Supervisor Seth Miller permalink

Age Sex Str Dex End Int Edu Soc Psi
73 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 5 (-1) 4 (-1)
Ferocious, Intelligent, Aggressive
 
Skills
Admin 1
Advocate 1
Art 0
Athletics (Strength) 1
Diplomat 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Gambler 1
Investigate 0
Leadership 0
Mechanic 1
Persuade 3
Pilot (Spacecraft) 1
Recon 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Administrator Supervisor 2 4
Citizen Corporate 0 1
Entertainer Performer 0 2
Scout Courier Scout 2 4
Citizen Colonist 0 1
Retired 0 1
 
TermHistory
1Became a Administrator at age 18
1Is now a Assistant
1Inherit a gift from a rich relative.
2Continued as Administrator at age 22
2Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
2Promoted to rank 1
2Is now a Clerk
3Continued as Administrator at age 26
3You manipulate and charm your way through high society. Gain a Rival and an Ally.
3Promoted to rank 2
3Is now a Supervisor
4Continued as Administrator at age 30
4An assassin attempts to end your life.
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Corporate at age 34
5Advanced training in a specialist field.
6Voluntarily left Corporate
6Became a Performer at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
7Continued as Performer at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Became a Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Forced to continue current assignment
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 50
9You spend a great deal of time on the fringes of Charted Space.
9Lightly injured, no permanent damage. Fully recovered.
10Continued as Courier at age 54
10Good fortune
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Nearly killed. Fully recovered. Owe 12,500 for medical bills.
11Promoted to rank 2
12Voluntarily left Courier
12Switched to Colonist at age 62
12Nearly killed. Fully recovered. Owe 15,000 for medical bills.
13Aging Crisis. Owe 40,000 for medical bills.
13Retired at age 66
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.