| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Ground Assault rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Ground Assault at age 22 |
| 2 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 2 | Report commander and gain an Enemy. |
| 2 | Promoted to Ground Assault rank 2 |
| 2 | Is now a Corporal |
| 3 | Continued as Ground Assault at age 26 |
| 3 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 4 | Became a Corporate at age 30 |
| 4 | Nearly killed. Owe 17,500 for medical bills. |
| 5 | Switched to Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Worker at age 42 |
| 7 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Technician |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Worker at age 46 |
| 8 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |