Director Marian Fitzsimons permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 6 (0) 4 (-1)
Distressed
 
Skills
Advocate 1
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 2
Deception 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Explosives 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Turret) 2
Investigate 2
Language 0
Mechanic 1
Melee (Bludgeon) 1
Persuade 1
Science 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Agent Corporate Agent Director 6 7
Navy Engineer/Gunner Able Spacehand 1 1
Retired 0 5
 
TermHistory
1Became a Barbarian at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Corporate Agent at age 22
2Advanced training in a specialist field.
3Continued as Corporate Agent at age 26
3A new romantic starts. Gain an Ally.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4You go above and beyond the call of duty.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 34
5Go undercover to investigate an enemy.
5Arrested and charged.
5Hired a lawyer to beat the charges.
5Promoted to rank 3
6Continued as Corporate Agent at age 38
6Go undercover to investigate an enemy.
6Arrested and charged.
6Hired a lawyer to beat the charges.
6Promoted to rank 4
6Is now a Special Agent
7Continued as Corporate Agent at age 42
7Go undercover to investigate an enemy.
7A job goes wrong, forcing you to flee off-planet.
7Promoted to rank 5
7Is now a Assistant Director
8Continued as Corporate Agent at age 46
8An investigation takes on a dangerous turn.
8Promoted to rank 6
8Is now a Director
9Voluntarily left Corporate Agent
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Commanding officer takes an interest in your career.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Aging Crisis. Owe 60,000 for medical bills.
10Voluntarily left Engineer/Gunner
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 60,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.