Crewman Ernst Kennedy permalink

Age Sex Str Dex End Int Edu Soc Psi
60 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 3 (-1) None
Passive, Disagreeable, Timid
 
Skills
Admin 0
Advocate 0
Astrogation 0
Athletics 0
Broker 0
Carouse 0
Diplomat 1
Electronics 0
Gambler 1
Gunner (Turret) 1
Leadership 0
Medic 0
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Recon 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Rogue Enforcer 0 1
Drifter Scavenger 1 1
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Scout Surveyor 0 1
Retired 0 3
 
TermHistory
1Became a Corporate at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Corporate at age 22
2Nearly killed. Fully recovered. Owe 8,750 for medical bills.
3Became a Enforcer at age 26
3A job goes wrong, forcing you to flee off-planet.
4Became a Scavenger at age 30
4Find an Alien Artifact.
4Promoted to rank 1
5Voluntarily left Scavenger
5Became a Flight at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Switched to Wanderer at age 38
6Nearly killed. Owe 20,000 for medical bills.
7Became a Surveyor at age 42
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 10,000 for medical bills.
9Good fortune
10Aging Crisis. Owe 20,000 for medical bills.
10Encounter a Psionic institute.
10Tested for psionic powers
11Aging Crisis. Owe 10,000 for medical bills.