| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Continued as Courier at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Entered Army Academy at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Courier at age 26 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 5 | Continued as Courier at age 30 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Continued as Courier at age 34 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 38 |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Became a Law Enforcement at age 42 |
| 8 | Is now a Rookie |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Voluntarily left Law Enforcement |
| 9 | Became a Performer at age 46 |
| 9 | Win a prestigious prize. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Performer at age 50 |
| 10 | Works is especially well received and popular, making you a minor celebrity |
| 11 | Voluntarily left Performer |
| 11 | Became a Engineer/Gunner at age 54 |
| 11 | Is now a Crewman |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |