| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Befriended by a senior agent. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Forced to muster out. |
| 4 | Became a Thief at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 5 | Continued as Thief at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | Backstab a fellow rogue for personal gain. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 7 | Continued as Thief at age 42 |
| 7 | Involved in the planning of an impressive heist. |
| 8 | Continued as Thief at age 46 |
| 8 | Involved in a gambling ring. |
| 8 | Forced to muster out. |
| 9 | Became a Colonist at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |