Able Spacehand Hulda Carter permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 3 (-1)
Dreamy, Immobile, Available
 
Skills
Animals (Veterinary) 1
Athletics 0
Deception 0
Diplomat 1
Electronics (Comms) 1
Gun Combat 0
Gun Combat 1
Mechanic 1
Melee (Natural) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Science (Physics) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 2
Scholar Scientist 1 2
Drifter Wanderer 0 1
Drifter Barbarian 0 1
Navy Engineer/Gunner Able Spacehand 1 4
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Crime pays off. Gain victim as Enemy.
2Continued as Pirate at age 22
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Scientist at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
3Promoted to rank 1
4Continued as Scientist at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
5Voluntarily left Scientist
5Became a Wanderer at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Switched to Barbarian at age 38
6Find valuable salvage.
6Forced to muster out.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Gain a contact.
8Continued as Engineer/Gunner at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Advanced training in a specialist field
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Engineer/Gunner at age 54
10Vessel participates in a notable military engagement.
10Forced to muster out.
11Aging Crisis. Owe 30,000 for medical bills.