| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 2 | Commissioned in Navy/Line/Crew |
| 2 | Is now a Ensign |
| 2 | Promoted to Line/Crew officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Line/Crew at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to Line/Crew officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Line/Crew officer rank 4 |
| 6 | Is now a Commander |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew officer rank 5 |
| 7 | Is now a Captain |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Advanced training in a specialist field |
| 8 | Forced to muster out. |
| 9 | Returned to Surveyor at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Became a Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Spend time with an alien race. Gain a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |