Settler Alford Hicks permalink

Age Sex Str Dex End Int Edu Soc
57 M 10 (1) 1 (-2) 4 (-1) 8 (0) 4 (-1) 12 (2)
Worldly, Orcish
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Electronics (Sensors) 2
Gun Combat (Archaic) 1
Jack-of-all-Trades 3
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Pilot (Spacecraft) 2
Recon 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 2 3
Drifter Wanderer 0 1
Citizen Colonist Settler 3 4
Retired 0 1
 
TermHistory
1Became a Surveyor at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Continued as Surveyor at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
2Promoted to rank 2
3Continued as Surveyor at age 26
3Gained a contact.
4Voluntarily left Surveyor
4Became a Wanderer at age 30
4Offered job by a patron. Now owe him a favor.
5Became a Colonist at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 1
6Continued as Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 3
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Colonist at age 46
8You gain experience in a technical field as a computer operator or surveyor.
8Forced to muster out.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.