| Term | History |
| 1 | Entered University at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Graduated with honors at age 22. |
| 2 | Became a Scavenger at age 22 |
| 2 | Drafted into Scout |
| 2 | Promoted to rank 1 |
| 3 | Became a Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Courier at age 34 |
| 5 | Serve as the courier for an important message from the Imperium. |
| 6 | Continued as Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 8 | Continued as Courier at age 46 |
| 8 | You survey an alien world. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Courier at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Forced to muster out. |
| 10 | Became a Corporate at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Became a Journalist at age 58 |
| 11 | Gain a patron in the arts. Gain an Ally |
| 11 | Promoted to rank 1 |
| 11 | Is now a Freelancer |
| 12 | Continued as Journalist at age 62 |
| 12 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 13 | Switched to Barbarian at age 66 |
| 13 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |