Able Spacehand Lenard Johnston permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 6 (0)
Stoical
 
Skills
Athletics (Endurance) 1
Deception 1
Drive (Walker) 1
Flyer 0
Gun Combat (Archaic) 2
Gun Combat 2
Gunner (Capital) 1
Gunner (Screen) 1
Gunner (Turret) 1
Investigate 1
Mechanic 1
Melee (Natural) 1
Pilot (Small Craft) 1
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 4
Navy Engineer/Gunner 1 1
Citizen Colonist 0 1
Agent Intelligence 0 1
Agent Corporate Agent Agent 1 4
Drifter Wanderer 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Continued as Line/Crew at age 22
2Commanding officer takes an interest in your career.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Special assignment or duty on board ship.
4Continued as Line/Crew at age 30
4Advanced training in a specialist field
4Forced to muster out.
5Switched to Engineer/Gunner at age 34
5Nearly killed. Fully recovered.
6Became a Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Intelligence at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Switched to Corporate Agent at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Corporate Agent at age 50
9Rewarded for a successful mission.
10Continued as Corporate Agent at age 54
10Established a network of contacts. Gain 3 contacts.
10Promoted to rank 1
10Is now a Agent
11Continued as Corporate Agent at age 58
11Refused a deal with criminal or other figure under investigation. Gain an Enemy
12Became a Wanderer at age 62
12Attempted a risky adventure and was injured.
12Injured. Fully recovered. Owe 2,500 for medical bills.
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Wanderer at age 66
13Severely injured. Fully recovered. Owe 10,000 for medical bills.
14Aging Crisis. Owe 10,000 for medical bills.