| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Given specialist training in vehicles. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Special Agent |
| 6 | Voluntarily left Corporate Agent |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | Amnesia. |
| 7 | Continued as Flight at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to Flight rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Flight at age 46 |
| 8 | Commanding officer takes an interest in your career. |
| 8 | Promoted to Flight rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Flight at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Flight rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Flight at age 54 |
| 10 | Scarred. Fully recovered. |