Crewman Oral Fleming permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1)
Fighter, Odd
 
Skills
Animals 0
Art (Instrument) 1
Carouse 3
Drive 0
Electronics (Comms) 1
Engineer 0
Jack-of-all-Trades 1
Language 0
Mechanic 1
Medic 0
Profession 0
Science 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Drifter Barbarian 0 2
Merchant Merchant Marine Crewman 0 1
Entertainer Artist 1 3
Entertainer Performer 0 1
Retired 0 5
 
TermHistory
1Became a Worker at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Worker at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Forced to muster out.
3Became a Barbarian at age 26
3Attacked by enemies and injured.
3Nearly killed. Fully recovered. Owe 25,000 for medical bills.
3Gain Enemy if you don't already have one.
4Continued as Barbarian at age 30
4Nearly killed. Owe 17,500 for medical bills.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Bankrupted by a rival. Gain the other trader as a Rival.
6Became a Artist at age 38
6Win a prestigious prize.
6Promoted to rank 1
7Continued as Artist at age 42
7A new romantic starts. Gain an Ally.
8Continued as Artist at age 46
8Expose or are involved in a scandal of some sort.
9Switched to Performer at age 50
9You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Accused of a crime
11Aging Crisis. Owe 50,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Moved to a new world.
13Aging Crisis. Owe 40,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 20,000 for medical bills.