| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a gambling ring. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 3 | Continued as Enforcer at age 26 |
| 3 | Moved to a new world. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Backstab a fellow rogue for personal gain. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 6 | Became a Barbarian at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Became a Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Courier at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 9 | Voluntarily left Courier |
| 9 | Became a Intelligence at age 50 |
| 9 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 10 | Switched to Wanderer at age 54 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Wanderer at age 58 |
| 11 | Contact with Government. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |