| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Fled from the draft. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Nearly killed. Owe 22,500 for medical bills. |
| 3 | Became a Corporate at age 22 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 26 |
| 4 | Lost eye or limb. Owe 2,500 for medical bills. |
| 5 | Became a Free Trader at age 30 |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Switched to Broker at age 34 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Returned to Wanderer at age 38 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Line/Crew at age 42 |
| 8 | Is now a Crewman |
| 8 | Display heroism in battle, saving the whole ship. |
| 8 | Commissioned in Navy/Line/Crew |
| 8 | Is now a Ensign |
| 8 | Promoted to Line/Crew officer rank 2 |
| 8 | Is now a Sublieutenant |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Line/Crew at age 46 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Line/Crew at age 50 |
| 10 | Commanding officer takes an interest in your career. |
| 10 | Promoted to Line/Crew officer rank 3 |
| 10 | Is now a Lieutenant |
| 11 | Continued as Line/Crew at age 54 |
| 11 | Vessel participates in a diplomatic mission. |
| 11 | Gain a contact. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |