelligence |
Agent |
1 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Switched to Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Worker |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Injured. Fully recovered. |
| 5 | Became a Physician at age 34 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Became a Wanderer at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Find an Alien Artifact. |
| 7 | Forced to muster out. |
| 8 | Became a Intelligence at age 46 |
| 8 | You go above and beyond the call of duty. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Voluntarily left Intelligence |
| 9 | Returned to Wanderer at age 50 |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |