Senior Crewman Vernon Erika permalink

Age Str Dex End Int Edu Soc
63 1 (-2) 1 (-2) 1 (-2) 10 (1) 11 (1) 4 (-1)
Animals 0
Art 0
Athletics 0
Broker 1
Drive 0
Electronics 0
Engineer (M-drive) 1
Gambler 2
Investigate 0
Language 0
Mechanic 1
Navigation 1
Persuade 0
Pilot 0
Profession (Hydroponics) 1
Steward 0
Survival 1
Vacc Suit 1
Merchant Merchant Marine Senior Crewman 1 3
Scout Explorer Scout 1 2
Drifter Scavenger 0 1
Scholar Field Researcher 0 1
Citizen Colonist 0 2
Retired 0 2
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Continued as Merchant Marine at age 22
3Continued as Merchant Marine at age 26
3Risk your fortune on a possibility lucrative deal and win.
3Promoted to rank 1
3Is now a Senior Crewman
4Voluntarily left Merchant Marine
4Became a Explorer at age 30
4When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4Promoted to rank 1
4Is now a Scout
5Voluntarily left Explorer
5Became a Scavenger at age 34
6Became a Field Researcher at age 38
6A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
6Nearly killed
7Returned to Explorer at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Became a Colonist at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Colonist at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.