Crewman Hughie Rand permalink

Age Sex Str Dex End Int Edu Soc
61 M 6 (0) 9 (1) 3 (-1) 2 (-2) 5 (-1) 9 (1)
Apologetic, Shifty
 
Skills
Admin 0
Astrogation 0
Athletics 0
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics (Sensors) 1
Melee 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Crewman 0 1
Entertainer Performer 0 1
Scout Surveyor 0 3
Rogue Thief 0 1
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Line/Crew at age 22
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Performer at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Surveyor at age 30
4Spend several years jumping from world to world in your scout ship.
5Continued as Surveyor at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
6Continued as Surveyor at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Psychologically damaged by your time in the scouts.
6Forced to muster out.
7Became a Thief at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Barbarian at age 46
8Injured. Fully recovered. Owe 5,000 for medical bills.
9Switched to Wanderer at age 50
9Nearly killed. Fully recovered. Owe 45,000 for medical bills.
10Switched to Scavenger at age 54
10Severely injured. Owe 25,000 for medical bills.