| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Corporate at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Switched to Scavenger at age 30 |
| 4 | Amnesia. |
| 5 | Continued as Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Field Researcher at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Nearly killed. Owe 8,750 for medical bills. |
| 7 | Switched to Barbarian at age 42 |
| 7 | Gained a contact. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |