Crewman Alice Ina permalink

Age Str Dex End Int Edu Soc
67 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 3 (-1)
Miserly
 
Skills
Athletics (Endurance) 1
Broker 0
Drive (Walker) 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat 1
Language (Vilani (1st Imperium)) 1
Persuade 0
Recon 1
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Army Cavalry Private 0 1
Agent Corporate Agent 0 1
Drifter Wanderer 0 3
Navy Engineer/Gunner Crewman 0 1
Retired 0 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Gained a contact.
2Continued as Merchant Marine at age 22
2Embroiled in legal trouble.
3Continued as Merchant Marine at age 26
3Imperial trade restrictions force you out of business.
4Became a Cavalry at age 30
4Is now a Private
4Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
5Became a Corporate Agent at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Wanderer at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
7Continued as Wanderer at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
8Continued as Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Injured
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.