| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Refuse to abuse your position for profit |
| 2 | Promoted to Flight rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Flight at age 26 |
| 3 | Lost eye or limb. |
| 4 | Became a Wanderer at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Artist at age 34 |
| 5 | Public opinion turns on you. |
| 6 | Switched to Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Corporal |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Became a Free Trader at age 46 |
| 8 | A good deal ensures you are living the high life for a few years. |
| 9 | Continued as Free Trader at age 50 |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Returned to Wanderer at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Returned to Artist at age 58 |
| 11 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Artist at age 62 |
| 12 | Gain a patron in the arts. Gain an Ally |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Artist at age 66 |
| 13 | Spend time with an alien race. Gain a contact. |
| 13 | Promoted to rank 2 |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Artist at age 70 |
| 14 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 14 | Forced to muster out. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |