| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 2 | Became a Enforcer at age 22 |
| 2 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Involved in a gambling ring. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Enforcer at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Switched to Thief at age 38 |
| 6 | Accused of a crime |
| 6 | Promoted to rank 1 |
| 7 | Became a Thug at age 42 |
| 7 | Nearly killed. Owe 45,000 for medical bills. |
| 8 | Switched to Inmate at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Continued as Inmate at age 50 |
| 9 | Special Duty. |
| 9 | Paroled from prison. |
| 10 | Became a Barbarian at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |