| Term | History |
| 1 | Became a Army Support at age 18 |
| 1 | Is now a Private |
| 1 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Surveyor at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Surveyor at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 1 Contacts. Gain 2 Enemies. |
| 5 | Forced to muster out. |
| 6 | Became a Journalist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Your business or ship thrives. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Forced to muster out. |
| 9 | Became a Barbarian at age 50 |
| 9 | Find valuable salvage. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Barbarian at age 54 |
| 10 | Offered job by a patron. Now owe him a favor. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Warrior |
| 11 | Became a Field Researcher at age 58 |
| 11 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |