Corporal Sammie Withers permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 6 (0)
Open
 
Skills
Athletics 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Language 0
Mechanic 2
Navigation 1
Pilot 0
Recon 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 1
Agent Intelligence 0 1
Drifter Wanderer 0 3
Scout Explorer Scout 1 2
Navy Line/Crew Able Spacehand 1 3
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Befriended by a senior agent.
1Promoted to rank 1
1Is now a Corporal
2Voluntarily left Law Enforcement
2Switched to Intelligence at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Wanderer at age 26
3Find valuable salvage.
4Continued as Wanderer at age 30
4Suffer from a life-threatening illness.
5Became a Explorer at age 34
5Perform an exemplary service for the scouts.
5Promoted to rank 1
5Is now a Scout
6Continued as Explorer at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Returned to Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Line/Crew at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Gain a contact.
9Continued as Line/Crew at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 54
10Vessel participates in a notable military engagement.
11Aging Crisis. Owe 40,000 for medical bills.