Crewman Elvin McDonald permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 4 (-1) 6 (0) 8 (0) 3 (-1) 7 (0)
Strident, Fanciful, Credible
 
Skills
Admin 0
Carouse 1
Deception 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat 2
Mechanic 0
Persuade 1
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 1 2
Drifter Wanderer 1 3
Drifter Scavenger 0 3
Scholar Scientist 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Enforcer at age 22
2You spend months in the dangerous criminal underworld.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Crime pays off. Gain victim as Enemy.
4Voluntarily left Enforcer
4Became a Wanderer at age 30
4Attacked by enemies that you easily defeat.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Attempted a risky adventure and was wildly successful.
6Continued as Wanderer at age 38
6Suffer from a life-threatening illness.
7Switched to Scavenger at age 42
7Gained a contact.
8Continued as Scavenger at age 46
8Gained a contact.
9Continued as Scavenger at age 50
9Scarred. Owe 5,000 for medical bills.
10Became a Scientist at age 54
10Advanced training in a specialist field.