Freelancer Green Ellis
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
3 (-1) |
1 (-2) |
3 (-1) |
12 (2) |
8 (0) |
2 (-2) |
| Tough, Lunatic, Unforgiving |
| Skills |
| Art (Holography) 1 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Diplomat 1 |
| Drive (Mole) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Explosives 1 |
| Flyer 0 |
| Medic 1 |
| Persuade 0 |
| Science 0 |
| Seafarer (Sail) 1 |
| Seafarer (Submarine) 1 |
| Steward 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
Freelancer |
1 |
2 |
| Scout |
Courier |
Scout |
1 |
7 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Contact with Government. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Freelancer |
| 2 | Continued as Journalist at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Continued as Courier at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Continued as Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Continued as Courier at age 46 |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |