Scout Ossie Boyd permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 4 (-1) 1 (-2) 7 (0) 6 (0) 8 (0)
Night Owl
 
Skills
Admin 0
Athletics (Dexterity) 1
Deception 1
Diplomat 0
Gunner (Screen) 2
Jack-of-All-Trades 1
Language 0
Mechanic 1
Pilot (Capital Ships) 1
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Scout Surveyor Scout 1 2
Drifter Wanderer 1 2
Agent Law Enforcement Rookie 0 2
Citizen Corporate 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Surveyor at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Promoted to rank 1
2Is now a Scout
3Continued as Surveyor at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 6 Contacts. Gain 1 Enemies.
4Became a Wanderer at age 30
4Promoted to rank 1
5Continued as Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Law Enforcement at age 38
6Is now a Rookie
6You go above and beyond the call of duty.
7Continued as Law Enforcement at age 42
7Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8Became a Corporate at age 46
8Scarred. Fully recovered. Owe 5,000 for medical bills.
9Returned to Line/Crew at age 50
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.