| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Field Researcher at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 6 | Became a Corporate at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Continued as Corporate at age 42 |
| 7 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 8 | Became a Thief at age 46 |
| 8 | Arrested |
| 9 | Became a Inmate at age 50 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Switched to Fixer at age 54 |
| 10 | Disgraced. Word of your criminal past reaches your homeworld. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Returned to Inmate at age 58 |
| 11 | A guard takes a dislike to you. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Returned to Inmate at age 66 |
| 13 | Persecuted by a prison gang. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Returned to Fixer at age 70 |
| 14 | Disgraced. Word of your criminal past reaches your homeworld. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |