| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Journalist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Returned to Engineer/Gunner at age 30 |
| 4 | Abuse your position for profit |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Commanding officer takes an interest in your career. |
| 6 | Promoted to Engineer/Gunner rank 4 |
| 6 | Is now a Petty Officer, 1st class |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Became a Worker at age 46 |
| 8 | You rise to a position of power in your colony or corporation. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 50 |
| 9 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |