Commander Cathrine Arthur permalink

Age Sex Str Dex End Int Edu Soc
61 F 2 (-2) 3 (-1) 5 (-1) 7 (0) 8 (0) 8 (0)
Direct
 
Skills
Athletics 0
Broker 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 2
Flyer 0
Gunner (Screen) 1
Gunner (Turret) 2
Language (Oynprith (Droyne)) 1
Leadership 1
Melee (Blade) 1
Melee (Bludgeon) 1
Persuade 0
Profession 0
Steward 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Citizen Colonist 0 1
Navy Line/Crew Commander 4 / 0 6
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Good fortune
2Continued as Merchant Marine at age 22
2Risk your fortune on a possibility lucrative deal and win.
3Continued as Merchant Marine at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Colonist at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Line/Crew at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Commissioned in Navy/Line/Crew
5Is now a Ensign
5Promoted to Line/Crew officer rank 2
5Is now a Sublieutenant
6Continued as Line/Crew at age 38
6Special assignment or duty on board ship.
7Continued as Line/Crew at age 42
7Advanced training in a specialist field
8Continued as Line/Crew at age 46
8Refuse to abuse your position for profit
8Promoted to Line/Crew officer rank 3
8Is now a Lieutenant
9Continued as Line/Crew at age 50
9Vessel participates in a notable military engagement.
9Forced to continue current assignment
9Promoted to Line/Crew officer rank 4
9Is now a Commander
10Continued as Line/Crew at age 54
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.