Crewman George Clarke permalink

Age Str Dex End Int Edu Soc
45 3 (-1) 7 (0) 7 (0) 7 (0) 7 (0) 6 (0)
 
Skills
Art (Perform) 1
Athletics (Endurance) 1
Broker 0
Deception 0
Drive 0
Electronics 0
Language (Anglic (3rd Imperium)) 1
Persuade 0
Science 0
Seafarer 0
Stealth 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Entertainer Artist 0 2
Drifter Barbarian 1 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Artist at age 22
2Gained a contact.
3Continued as Artist at age 26
3Public opinion turns on you.
4Became a Barbarian at age 30
4Find Ancient Technology.
4Promoted to rank 1
5Continued as Barbarian at age 34
5Lightly injured, no permanent damage,
6Switched to Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.