Agent Daryl Dixon permalink

Age Sex Str Dex End Int Edu Soc
56 M 7 (0) 5 (-1) 3 (-1) 6 (0) 8 (0) 10 (1)
Popular
 
Skills
Astrogation 0
Deception 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Gun Combat (Slug) 1
Investigate 1
Language 0
Mechanic 1
Medic 0
Melee (Blade) 1
Pilot 0
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Rogue Pirate Lackey 0 1
Agent Intelligence Agent 1 2
Citizen Worker 1 3
Drifter Wanderer 1 1
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
2Continued as Courier at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Pirate at age 26
3Is now a Lackey
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Intelligence at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Worker at age 38
6Advanced training in a specialist field.
7Continued as Worker at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Continued as Worker at age 46
8Advanced training in a specialist field.
8Forced to muster out.
9Became a Wanderer at age 50
9Promoted to rank 1