Crewman Reese Willis permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 4 (-1)
Serene
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Drive 0
Electronics 0
Gun Combat 1
Gunner (Screen) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Pilot (Spacecraft) 2
Profession (Biologicals) 1
Recon 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scholar Physician 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 1 2
Retired 0 4
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Physician at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Severely injured. Fully recovered. Owe 15,000 for medical bills.
3Entered Naval Academy at age 26
3A new romantic starts. Gain an Ally.
3Dropped out of military academy.
4Voluntarily left Physician
4Became a Engineer/Gunner at age 26
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Scavenger at age 30
5Gained a contact.
5Promoted to rank 1
6Continued as Scavenger at age 34
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Aging Crisis. Owe 30,000 for medical bills.
7Retired at age 38
7Accused of a crime
8Aging Crisis. Owe 60,000 for medical bills.
8Moved to a new world.
9Good fortune
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.