Able Spacehand Homer Mar
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
3 (-1) |
1 (-2) |
4 (-1) |
6 (0) |
6 (0) |
7 (0) |
| Simian, Formal |
| Skills |
| Broker 1 |
| Drive 0 |
| Electronics (Remote Ops) 2 |
| Gun Combat (Energy) 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 0 |
| Pilot (Small Craft) 2 |
| Profession (Belter) 1 |
| Profession (Civil Engineering) 1 |
| Steward 0 |
| Survival 2 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
| Drifter |
Scavenger |
|
3 |
3 |
| Drifter |
Barbarian |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Returned to Merchant Marine at age 26 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Scavenger at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 3 |
| 7 | Voluntarily left Scavenger |
| 7 | Switched to Barbarian at age 42 |
| 7 | Survived a risky adventure but gained nothing. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Injured. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Suffer from a life-threatening illness. |