Able Spacehand Wilma Sullivan permalink

Age Sex Str Dex End Int Edu Soc
61 F 2 (-2) 3 (-1) 4 (-1) 6 (0) 9 (1) 7 (0)
Bossy, Dutiful, Useful
 
Skills
Diplomat 0
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Investigate 1
Mechanic 1
Medic 0
Pilot (Small craft) 1
Recon 1
Science (Philosophy) 1
Science (Physics) 1
Science (Psychology) 1
Science (Sophontology) 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 3 5
Navy Engineer/Gunner Able Spacehand 1 2
Scout Explorer Scout 1 3
 
TermHistory
1Became a Field Researcher at age 18
1Your work is sabotaged by unknown parties. You start again from scratch.
2Continued as Field Researcher at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Assigned to work on a secret project for a patron or organisation.
4Continued as Field Researcher at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5Win a prestigious prize for your work.
5Promoted to rank 3
6Voluntarily left Field Researcher
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Explorer at age 46
8Spend several years jumping from world to world in your scout ship.
9Continued as Explorer at age 50
9When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9Promoted to rank 1
9Is now a Scout
10Continued as Explorer at age 54
10Nearly killed. Owe 35,000 for medical bills.