Explorer Corda Meyer permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 10 (1)
Immodest, Lunatic, Youthful
 
Skills
Advocate 1
Animals 0
Art 0
Athletics 0
Broker 2
Carouse 0
Deception 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer 0
Jack-of-all-Trades 1
Mechanic 0
Navigation 1
Persuade 1
Profession (Construction) 1
Recon 2
Steward 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer 4 4
Scout Courier 0 1
Merchant Broker 2 5
 
TermHistory
1Became a Colonist at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Colonist at age 22
2You are rewarded for your diligence or cunning.
2Forced to continue current assignment
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 3
4Continued as Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 4
4Is now a Explorer
5Voluntarily left Colonist
5Became a Courier at age 34
5Psychologically damaged by your time in the scouts.
6Became a Broker at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Broker at age 42
7A good deal ensures you are living the high life for a few years.
8Continued as Broker at age 46
8Promoted to rank 1
9Continued as Broker at age 50
9Embroiled in legal trouble.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Broker at age 54
10Refuse to smuggle illegal items onto a planet. Gain an Enemy.
10Promoted to rank 2
11Aging Crisis. Owe 20,000 for medical bills.