| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | Injured. Fully recovered. |
| 2 | Became a Performer at age 22 |
| 2 | Find Ancient Technology. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 4 | Continued as Performer at age 30 |
| 4 | Join homeworld’s celebrity circles |
| 4 | Promoted to rank 2 |
| 5 | Continued as Performer at age 34 |
| 5 | Find Ancient Technology. |
| 6 | Continued as Performer at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Performer at age 42 |
| 7 | Injured. Fully recovered. |
| 8 | Became a Scientist at age 46 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Scientist at age 50 |
| 9 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | Gain an Enemy |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Scientist at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Amnesia. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |