| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 2 | Entered Army Academy at age 22 |
| 2 | Made lifelong friends. Gain 1 Allies. |
| 2 | Graduated at age 22. |
| 3 | Became a Cavalry at age 22 |
| 3 | Is now a Private |
| 3 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 4 | Switched to Infantry at age 26 |
| 4 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 5 | Returned to Courier at age 30 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Wanderer at age 34 |
| 6 | Nearly killed. Owe 15,000 for medical bills. |
| 7 | Switched to Barbarian at age 38 |
| 7 | Victim of a crime |
| 8 | Continued as Barbarian at age 42 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Continued as Barbarian at age 46 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |