3rd Officer Merle Warren permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 10 (1)
Frank
 
Skills
Animals (Training) 1
Art 0
Athletics (Endurance) 1
Carouse 0
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Mechanic 1
Pilot (Small Craft) 1
Recon 0
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine 3rd Officer 3 5
 
TermHistory
1Became a Colonist at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Merchant Marine at age 34
5Embroiled in legal trouble.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Given advanced training in a specialist field
6Promoted to rank 2
6Is now a 4th Officer
7Continued as Merchant Marine at age 42
7A good deal ensures you are living the high life for a few years.
8Continued as Merchant Marine at age 46
8A good deal ensures you are living the high life for a few years.
8Promoted to rank 3
8Is now a 3rd Officer
9Continued as Merchant Marine at age 50
9Embroiled in legal trouble.
9Forced to muster out.
10Aging Crisis. Owe 60,000 for medical bills.