Crewman Jasper Jephcots permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 5 (-1)
Dorky, Nurturing, Pompous
 
Skills
Animals 0
Broker 0
Carouse 0
Drive 0
Electronics (Sensors) 1
Gun Combat (Slug) 1
Persuade 1
Pilot (Capital Ships) 2
Stealth 0
Steward 0
Streetwise 1
Survival 1
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 3
Navy Engineer/Gunner Crewman 0 2
Drifter Scavenger 0 1
Marine Ground Assault Marine 0 1
Drifter Wanderer 0 2
Retired 0 5
 
TermHistory
1Became a Free Trader at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Continued as Free Trader at age 22
2A good deal ensures you are living the high life for a few years.
2Promoted to rank 1
3Continued as Free Trader at age 26
3Severely injured. Fully recovered. Owe 7,500 for medical bills.
3Forced to muster out.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Scavenger at age 34
5Scarred. Fully recovered. Owe 10,000 for medical bills.
6Became a Ground Assault at age 38
6Is now a Marine
6A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
7Switched to Wanderer at age 42
7Suffer from a life-threatening illness.
8Returned to Engineer/Gunner at age 46
8Injured. Fully recovered.
9Returned to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11Contact with Government.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.