Scout Ursula Davis permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 9 (1)
Typical
 
Skills
Advocate 1
Astrogation 1
Athletics 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Investigate 0
Jack-of-all-Trades 1
Mechanic 0
Pilot (Capital Ships) 1
Profession 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Scholar Field Researcher 0 1
Scout Courier Scout 1 4
Merchant Merchant Marine Crewman 0 4
 
TermHistory
1Became a Scavenger at age 18
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Became a Field Researcher at age 22
2Advanced training in a specialist field.
2Forced to muster out.
3Became a Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Psychologically damaged by your time in the scouts.
4Continued as Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Continued as Courier at age 34
5When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
5Psychologically damaged by your time in the scouts.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Lost eye or limb. Owe 1,250 for medical bills.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Gained a contact.
8Continued as Merchant Marine at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Merchant Marine at age 50
9Refuse to smuggle illegal items onto a planet. Gain an Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Merchant Marine at age 54
10A good deal ensures you are living the high life for a few years.
10Forced to muster out.
11Aging Crisis. Owe 30,000 for medical bills.