| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Line/Crew rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You join a gambling circle on board. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Lost eye or limb. Fully recovered. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | Find Ancient Technology. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Pirate at age 42 |
| 7 | Good fortune |
| 7 | Forced to muster out. |
| 8 | Became a Corporate at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Gain a criminal contact. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Corporate at age 54 |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Manager |
| 11 | Continued as Corporate at age 58 |
| 11 | You are rewarded for your diligence or cunning. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Corporate at age 62 |
| 12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |