Able Spacehand Mark Labey
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
1 (-2) |
2 (-2) |
1 (-2) |
7 (0) |
12 (2) |
6 (0) |
| Fuddy Duddy, Pretty |
| Skills |
| Admin 1 |
| Art 0 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Gun Combat (Slug) 1 |
| Mechanic 1 |
| Medic 0 |
| Navigation 1 |
| Persuade 2 |
| Recon 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
2 |
| Agent |
Corporate Agent |
|
0 |
2 |
| Scout |
Courier |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Drifter |
Wanderer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Courier at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Voluntarily left Line/Crew |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | You join a gambling circle on board. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Nearly killed. Fully recovered. |
| 9 | Became a Wanderer at age 50 |
| 9 | Contact with Government. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |