| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Gained a contact. |
| 2 | Promoted to Flight rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Flight at age 26 |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 4 | Became a Surveyor at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Severely injured. Owe 15,000 for medical bills. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Enforcer at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | A job goes wrong, forcing you to flee off-planet. |
| 8 | Became a Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | Uncover a major conspiracy against your employers. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Voluntarily left Law Enforcement |
| 9 | Became a Colonist at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Accused of a crime |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |