Settler Vernon Dunn permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 10 (1) 5 (-1)
Opportunistic, Suspicious, Average
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (Power) 1
Explosives 1
Flyer (Ornithopter) 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Melee 0
Profession (Construction) 1
Profession (Polymers) 1
Science 0
Seafarer (Personal) 1
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 2
Scout Courier 0 1
Citizen Colonist Settler 2 3
Drifter Wanderer 0 1
Citizen Worker Technician 2 3
Retired 0 3
 
TermHistory
1Became a Barbarian at age 18
1Attacked by enemies and injured.
1Lightly injured, no permanent damage. Fully recovered.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Courier at age 26
3Psychologically damaged by your time in the scouts.
4Became a Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 1
5Continued as Colonist at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Switched to Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Worker at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 1
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Promoted to rank 2
9Is now a Technician
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Worker at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Victim of a crime
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.