| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You join a gambling circle on board. |
| 2 | Promoted to Line/Crew rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Gained a contact. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to Line/Crew rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Refuse to abuse your position for profit |
| 6 | Promoted to Line/Crew rank 4 |
| 6 | Is now a Petty Officer, 1st class |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Nearly killed. |
| 8 | Became a Army Support at age 46 |
| 8 | Is now a Private |
| 8 | Thrown into a brutal ground war |
| 8 | Injured. Fully recovered. |
| 9 | Continued as Army Support at age 50 |
| 9 | Lost eye or limb. Owe 1,250 for medical bills. |
| 10 | Became a Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Senior Crewman |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Risk your fortune on a possibility lucrative deal and win. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Gained a contact. |
| 12 | Promoted to rank 2 |
| 12 | Is now a 4th Officer |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |