Able Spacehand Mark Labey permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 2 (-2) 1 (-2) 7 (0) 12 (2) 6 (0)
Fuddy Duddy, Pretty
 
Skills
Admin 1
Art 0
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Drive 0
Gun Combat (Slug) 1
Mechanic 1
Medic 0
Navigation 1
Persuade 2
Recon 1
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Agent Corporate Agent 0 2
Scout Courier 0 1
Navy Line/Crew Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 0 2
 
TermHistory
1Became a Enforcer at age 18
1Refuse to backstab a fellow rogue for personal gain. Gain an Ally
1Promoted to rank 1
2Continued as Enforcer at age 22
2Severely injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Corporate Agent at age 26
3Go undercover to investigate an enemy.
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Corporate Agent at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Courier at age 34
5Psychologically damaged by your time in the scouts.
6Became a Line/Crew at age 38
6Is now a Crewman
6Lightly injured, no permanent damage. Fully recovered.
7Voluntarily left Line/Crew
7Switched to Engineer/Gunner at age 42
7You join a gambling circle on board.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Nearly killed. Fully recovered.
9Became a Wanderer at age 50
9Contact with Government.
10Continued as Wanderer at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 30,000 for medical bills.