| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 6 Contacts. Gain 2 Enemies. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Continued as Explorer at age 26 |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Army Support at age 30 |
| 4 | Is now a Private |
| 4 | Advanced training in a specialist field |
| 4 | Attempt at commissioned failed. |
| 5 | Continued as Army Support at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Uncover a major conspiracy against your employers. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | You spend months in the dangerous criminal underworld. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Established a network of contacts. Gain 1 contacts. |
| 10 | Voluntarily left Corporate Agent |
| 10 | Became a Barbarian at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |