| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Worker at age 22 |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Performer at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 5 | Continued as Performer at age 34 |
| 5 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 6 | Switched to Colonist at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |