Sublieutenant Elizabeth Walker permalink

Age Sex Str Dex End Int Edu Soc
59 F 4 (-1) 1 (-2) 2 (-2) 7 (0) 4 (-1) 12 (2)
Lovable
 
Skills
Athletics (Strength) 1
Deception 1
Electronics (Computers) 1
Engineer (M-drive) 1
Gun Combat 3
Leadership 1
Mechanic 2
Melee (Blade) 1
Pilot (Small Craft) 1
Science (Cybernetics) 1
Seafarer 0
Steward 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 4
Drifter Barbarian 0 1
Rogue Thief 0 1
Navy Line/Crew Sublieutenant 2 / 1 3
Entertainer Performer 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Moved to a new world.
2Continued as Engineer/Gunner at age 22
2You join a gambling circle on board.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Gained a contact.
4Continued as Engineer/Gunner at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Barbarian at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Thief at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Line/Crew at age 42
7Special assignment or duty on board ship.
7Commissioned in Navy/Line/Crew
7Is now a Ensign
7Promoted to Line/Crew officer rank 2
7Is now a Sublieutenant
8Continued as Line/Crew at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Continued as Line/Crew at age 50
9Spend time with an alien race. Gain a contact.
9Forced to muster out.
10Became a Performer at age 54
10An investigation, tour, project or expedition goes wrong, stranding you far from home.