Senior Crewman Matie Wood permalink

Age Sex Str Dex End Int Edu Soc
61 F 4 (-1) 1 (-2) 1 (-2) 5 (-1) 7 (0) 11 (1)
Rugged
 
Skills
Art (Instrument) 1
Art (Write) 1
Broker 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 0
Language (Oynprith (Droyne)) 1
Language (Vilani (1st Imperium)) 1
Leadership 0
Mechanic 1
Persuade 1
Profession (Hydroponics) 1
Recon 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Entertainer Artist 2 3
Citizen Corporate 1 1
Merchant Merchant Marine Senior Crewman 1 3
Drifter Wanderer 0 2
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Artist at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Continued as Artist at age 26
3Join homeworld’s celebrity circles
4Continued as Artist at age 30
4Amnesia.
4Promoted to rank 2
5Voluntarily left Artist
5Became a Corporate at age 34
5Good fortune
5Promoted to rank 1
6Voluntarily left Corporate
6Became a Merchant Marine at age 38
6Is now a Crewman
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Merchant Marine at age 42
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.
9Became a Wanderer at age 50
9Find an Alien Artifact.
10Continued as Wanderer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.