Sergeant Clare Walker permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 3 (-1)
Joyous, Hardy
 
Skills
Admin 1
Art 0
Athletics (Strength) 2
Deception 0
Diplomat 1
Drive 0
Electronics 0
Engineer (Power) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Mechanic 0
Medic 1
Melee (Blade) 1
Recon 4
Stealth 1
Streetwise 2
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Drifter Scavenger 0 2
Agent Law Enforcement Sergeant 2 2
Scholar Physician 1 3
Army Infantry Private 0 1
Retired 0 4
 
TermHistory
1Became a Thief at age 18
1Crime pays off. Gain victim as Enemy.
2Continued as Thief at age 22
2Backstab a fellow rogue for personal gain.
2Promoted to rank 1
3Voluntarily left Thief
3Became a Scavenger at age 26
3Scarred. Fully recovered. Owe 10,000 for medical bills.
4Became a Law Enforcement at age 30
4Is now a Rookie
4Advanced training in a specialist field.
4Promoted to rank 1
4Is now a Corporal
5Continued as Law Enforcement at age 34
5Given specialist training in vehicles.
5Promoted to rank 2
5Is now a Sergeant
6Voluntarily left Law Enforcement
6Became a Physician at age 38
6Assigned to work on a secret project for a patron or organisation.
6Promoted to rank 1
7Continued as Physician at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
8Continued as Physician at age 46
8Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8Gain an Enemy
8Forced to muster out.
9Became a Infantry at age 50
9Is now a Private
9Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
9Gain rebels as Enemy
10Returned to Scavenger at age 54
10Find an Alien Artifact.
11Aging Crisis. Owe 30,000 for medical bills.
11Voluntarily left Scavenger
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 50,000 for medical bills.