Crewman Duke Fleming permalink

Age Sex Str Dex End Int Edu Soc
67 M 5 (-1) 2 (-2) 2 (-2) 6 (0) 12 (2) 5 (-1)
Persevering
 
Skills
Animals 0
Athletics 0
Carouse 0
Deception 1
Diplomat 2
Drive 0
Electronics (Computers) 1
Investigate 2
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 0
Melee (Unarmed) 2
Persuade 1
Pilot 0
Profession 0
Science (History) 1
Science (Planetology) 1
Science (Psychology) 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 3 3
Prisoner Thug 0 2
Prisoner Fixer 0 1
Prisoner Inmate 1 1
Drifter Wanderer 0 2
Drifter Barbarian 0 1
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
2Promoted to rank 2
3Continued as Field Researcher at age 26
3Accused of a crime
3Promoted to rank 3
4Became a Thug at age 30
4Defeated a prison gang. Gain an Enemy.
5Continued as Thug at age 34
5A riot engulfs the prison.
5Loot the guards/other prisoners.
6Switched to Fixer at age 38
6Nearly killed. Owe 40,000 for medical bills.
7Switched to Inmate at age 42
7Hire a new lawyer.
7Promoted to rank 1
7Paroled from prison.
8Became a Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Flight at age 54
10Is now a Crewman
10Scarred. Fully recovered. Owe 2,500 for medical bills.
11Switched to Scavenger at age 58
11Scarred. Owe 5,000 for medical bills.
12Returned to Wanderer at age 62
12Nearly killed. Fully recovered. Owe 35,000 for medical bills.