Petty Officer, 2nd class Arthur Fabble permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 5 (-1)
Afraid
 
Skills
Art 0
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Power) 1
Flyer (Ornithopter) 1
Gun Combat 0
Gunner (Screen) 1
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Science (Linguistics) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 6
Agent Law Enforcement Rookie 0 1
Scholar Field Researcher 0 2
Retired 0 4
 
TermHistory
1Became a Journalist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
3Continued as Engineer/Gunner at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Moved to a new world.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Forced to muster out.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Field Researcher at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Continued as Field Researcher at age 50
9An expedition or voyage goes wrong, leaving you stranded in the wilderness.
10Returned to Engineer/Gunner at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Spend time with an alien race. Gain a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.