| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Severely injured. Owe 5,000 for medical bills. |
| 2 | Became a Artist at age 22 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Entered Marine Academy at age 26 |
| 3 | War breaks out, triggering a mandatory draft. |
| 3 | Fled from the draft. |
| 3 | Dropped out of military academy. |
| 4 | Became a Scavenger at age 26 |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Became a Enforcer at age 30 |
| 5 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 6 | Became a Merchant Marine at age 34 |
| 6 | Is now a Crewman |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | Your business or ship thrives. |
| 7 | Promoted to rank 2 |
| 7 | Is now a 4th Officer |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Given advanced training in a specialist field |
| 8 | Forced to muster out. |
| 9 | Returned to Artist at age 46 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Became a Engineer/Gunner at age 50 |
| 10 | Is now a Crewman |
| 10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 11 | Switched to Wanderer at age 54 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Contact with Government. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Amnesia. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |