Admiral Terry Knight permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 7 (0) 11 (1)
Unconventional
 
Skills
Art (Holography) 1
Athletics (Strength) 1
Deception 0
Drive (Mole) 2
Drive (Walker) 1
Electronics (Comms) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Investigate 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Language 0
Leadership 2
Mechanic 3
Melee (Blade) 3
Melee (Bludgeon) 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Drifter Wanderer 0 2
Agent Intelligence 0 1
Entertainer Journalist Staff Writer 2 3
Navy Engineer/Gunner Admiral 6 / 1 6
Retired 0 1
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Wanderer at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
3Continued as Wanderer at age 26
3Suffer from a life-threatening illness.
4Became a Intelligence at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Journalist at age 34
5Injured.
5Promoted to rank 1
5Is now a Freelancer
6Continued as Journalist at age 38
6Moved to a new world.
6Promoted to rank 2
6Is now a Staff Writer
7Continued as Journalist at age 42
7Expose or are involved in a scandal of some sort.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Good fortune
8Attempt at commissioned failed.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Display heroism in battle, saving the whole ship.
9Commissioned in Navy/Engineer/Gunner
9Is now a Ensign
9Promoted to Engineer/Gunner officer rank 2
9Is now a Sublieutenant
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Engineer/Gunner at age 54
10Vessel participates in a diplomatic mission.
10Gain a contact.
10Promoted to Engineer/Gunner officer rank 3
10Is now a Lieutenant
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11Vessel participates in a notable military engagement.
11Promoted to Engineer/Gunner officer rank 4
11Is now a Commander
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12You join a gambling circle on board.
12Promoted to Engineer/Gunner officer rank 5
12Is now a Captain
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Promoted to Engineer/Gunner officer rank 6
13Is now a Admiral
14Aging Crisis. Owe 60,000 for medical bills.
14Voluntarily left Engineer/Gunner
14Retired at age 70
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.