| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
5 (-1) |
4 (-1) |
1 (-2) |
7 (0) |
6 (0) |
8 (0) |
| Night Owl |
| Skills |
| Admin 0 |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Diplomat 0 |
| Gunner (Screen) 2 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Mechanic 1 |
| Pilot (Capital Ships) 1 |
| Stealth 1 |
| Streetwise 2 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
| Scout |
Surveyor |
Scout |
1 |
2 |
| Drifter |
Wanderer |
|
1 |
2 |
| Agent |
Law Enforcement |
Rookie |
0 |
2 |
| Citizen |
Corporate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Surveyor at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Surveyor at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 6 Contacts. Gain 1 Enemies. |
| 4 | Became a Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | You go above and beyond the call of duty. |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Became a Corporate at age 46 |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Returned to Line/Crew at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |