| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Special assignment or duty on board ship. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You join a gambling circle on board. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Advanced training in a specialist field |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Commanding officer takes an interest in your career. |
| 6 | Promoted to Engineer/Gunner rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Forced to muster out. |
| 8 | Became a Thief at age 46 |
| 8 | Involved in the planning of an impressive heist. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Thief at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Thief at age 54 |
| 10 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 10 | Promoted to rank 3 |
| 11 | Continued as Thief at age 58 |
| 11 | You spend months in the dangerous criminal underworld. |
| 11 | Promoted to rank 4 |
| 12 | Continued as Thief at age 62 |
| 12 | Birth or Death involving a family member or close friend. |
| 12 | Forced to muster out. |
| 13 | Became a Intelligence at age 66 |
| 13 | Established a network of contacts. Gain 1 contacts. |
| 13 | Promoted to rank 1 |
| 13 | Is now a Agent |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |