| Term | History |
| 1 | Entered University at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain a Rival. |
| 1 | Dropped out of university. |
| 2 | Became a Scavenger at age 22 |
| 2 | Attempted a risky adventure and was sent to prison. |
| 2 | Promoted to rank 1 |
| 3 | Became a Thug at age 26 |
| 3 | Offended a prison gang you tried to join. Gain an Enemy. |
| 4 | Switched to Inmate at age 30 |
| 4 | Persecuted by a prison gang. |
| 5 | Returned to Thug at age 34 |
| 5 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Switched to Fixer at age 38 |
| 6 | Lost eye or limb. Owe 5,000 for medical bills. |
| 7 | Continued as Fixer at age 42 |
| 7 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Returned to Thug at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Thug at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Returned to Fixer at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |