| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Continued as Performer at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Performer |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 5 | Became a Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 6 | Continued as Courier at age 38 |
| 6 | You discover a world, item or information of worth to the Imperium. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Moved to a new world. |
| 8 | Continued as Courier at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Continued as Courier at age 50 |
| 9 | You survey an alien world. |
| 10 | Continued as Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 6 Contacts. Gain 3 Enemies. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |