Crewman Merle Butler permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 5 (-1)
Furious, Hesitant
 
Skills
Art (Perform) 1
Art (Visual Media) 1
Athletics 0
Carouse 2
Deception 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Investigate 0
Language (Oynprith (Droyne)) 1
Medic 1
Profession (Belter) 1
Science (Cosmology) 1
Science (Psionicology) 1
Science (Xenology) 1
Stealth 1
Steward 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Scientist 2 3
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 1
Entertainer Artist 2 5
Retired 0 5
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Scientist at age 22
2Make a breakthrough in your field.
2Promoted to rank 2
3Continued as Scientist at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Forced to muster out.
4Became a Merchant Marine at age 30
4Is now a Crewman
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Wanderer at age 34
5Attacked by enemies and injured.
5Lightly injured, no permanent damage. Fully recovered.
5Gain Enemy if you don't already have one.
5Forced to muster out.
6Became a Artist at age 38
6A new romantic starts. Gain an Ally.
7Continued as Artist at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 1
8Continued as Artist at age 46
8Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
9Continued as Artist at age 50
9Gain a patron in the arts. Gain an Ally
9Promoted to rank 2
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Artist at age 54
10One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
10Forced to muster out.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Amnesia.
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.