Petty Officer, 1st class Herminia Fleming permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 8 (0)
Insipid, Perseveres, Fantastic
 
Skills
Animals 0
Astrogation 1
Athletics (Endurance) 1
Deception 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer (Grav) 1
Flyer (Wing) 2
Gun Combat (Slug) 1
Gun Combat 2
Heavy Weapons (Man Portable) 1
Mechanic 1
Melee (Blade) 1
Melee (Natural) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Profession 0
Recon 2
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private 0 1
Navy Line/Crew Petty Officer, 1st class 4 8
Scout Courier Scout 2 6
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Line/Crew at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Special assignment or duty on board ship.
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
5Continued as Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Continued as Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Line/Crew rank 2
6Is now a Petty Officer, 3rd class
7Continued as Line/Crew at age 42
7Advanced training in a specialist field
7Promoted to Line/Crew rank 3
7Is now a Petty Officer, 2nd class
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
8Promoted to Line/Crew rank 4
8Is now a Petty Officer, 1st class
9Continued as Line/Crew at age 50
9You join a gambling circle on board.
9Forced to muster out.
10Became a Courier at age 54
10Gained a contact.
11Continued as Courier at age 58
11When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
12Continued as Courier at age 62
12When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
12Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
12Gain 2 Contacts. Gain 2 Enemies.
12Promoted to rank 1
12Is now a Scout
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Courier at age 66
13You spend a great deal of time on the fringes of Charted Space.
13Psychologically damaged by your time in the scouts.
14Aging Crisis. Owe 30,000 for medical bills.
14Continued as Courier at age 70
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Promoted to rank 2
15Aging Crisis. Owe 30,000 for medical bills.
15Continued as Courier at age 74
15Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
15Gain 1 Contacts. Gain 3 Enemies.
16Aging Crisis. Owe 40,000 for medical bills.