Private Tena Graham permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 2 (-2)
Miserly, Ostentatious, Dreary
 
Skills
Art (Holography) 1
Art (Instrument) 1
Astrogation 1
Athletics (Endurance) 1
Carouse 2
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Walker) 2
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Jack-of-all-Trades 1
Melee (Unarmed) 1
Recon 1
Science 0
Seafarer 0
Stealth 1
Steward 1
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Scout Explorer 0 2
Rogue Enforcer 0 1
Entertainer Performer 3 5
Retired 0 5
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Forced out after co-operating with military investigation in commanding officer's illegal activity.
2Became a Explorer at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 5 Contacts. Gain 1 Enemies.
3Continued as Explorer at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Enforcer at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Performer at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 1
6Continued as Performer at age 38
6Contact with Government.
6Promoted to rank 2
7Continued as Performer at age 42
7One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Continued as Performer at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 3
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Performer at age 50
9One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
9Forced to muster out.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Victim of a crime
15Aging Crisis. Owe 20,000 for medical bills.