Scout Emma Armstrong permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 2 (-2) 2 (-2)
Cautious, Keen
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Medic 0
Persuade 1
Recon 0
Stealth 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scout Surveyor Scout 1 3
Merchant Merchant Marine Crewman 0 1
Agent Intelligence Agent 1 2
Navy Line/Crew Crewman 0 1
Drifter Scavenger 0 1
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Surveyor at age 22
2Perform an exemplary service for the scouts.
3Continued as Surveyor at age 26
3You spend a great deal of time on the fringes of Charted Space.
3Psychologically damaged by your time in the scouts.
3Promoted to rank 1
3Is now a Scout
4Continued as Surveyor at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Nearly killed.
6Became a Intelligence at age 38
6Gained a contact.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Severely injured. Owe 2,500 for medical bills.
8Became a Line/Crew at age 46
8Is now a Crewman
8Vessel participates in a notable military engagement.
9Voluntarily left Line/Crew
9Became a Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.