| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 6 Contacts. Gain 2 Enemies. |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Voluntarily left Courier |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Arrested |
| 4 | Became a Thug at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Switched to Fixer at age 34 |
| 5 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Switched to Inmate at age 38 |
| 6 | Assigned to difficult or backbreaking labour. |
| 7 | Returned to Thug at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Continued as Thug at age 46 |
| 8 | Persecuted by a prison gang. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Returned to Fixer at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Returned to Inmate at age 54 |
| 10 | Parole hearing. |
| 10 | Promoted to rank 1 |
| 10 | Paroled from prison. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |