Crewman Gus Commins permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 2 (-2) 1 (-2) 7 (0) 8 (0) 3 (-1)
Inactive, Approachable
 
Skills
Athletics 0
Deception 0
Drive (Mole) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 2
Melee (Natural) 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Drifter Wanderer 2 5
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Crewman 0 1
Prisoner Fixer 0 2
 
TermHistory
1Became a Enforcer at age 18
1A job goes wrong, forcing you to flee off-planet.
2Became a Wanderer at age 22
2Attacked by enemies and injured.
2Injured. Fully recovered. Owe 2,500 for medical bills.
2Gain Enemy if you don't already have one.
3Continued as Wanderer at age 26
4Continued as Wanderer at age 30
4Victim of a crime
4Promoted to rank 1
5Continued as Wanderer at age 34
5Good fortune
5Promoted to rank 2
6Continued as Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Imperial trade restrictions force you out of business.
8Became a Line/Crew at age 46
8Accused of a crime
9Became a Fixer at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Continued as Fixer at age 54
10A guard takes a dislike to you.
11Aging Crisis. Owe 10,000 for medical bills.