| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Voluntarily left Courier |
| 4 | Switched to Explorer at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Diplomat at age 34 |
| 5 | Is now a Intern |
| 5 | time as a ruler or playboy gives you a wide range of experiences. |
| 5 | Promoted to rank 1 |
| 5 | Is now a 3rd Secretary |
| 6 | Continued as Diplomat at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Diplomat at age 42 |
| 7 | Good fortune |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 2 |
| 7 | Is now a 2nd Secretary |
| 8 | Continued as Diplomat at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to rank 3 |
| 8 | Is now a 1st Secretary |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Diplomat at age 50 |
| 9 | Join a successful conspiracy of nobles. |
| 9 | Promoted to rank 4 |
| 9 | Is now a Counsellor |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Diplomat at age 54 |
| 10 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 10 | Promoted to rank 5 |
| 10 | Is now a Minister |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |