Crewman King Martinez permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 8 (0)
Practical, Neurotic, Handsome
 
Skills
Art (Write) 1
Athletics 0
Broker 0
Carouse 1
Deception 1
Drive 0
Flyer 0
Gambler 2
Jack-of-all-Trades 1
Mechanic 1
Melee (Blade) 1
Persuade 2
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Stealth 1
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Performer 1 2
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 2
Rogue Thief 1 4
Drifter Barbarian 0 1
Entertainer Artist 1 1
Retired 0 3
 
TermHistory
1Became a Performer at age 18
1Join homeworld’s celebrity circles
1Promoted to rank 1
2Continued as Performer at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Embroiled in legal trouble.
4Voluntarily left Merchant Marine
4Became a Wanderer at age 30
4Attempted a risky adventure and was wildly successful.
5Continued as Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Thief at age 38
6Involved in the planning of an impressive heist.
7Continued as Thief at age 42
7Involved in a gambling ring.
7Promoted to rank 1
8Continued as Thief at age 46
8Crime pays off. Gain victim as Enemy.
9Continued as Thief at age 50
9A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
10Switched to Barbarian at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Switched to Artist at age 58
11Gain a patron in the arts. Gain an Ally
11Promoted to rank 1
12Aging Crisis. Owe 50,000 for medical bills.
12Voluntarily left Artist
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 50,000 for medical bills.