Crewman Oran Paterson permalink

Age Sex Str Dex End Int Edu Soc
59 M 5 (-1) 2 (-2) 1 (-2) 7 (0) 11 (1) 5 (-1)
Outgoing
 
Skills
Animals 0
Art (Instrument) 1
Athletics 0
Broker 0
Carouse 0
Deception 0
Drive 0
Engineer 0
Gun Combat (Archaic) 1
Mechanic 1
Melee (Unarmed) 1
Navigation 1
Profession (Polymers) 2
Recon 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 1
Rogue Thief 0 2
Drifter Scavenger 1 2
Retired 0 3
 
EducationGraduated
University Graduated
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Merchant Marine at age 22
2Is now a Crewman
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Entered University at age 26
3Study Engineer (J-drive) as a hobby.
3Graduated at age 30.
4Voluntarily left Merchant Marine
4Became a Thief at age 30
4You spend months in the dangerous criminal underworld.
5Continued as Thief at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Scavenger at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
7Continued as Scavenger at age 42
7You do not know what happened to you. There is a gap in your memory.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8Victim of a crime
9Aging Crisis. Owe 50,000 for medical bills.
9Moved to a new world.
10Aging Crisis. Owe 40,000 for medical bills.
10Scarred. Owe 5,000 for medical bills.
11Aging Crisis. Owe 40,000 for medical bills.