| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Nearly killed. |
| 2 | Became a Scientist at age 22 |
| 2 | Win a prestigious prize for your work. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | A disaster or war strikes. |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 3 | Gain an Enemy |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Forced to muster out. |
| 5 | Became a Performer at age 34 |
| 5 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 6 | Voluntarily left Performer |
| 6 | Became a Wanderer at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |