| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Thief at age 22 |
| 2 | Backstab a fellow rogue for personal gain. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 4 | Voluntarily left Thief |
| 4 | Became a Field Researcher at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 6 | Became a Intelligence at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Voluntarily left Intelligence |
| 7 | Became a Wanderer at age 42 |
| 7 | Attempted a risky adventure and was injured. |
| 7 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |