| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Became a Wanderer at age 22 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Moved to a new world. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Birth or Death involving a family member or close friend. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Survived a risky adventure but gained nothing. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Forced to muster out. |
| 7 | Became a Artist at age 42 |
| 7 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 8 | Voluntarily left Artist |
| 8 | Became a Field Researcher at age 46 |
| 8 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 9 | Became a Explorer at age 50 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Explorer at age 54 |
| 10 | Perform an exemplary service for the scouts. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Explorer at age 58 |
| 11 | You spend a great deal of time on the fringes of Charted Space. |
| 11 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Promoted to rank 3 |
| 11 | Is now a Senior Scout |
| 12 | Continued as Explorer at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Promoted to rank 4 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Explorer at age 66 |
| 13 | Nearly killed. Owe 7,500 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |