Settler Julio Rule permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 4 (-1)
Tentative, Coy, Ferocious
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive (Mole) 1
Drive (Track) 1
Flyer (Airship) 1
Jack-of-All-Trades 1
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 5
Drifter Wanderer 0 1
Drifter Barbarian 0 1
Retired 0 8
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 3
4Continued as Colonist at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Wanderer at age 34
5Severely injured. Owe 15,000 for medical bills.
6Switched to Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
7Returned to Colonist at age 42
7Advanced training in a specialist field.
7Forced to muster out.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8Accused of a crime
9Aging Crisis. Owe 40,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 60,000 for medical bills.
11Accused of a crime
12Aging Crisis. Owe 30,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.