| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Nearly killed. |
| 4 | Became a Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Worker at age 34 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Continued as Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 7 | Continued as Worker at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 46 |
| 8 | You befriend a superior in the corporation or the colony. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 2 |
| 8 | Is now a Technician |
| 9 | Continued as Worker at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Gain a criminal contact. |
| 9 | Forced to muster out. |
| 10 | Became a Surveyor at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 11 | Continued as Surveyor at age 58 |
| 11 | You spend a great deal of time on the fringes of Charted Space. |
| 11 | Gain a contact in an alien race. |
| 11 | Forced to muster out. |
| 12 | Became a Scavenger at age 62 |
| 12 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 13 | Switched to Wanderer at age 66 |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Wanderer at age 70 |
| 14 | Nearly killed. Owe 20,000 for medical bills. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |