Settler Anderson Nicol permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 11 (1)
Compulsive
 
Skills
Animals 0
Art (Instrument) 1
Art (Perform) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 1
Drive (Track) 1
Drive (Walker) 2
Gambler 1
Mechanic 0
Persuade 1
Recon 1
Steward 0
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 2 3
Citizen Colonist Settler 2 5
Retired 0 6
 
TermHistory
1Became a Performer at age 18
1Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Performer at age 22
2Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
2Promoted to rank 2
3Continued as Performer at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Colonist at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Continued as Colonist at age 34
5Advanced training in a specialist field.
6Continued as Colonist at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Continued as Colonist at age 42
7Advanced training in a specialist field.
7Promoted to rank 2
7Is now a Settler
8Aging Crisis. Owe 10,000 for medical bills.
8Continued as Colonist at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Lightly injured, no permanent damage. Fully recovered.
12Aging Crisis. Owe 60,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 10,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.