Crewman Ricky Farrell permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 3 (-1) 7 (0) 8 (0) 5 (-1) 6 (0)
Uninhibited, Unreliable, Proud
 
Skills
Art 0
Carouse 1
Deception 0
Drive (Hovercraft) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (Power) 1
Medic 0
Melee (Natural) 1
Persuade 0
Pilot (Capital Ships) 1
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Entertainer Performer 1 2
Citizen Worker 0 4
Navy Line/Crew Crewman 0 1
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Performer at age 18
1Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
1Promoted to rank 1
2Continued as Performer at age 22
2Works is especially well received and popular, making you a minor celebrity
3Voluntarily left Performer
3Became a Worker at age 26
3Advanced training in a specialist field.
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
6Continued as Worker at age 38
6Good fortune
6Forced to muster out.
7Became a Line/Crew at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Merchant Marine at age 46
8A good deal ensures you are living the high life for a few years.
9Continued as Merchant Marine at age 50
10Aging Crisis. Owe 20,000 for medical bills.