Crewman Lonnie Boyd permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1)
Eminent, Repulsive
 
Skills
Admin 0
Athletics (Dexterity) 1
Broker 1
Carouse 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Gambler 1
Mechanic 0
Persuade 0
Pilot (Small Craft) 1
Stealth 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 5
Rogue Pirate Lackey 0 3
Retired 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Continued as Merchant Marine at age 22
2Risk your fortune on a possibility lucrative deal and win.
3Continued as Merchant Marine at age 26
3A good deal ensures you are living the high life for a few years.
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
5Continued as Merchant Marine at age 34
5Good fortune
5Forced to muster out.
6Became a Pirate at age 38
6Is now a Lackey
6Involved in the planning of an impressive heist.
7Continued as Pirate at age 42
7Refuse to backstab a fellow rogue for personal gain. Gain an Ally
8Continued as Pirate at age 46
8Scarred
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 30,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 60,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.