Petty Officer, 2nd class Pleasant Ocallaghan permalink

Age Sex Str Dex End Int Edu Soc
60 M 2 (-2) 8 (0) 4 (-1) 7 (0) 8 (0) 5 (-1)
Pert
 
Skills
Advocate 1
Art 0
Astrogation 1
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Power) 1
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Mechanic 1
Navigation 1
Pilot 0
Recon 0
Science (Robotics) 1
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Scout Courier Scout 2 4
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
 
TermHistory
1Became a Intelligence at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Courier at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 1 Contacts. Gain 2 Enemies.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Refuse to abuse your position for profit
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Advanced training in a specialist field
7Forced to continue current assignment
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Continued as Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Returned to Courier at age 50
9Nearly killed. Owe 12,500 for medical bills.
9Promoted to rank 2
9Is now a Scout
10Continued as Courier at age 54
10You spend a great deal of time on the fringes of Charted Space.
10Gain a contact in an alien race.