| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Survived a risky adventure but gained nothing. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Lost eye or limb. Fully recovered. |
| 4 | Became a Intelligence at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Switched to Flight at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Flight at age 38 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Flight rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Flight at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Line/Crew rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Gain a contact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Vessel participates in a diplomatic mission. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Advanced training in a specialist field |
| 13 | Voluntarily left Line/Crew |
| 13 | Retired at age 66 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |