| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 1 | Gain an Enemy |
| 2 | Continued as Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Gain an Enemy |
| 4 | Continued as Scientist at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Forced to muster out. |
| 6 | Became a Enforcer at age 38 |
| 6 | Involved in a gambling ring. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Enforcer at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Enforcer at age 50 |
| 9 | Involved in a feud with a rival criminal organization. |
| 9 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Promoted to rank 4 |
| 10 | Continued as Enforcer at age 54 |
| 10 | Involved in the planning of an impressive heist. |
| 10 | Forced to muster out. |