| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
7 (0) |
5 (-1) |
7 (0) |
1 (-2) |
7 (0) |
6 (0) |
| Flexible |
| Skills |
| Admin 1 |
| Animals 0 |
| Astrogation 1 |
| Carouse 0 |
| Diplomat 0 |
| Drive 0 |
| Engineer (Life Support) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Medic 0 |
| Pilot (Spacecraft) 2 |
| Recon 0 |
| Science (Biology) 1 |
| Science (Chemistry) 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
3 |
| Scout |
Courier |
|
0 |
4 |
| Entertainer |
Journalist |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Scientist at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Scientist at age 26 |
| 3 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 4 | Continued as Scientist at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Scientist |
| 5 | Became a Courier at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | You spend a great deal of time on the fringes of Charted Space. |
| 6 | Gain a contact in an alien race. |
| 7 | Continued as Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Courier at age 46 |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Became a Journalist at age 50 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Became a Scavenger at age 54 |
| 10 | Offered job by a patron. Now owe him a favor. |