| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Victim of a crime |
| 1 | Commissioned in Army/Cavalry |
| 1 | Is now a Lieutenant |
| 2 | Continued as Cavalry at age 22 |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Cavalry officer rank 2 |
| 2 | Is now a Captain |
| 3 | Continued as Cavalry at age 26 |
| 3 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 4 | Continued as Cavalry at age 30 |
| 4 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 5 | Became a Thief at age 34 |
| 5 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 6 | Became a Broker at age 38 |
| 6 | Given advanced training in a specialist field |
| 6 | Promoted to rank 1 |
| 7 | Continued as Broker at age 42 |
| 7 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 8 | Became a Courier at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 9 | Continued as Courier at age 50 |
| 9 | You discover a world, item or information of worth to the Imperium. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 1 Contacts. Gain 3 Enemies. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |