| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 2 | Became a Performer at age 22 |
| 2 | Join homeworld’s celebrity circles |
| 3 | Continued as Performer at age 26 |
| 3 | Public opinion turns on you. |
| 4 | Became a Courier at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Wanderer at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Worker at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Continued as Worker at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Continued as Worker at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Switched to Scavenger at age 54 |
| 10 | Drafted into Marine |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Became a Ground Assault at age 58 |
| 11 | Is now a Marine |
| 11 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |