Able Spacehand Elder Collins permalink

Age Sex Str Dex End Int Edu Soc
57 M 6 (0) 3 (-1) 4 (-1) 3 (-1) 4 (-1) 7 (0)
Sharp-Tongued, Mean
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat 0
Gun Combat 2
Gunner (Ortillery) 1
Mechanic 3
Persuade 0
Pilot (Capital Ships) 1
Science 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 4
Noble Administrator Assistant 0 1
Agent Intelligence 0 1
Drifter Scavenger 1 2
Scholar Scientist 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Continued as Line/Crew at age 22
2Vessel participates in a notable military engagement.
2Forced to continue current assignment
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3You join a gambling circle on board.
4Continued as Line/Crew at age 30
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Became a Administrator at age 34
5Is now a Assistant
5A family scandal forces you out of your position.
6Became a Intelligence at age 38
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7Became a Scavenger at age 42
7Find valuable salvage.
7Promoted to rank 1
8Continued as Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Scientist at age 50
9Advanced training in a specialist field.