| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Continued as Courier at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Voluntarily left Courier |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Gained a contact. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Voluntarily left Merchant Marine |
| 9 | Became a Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Scientist at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | Refuse to join a cheat in some fashion. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | Spend time with an alien race. Gain a contact. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Scientist at age 66 |
| 13 | Assigned to work on a secret project for a patron or organisation. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |