Field Agent Lorene Reynolds permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 4 (-1) 10 (1) 3 (-1) 9 (1)
Grieving, Motherly, Crafty
 
Skills
Advocate 1
Athletics (Dexterity) 1
Deception 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Jack-of-all-Trades 1
Language (Vilani (1st Imperium)) 1
Medic 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Science (Biology) 1
Science (Chemistry) 2
Science (History) 1
Science (Robotics) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Scholar Scientist 5 5
Citizen Colonist 1 2
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Rewarded for a successful mission.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Established a network of contacts. Gain 1 contacts.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Rewarded for a successful mission.
3Forced to muster out.
4Became a Scientist at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to rank 1
5Continued as Scientist at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
6Continued as Scientist at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Promoted to rank 3
7Continued as Scientist at age 42
7Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7Gain an Enemy
7Promoted to rank 4
8Continued as Scientist at age 46
8Win a prestigious prize for your work.
8Promoted to rank 5
9Voluntarily left Scientist
9Became a Colonist at age 50
9Political upheaval strikes your homeworld, and you are caught up in the revolution.
9Promoted to rank 1
10Continued as Colonist at age 54
10A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.