Crewman Alpha Everett permalink

Age Str Dex End Int Edu Soc
36 9 (1) 4 (-1) 8 (0) 7 (0) 8 (0) 9 (1)
Finicky, Mature, Risk-Taking
 
Skills
Broker 1
Deception 0
Drive 0
Electronics 0
Flyer 0
Mechanic 0
Persuade 1
Pilot (Capital Ships) 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Entertainer Artist 0 1
Agent Corporate Agent 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
2Continued as Merchant Marine at age 22
3Voluntarily left Merchant Marine
3Became a Artist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Corporate Agent at age 30
4Advanced training in a specialist field.