Crewman Sandy Parker permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 5 (-1) 8 (0) 10 (1) 6 (0) 7 (0)
Mild
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Diplomat 2
Gun Combat 0
Gunner (Turret) 1
Investigate 1
Mechanic 1
Medic 1
Pilot 0
Profession 0
Science (Philosophy) 2
Science (Robotics) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Scout Explorer 0 3
Navy Line/Crew Crewman 0 3
Scholar Physician 2 2
 
TermHistory
1Became a Scavenger at age 18
2Voluntarily left Scavenger
2Became a Explorer at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 1 Contacts. Gain 3 Enemies.
3Continued as Explorer at age 26
3Serve as the courier for an important message from the Imperium.
4Continued as Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Lightly injured, no permanent damage. Fully recovered.
5Voluntarily left Explorer
5Became a Line/Crew at age 34
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
7Continued as Line/Crew at age 42
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Became a Physician at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Continued as Physician at age 50
9Agreed to perform research that goes against your conscience. Gain 2 Enemies.
9Promoted to rank 2