Senior Crewman Billy Long permalink

Age Sex Str Dex End Int Edu Soc Psi
57 M 1 (-2) 2 (-2) 1 (-2) 10 (1) 7 (0) 11 (1) None
Critical
 
Skills
Art (Perform) 1
Art (Visual Media) 1
Carouse 0
Deception 0
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Mechanic 1
Medic 0
Persuade 2
Pilot (Small Craft) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 2 3
Merchant Merchant Marine Senior Crewman 1 2
Merchant Free Trader 2 3
Retired 0 1
 
TermHistory
1Became a Artist at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Artist at age 22
2Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
2Promoted to rank 2
3Continued as Artist at age 26
3Find Ancient Technology.
3Forced to muster out.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Switched to Free Trader at age 38
6Good fortune
6Promoted to rank 1
7Continued as Free Trader at age 42
7Birth or Death involving a family member or close friend.
7Promoted to rank 2
8Continued as Free Trader at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Encounter a Psionic institute.
9Tested for psionic powers
10Aging Crisis. Owe 10,000 for medical bills.