Cleveland Gray permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 9 (1)
Temperamental
 
Skills
Animals 0
Art 0
Athletics 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Melee (Blade) 1
Profession 0
Recon 0
Science (Cosmology) 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scholar Field Researcher 0 4
Drifter Scavenger 1 2
Scout Surveyor 0 1
Drifter Barbarian 0 2
Citizen Colonist 0 1
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Field Researcher at age 22
2Your work is sabotaged by unknown parties. You start again from scratch.
3Continued as Field Researcher at age 26
3Advanced training in a specialist field.
4Continued as Field Researcher at age 30
4A disaster or war strikes.
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
5Continued as Field Researcher at age 34
5Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Became a Scavenger at age 38
6Gained a contact.
6Promoted to rank 1
7Continued as Scavenger at age 42
7Nearly killed. Owe 12,500 for medical bills.
8Became a Surveyor at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 2 Contacts. Gain 2 Enemies.
9Switched to Barbarian at age 50
9Suffer from a life-threatening illness.
10Continued as Barbarian at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Became a Colonist at age 58
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.