Lieutenant Colonel Fate Fletcher permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 3 (-1)
Restless, Self-Confident, Sleazy
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 2
Drive (Hovercraft) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Jack-of-All-Trades 1
Leadership 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Recon 1
Science 0
Stealth 1
Streetwise 2
Survival 0
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 2
Marine Star Marine Lieutenant Colonel 4 / 0 4
Navy Flight Crewman 0 1
Drifter Wanderer 1 3
Army Cavalry Private 0 1
Retired 0 3
 
TermHistory
1Became a Corporate Agent at age 18
1Given specialist training in vehicles.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Star Marine at age 26
3Is now a Marine
3Commanding officer takes an interest in your career.
3Commissioned in Marine/Star Marine
3Is now a Lieutenant
3Promoted to Star Marine officer rank 2
3Is now a Captain
4Continued as Star Marine at age 30
4Assigned to an assault on an enemy fortress.
4Promoted to Star Marine officer rank 3
4Is now a Force Commander
5Continued as Star Marine at age 34
5Assigned to the security staff of a space station.
5Promoted to Star Marine officer rank 4
5Is now a Lieutenant Colonel
6Continued as Star Marine at age 38
6A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
6Cover for the commander and gain an Ally.
6Forced to muster out.
7Became a Flight at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Became a Wanderer at age 46
8Attacked by enemies and injured.
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Gain Enemy if you don't already have one.
9Continued as Wanderer at age 50
9Attacked by enemies and injured.
9Severely injured. Owe 15,000 for medical bills.
9Gain Enemy if you don't already have one.
9Promoted to rank 1
10Continued as Wanderer at age 54
10Drafted into Army
11Became a Cavalry at age 58
11Is now a Private
11Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
11Gain rebels as Enemy
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 60,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.