Corporal Daryl Morris permalink

Age Str Dex End Int Edu Soc
59 1 (-2) 1 (-2) 2 (-2) 8 (0) 5 (-1) 10 (1)
Advocate 1
Broker 0
Carouse 0
Drive 0
Electronics 0
Engineer 0
Gun Combat (Energy) 1
Investigate 1
Jack-of-all-Trades 1
Leadership 2
Persuade 0
Profession (Construction) 1
Recon 1
Science 0
Steward 1
Streetwise 1
Vacc Suit 0
Merchant Merchant Marine Crewman 0 1
Citizen Worker 1 2
Agent Law Enforcement Corporal 1 3
Noble Dilettante Wastrel 0 4
1Became a Merchant Marine at age 18
1Is now a Crewman
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Voluntarily left Worker
4Became a Law Enforcement at age 30
4Is now a Rookie
4Uncover a major conspiracy against your employers.
4Promoted to rank 1
4Is now a Corporal
5Continued as Law Enforcement at age 34
5Advanced training in a specialist field.
6Continued as Law Enforcement at age 38
6Rewarded for a successful mission.
6Forced to muster out.
7Became a Dilettante at age 42
7Is now a Wastrel
7You make an alliance with a powerful and charismatic noble, who becomes an Ally.
8Continued as Dilettante at age 46
8You make an alliance with a powerful and charismatic noble, who becomes an Ally.
9Continued as Dilettante at age 50
9Gained a contact.
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Dilettante at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Forced to muster out.
11Aging Crisis. Owe 30,000 for medical bills.