Crewman Elvin McDonald
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
2 (-2) |
4 (-1) |
6 (0) |
8 (0) |
3 (-1) |
7 (0) |
| Strident, Fanciful, Credible |
| Skills |
| Admin 0 |
| Carouse 1 |
| Deception 0 |
| Electronics 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat 2 |
| Mechanic 0 |
| Persuade 1 |
| Pilot (Capital Ships) 2 |
| Pilot (Spacecraft) 1 |
| Profession (Biologicals) 1 |
| Stealth 1 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Rogue |
Enforcer |
|
1 |
2 |
| Drifter |
Wanderer |
|
1 |
3 |
| Drifter |
Scavenger |
|
0 |
3 |
| Scholar |
Scientist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 2 | Became a Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 4 | Voluntarily left Enforcer |
| 4 | Became a Wanderer at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Gained a contact. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Gained a contact. |
| 9 | Continued as Scavenger at age 50 |
| 9 | Scarred. Owe 5,000 for medical bills. |
| 10 | Became a Scientist at age 54 |
| 10 | Advanced training in a specialist field. |