Daisy Dickman permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 6 (0)
Versatile, Fanciful, Boastful
 
Skills
Art 0
Athletics (Endurance) 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Medic 0
Melee (Unarmed) 1
Persuade 1
Recon 1
Science 0
Seafarer 0
Streetwise 2
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Rogue Thief 0 1
Prisoner Fixer 1 1
Entertainer Artist 0 3
Drifter Wanderer 1 2
Retired 0 2
 
TermHistory
1Became a Scientist at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Thief at age 22
2Arrested
3Became a Fixer at age 26
3Hire a new lawyer.
3Promoted to rank 1
3Paroled from prison.
4Became a Artist at age 30
4Gain a patron in the arts. Gain an Ally
5Continued as Artist at age 34
5Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
6Continued as Artist at age 38
6Works is especially well received and popular, making you a minor celebrity
6Forced to muster out.
7Became a Wanderer at age 42
7Find valuable salvage.
7Promoted to rank 1
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Wanderer at age 46
8Severely injured. Fully recovered. Owe 12,500 for medical bills.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Good fortune
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.