Able Spacehand Lindsey Hunter permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 4 (-1) 2 (-2)
Senile, Night Owl, Dramatic
 
Skills
Animals 0
Astrogation 0
Engineer 0
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 0
Mechanic 1
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Profession 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Citizen Worker 1 1
Navy Engineer/Gunner Able Spacehand 1 3
Retired 0 7
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 5 Contacts. Gain 1 Enemies.
2Continued as Courier at age 22
2Psychologically damaged by your time in the scouts.
3Became a Worker at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Voluntarily left Worker
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Abuse your position for profit
4Attempt at commissioned failed.
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
7Aging Crisis. Owe 30,000 for medical bills.
7Voluntarily left Engineer/Gunner
7Retired at age 42
7Accused of a crime
8Aging Crisis. Owe 40,000 for medical bills.
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 10,000 for medical bills.
9Accused of a crime
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.