Marine Addie Hicks permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 7 (0)
Tireless, Nonchalant
 
Skills
Animals 0
Athletics 0
Broker 0
Drive (Wheel) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Pilot 0
Profession 0
Recon 0
Seafarer 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Agent Corporate Agent 0 1
Drifter Scavenger 0 1
Marine Ground Assault Marine 0 1
Merchant Free Trader 0 2
Retired 0 6
 
TermHistory
1Became a Colonist at age 18
1Refused to co-operate with investigation by the planetary authorities. Gain an Ally
2Became a Corporate Agent at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Scavenger at age 26
3Drafted into Marine
4Became a Ground Assault at age 30
4Is now a Marine
4A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
5Returned to Colonist at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Became a Free Trader at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Free Trader at age 42
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 30,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.