Elmo Lewis permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 6 (0) 4 (-1) 6 (0) 6 (0) 2 (-2)
Embraces Change, Jovial
 
Skills
Animals (Handling) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Drive (Track) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Medic 1
Melee (Unarmed) 1
Persuade 1
Profession (Polymers) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 3
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Drifter Wanderer 1 4
Rogue Thief 0 2
Prisoner Inmate 2 2
Prisoner Fixer 1 2
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Wanderer at age 26
3Promoted to rank 1
4Continued as Wanderer at age 30
4Offered job by a patron. Now owe him a favor.
5Became a Thief at age 34
5Involved in a gambling ring.
6Continued as Thief at age 38
6Arrested and charged.
6Failed to defend self. Gain an Enemy and go to prison.
7Became a Inmate at age 42
7Vocational Training.
7Promoted to rank 1
8Continued as Inmate at age 46
8Good Behaviour.
8Promoted to rank 2
9Switched to Fixer at age 50
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10Continued as Fixer at age 54
10Failed to escaped from prison.
10Promoted to rank 1
10Paroled from prison.
11Returned to Wanderer at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Continued as Wanderer at age 62
12Survived a risky adventure but gained nothing.
12Forced to muster out.