| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Nearly killed. Owe 11,250 for medical bills. |
| 3 | Became a Colonist at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Colonist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Colonist at age 38 |
| 6 | You rise to a position of power in your colony or corporation. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Colonist at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Explorer |
| 8 | Forced to muster out. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Became a Pirate at age 54 |
| 10 | Is now a Lackey |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Henchman |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Pirate at age 58 |
| 11 | A job goes wrong, forcing you to flee off-planet. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |