4th Officer Harriette Perez
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 69 |
F |
2 (-2) |
1 (-2) |
2 (-2) |
1 (-2) |
10 (1) |
7 (0) |
| Intellectual |
| Skills |
| Admin 1 |
| Advocate 2 |
| Animals (Veterinary) 1 |
| Athletics 0 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Engineer 0 |
| Jack-of-All-Trades 2 |
| Mechanic 1 |
| Persuade 1 |
| Profession 0 |
| Science 0 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 2 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
1 |
2 |
| Drifter |
Wanderer |
|
2 |
4 |
| Agent |
Law Enforcement |
Rookie |
0 |
2 |
| Merchant |
Merchant Marine |
4th Officer |
2 |
3 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Voluntarily left Worker |
| 3 | Became a Wanderer at age 26 |
| 3 | Find valuable salvage. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Promoted to rank 2 |
| 5 | Continued as Wanderer at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Established a network of contacts. Gain 2 contacts. |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | An investigation takes on a dangerous turn. |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Forced to muster out. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Embroiled in legal trouble. |
| 9 | Promoted to rank 2 |
| 9 | Is now a 4th Officer |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Befriend a useful ally in one sphere. Gain an Ally. |
| 10 | Forced to muster out. |
| 11 | Returned to Wanderer at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Switched to Barbarian at age 62 |
| 12 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |