Explorer Eda Shapter permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)
Eminent, Unfocused, Tactless
 
Skills
Admin 0
Advocate 0
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Carouse 1
Deception 1
Diplomat 1
Drive (Mole) 1
Electronics 0
Engineer (Life Support) 1
Engineer (Power) 1
Flyer (Ornithopter) 2
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 1
Leadership 0
Navigation 1
Profession (Biologicals) 1
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Agent Corporate Agent Field Agent 3 3
Citizen Colonist Explorer 4 5
Scout Courier Scout 1 3
Retired 0 2
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Corporate Agent at age 22
2An investigation takes on a dangerous turn.
2Nearly killed. Owe 10,000 for medical bills.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Rewarded for a successful mission.
4Promoted to rank 3
5Voluntarily left Corporate Agent
5Switched to Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1
6Continued as Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 3
8Continued as Colonist at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 4
8Is now a Explorer
9Continued as Colonist at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Became a Courier at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Lost eye or limb. Owe 5,000 for medical bills.
11Forced to continue current assignment
11Promoted to rank 1
11Is now a Scout
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Courier at age 62
12You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 66
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Accused of a crime
15Aging Crisis. Owe 10,000 for medical bills.