Field Agent Lila Head permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 8 (0)
Changeable, Predictable
 
Skills
Art (Write) 1
Athletics (Endurance) 1
Carouse 2
Deception 2
Drive (Track) 2
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Explosives 1
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Investigate 1
Language 1
Medic 1
Melee (Blade) 1
Navigation 1
Persuade 1
Profession (Biologicals) 1
Recon 4
Stealth 2
Streetwise 1
CareerAssignmentTitleRankTerms
Army Army Support Lance Corporal 1 2
Rogue Thief 4 4
Entertainer Artist 1 2
Citizen Colonist 1 2
Agent Intelligence Field Agent 2 3
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Advanced training in a specialist field
1Promoted to Army Support rank 1
1Is now a Lance Corporal
2Continued as Army Support at age 22
2Scarred. Fully recovered. Owe 2,500 for medical bills.
3Became a Thief at age 26
3Gained a contact.
3Promoted to rank 1
4Continued as Thief at age 30
4Backstab a fellow rogue for personal gain.
4Promoted to rank 2
5Continued as Thief at age 34
5A crime lord considers you his protégé.
5Promoted to rank 3
6Continued as Thief at age 38
6Moved to a new world.
6Promoted to rank 4
7Voluntarily left Thief
7Became a Artist at age 42
7Invited to take part in a controversial event or exhibition that improves your social standing.
7Promoted to rank 1
8Continued as Artist at age 46
8Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
8Forced to muster out.
9Became a Colonist at age 50
9You gain experience in a technical field as a computer operator or surveyor.
9Promoted to rank 1
10Continued as Colonist at age 54
10A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
11Became a Intelligence at age 58
11Go undercover to investigate an enemy.
11Political upheaval strikes your homeworld, and you are caught up in the revolution.
11Promoted to rank 1
11Is now a Agent
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Intelligence at age 62
12Go undercover to investigate an enemy.
12Life ruined by a criminal gang. Gain the gang as an Enemy
12Promoted to rank 2
12Is now a Field Agent
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Intelligence at age 66
13Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
14Aging Crisis. Owe 50,000 for medical bills.