Leader Jettie Mahon permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 5 (-1)
Determined
 
Skills
Animals 0
Astrogation 2
Carouse 1
Drive (Track) 1
Electronics (Comms) 2
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Rotor) 1
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Gunner (Capital) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Melee (Natural) 1
Melee (Unarmed) 1
Navigation 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Profession 0
Recon 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Rogue Pirate Leader 5 5
Prisoner Fixer 1 1
Entertainer Journalist Freelancer 1 2
Drifter Wanderer 0 1
Navy Engineer/Gunner Commander 4 / 0 3
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Made lifelong friends. Gain 1 Allies.
1Dropped out of university.
2Became a Barbarian at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Pirate at age 26
3Is now a Lackey
3You spend months in the dangerous criminal underworld.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4Involved in a gambling ring.
4Promoted to rank 2
4Is now a Corporal
5Continued as Pirate at age 34
5You commit a legendary crime.
5Promoted to rank 3
5Is now a Sergeant
6Continued as Pirate at age 38
6Backstab a fellow rogue for personal gain.
6Promoted to rank 4
6Is now a Lieutenant
7Continued as Pirate at age 42
7Arrested and charged.
7Failed to defend self. Gain an Enemy and go to prison.
7Promoted to rank 5
7Is now a Leader
8Became a Fixer at age 46
8Parole hearing.
8Promoted to rank 1
8Paroled from prison.
9Became a Journalist at age 50
9Gain a patron in the arts. Gain an Ally
9Promoted to rank 1
9Is now a Freelancer
10Continued as Journalist at age 54
10Public opinion turns on you.
11Switched to Wanderer at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Became a Engineer/Gunner at age 62
12Is now a Crewman
12Vessel participates in a notable military engagement.
12Commissioned in Navy/Engineer/Gunner
12Is now a Ensign
12Promoted to Engineer/Gunner officer rank 2
12Is now a Sublieutenant
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Advanced training in a specialist field
13Promoted to Engineer/Gunner officer rank 3
13Is now a Lieutenant
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
14Promoted to Engineer/Gunner officer rank 4
14Is now a Commander
15Aging Crisis. Owe 20,000 for medical bills.