| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Continued as Worker at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 5 | Continued as Explorer at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 1 Contacts. Gain 2 Enemies. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 6 | Forced to muster out. |
| 7 | Became a Broker at age 42 |
| 8 | Continued as Broker at age 46 |
| 8 | Embroiled in legal trouble. |
| 9 | Continued as Broker at age 50 |
| 9 | Given advanced training in a specialist field |
| 9 | Promoted to rank 1 |
| 10 | Continued as Broker at age 54 |
| 10 | Forced to muster out. |
| 11 | Became a Corporate Agent at age 58 |
| 11 | Go undercover to investigate an enemy. |
| 11 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Agent |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Corporate Agent at age 62 |
| 12 | An investigation takes on a dangerous turn. |
| 12 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Corporate Agent at age 66 |
| 13 | Befriended by a senior agent. |
| 13 | Promoted to rank 2 |
| 13 | Is now a Field Agent |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |