| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You rise to a position of power in your colony or corporation. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Forced to muster out. |
| 4 | Became a Intelligence at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Voluntarily left Intelligence |
| 6 | Became a Enforcer at age 38 |
| 6 | Involved in a feud with a rival criminal organization. |
| 7 | Continued as Enforcer at age 42 |
| 7 | A job goes wrong, forcing you to flee off-planet. |
| 8 | Switched to Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Arrested |
| 9 | Became a Fixer at age 50 |
| 9 | Accused of assaulting a prison guard. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Defeated a prison gang. Gain an Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Switched to Inmate at age 58 |
| 11 | Defeated a prison gang. Gain an Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Switched to Thug at age 62 |
| 12 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |