| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Join homeworld’s celebrity circles |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Embroiled in legal trouble. |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Wanderer at age 30 |
| 4 | Attempted a risky adventure and was wildly successful. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Thief at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 7 | Continued as Thief at age 42 |
| 7 | Involved in a gambling ring. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 46 |
| 8 | Crime pays off. Gain victim as Enemy. |
| 9 | Continued as Thief at age 50 |
| 9 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 10 | Switched to Barbarian at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Switched to Artist at age 58 |
| 11 | Gain a patron in the arts. Gain an Ally |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Voluntarily left Artist |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |