Crewman Rosemary Lambert permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 8 (0)
Demanding
 
Skills
Animals 0
Art 0
Athletics 0
Broker 1
Drive 0
Flyer 0
Jack-of-all-Trades 1
Jack-of-All-Trades 2
Melee (Blade) 1
Melee (Unarmed) 1
Recon 0
Science 0
Stealth 0
Streetwise 1
Survival 3
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Drifter Wanderer 1 3
Drifter Barbarian 0 2
Merchant Merchant Marine Crewman 0 2
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Wanderer at age 22
2You do not know what happened to you. There is a gap in your memory.
3Returned to Colonist at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Colonist at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Switched to Barbarian at age 34
5Suffer from a life-threatening illness.
6Returned to Wanderer at age 38
6Promoted to rank 1
7Continued as Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Returned to Barbarian at age 46
8You do not know what happened to you. There is a gap in your memory.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Continued as Merchant Marine at age 54
10Imperial trade restrictions force you out of business.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 30,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.