Able Spacehand Homer Mar permalink

Age Sex Str Dex End Int Edu Soc
55 M 3 (-1) 1 (-2) 4 (-1) 6 (0) 6 (0) 7 (0)
Simian, Formal
 
Skills
Broker 1
Drive 0
Electronics (Remote Ops) 2
Gun Combat (Energy) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Small Craft) 2
Profession (Belter) 1
Profession (Civil Engineering) 1
Steward 0
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Navy Engineer/Gunner Able Spacehand 1 1
Drifter Scavenger 3 3
Drifter Barbarian 0 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Voluntarily left Merchant Marine
2Became a Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Voluntarily left Engineer/Gunner
3Returned to Merchant Marine at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Scavenger at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Promoted to rank 1
5Continued as Scavenger at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
5Promoted to rank 2
6Continued as Scavenger at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
6Promoted to rank 3
7Voluntarily left Scavenger
7Switched to Barbarian at age 42
7Survived a risky adventure but gained nothing.
8Continued as Barbarian at age 46
8Injured.
9Switched to Wanderer at age 50
9Suffer from a life-threatening illness.