| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Find an Alien Artifact. |
| 5 | Attempt at commissioned failed. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Commanding officer takes an interest in your career. |
| 6 | Commissioned in Navy/Line/Crew |
| 6 | Is now a Ensign |
| 6 | Promoted to Line/Crew officer rank 2 |
| 6 | Is now a Sublieutenant |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Special assignment or duty on board ship. |
| 7 | Promoted to Line/Crew officer rank 3 |
| 7 | Is now a Lieutenant |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Nearly killed. Owe 7,500 for medical bills. |
| 9 | Became a Physician at age 50 |
| 9 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Gain an Enemy |
| 10 | Continued as Physician at age 54 |
| 10 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 10 | Promoted to rank 1 |