Petty Officer, 3rd class Earl Barnes permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 12 (2) 1 (-2)
Chaste, Talkative
 
Skills
Astrogation 0
Athletics (Strength) 1
Carouse 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Explosives 1
Flyer 0
Gun Combat 0
Investigate 0
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Navigation 1
Recon 0
Science 0
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 3
Navy Flight Crewman 0 1
Citizen Colonist 0 1
Navy Line/Crew Petty Officer, 3rd class 2 2
Drifter Scavenger 0 2
Retired 0 5
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Go undercover to investigate an enemy.
1Life ruined by a criminal gang. Gain the gang as an Enemy
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Good fortune
3Continued as Law Enforcement at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Flight at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Colonist at age 34
5Scarred. Fully recovered.
6Switched to Line/Crew at age 38
6Special assignment or duty on board ship.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 2
7Is now a Petty Officer, 3rd class
8Voluntarily left Line/Crew
8Became a Scavenger at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
9Continued as Scavenger at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.