Term | History |
1 | Became a Flight at age 18 |
1 | Is now a Crewman |
1 | Injured. Fully recovered. |
2 | Became a Courier at age 22 |
2 | Betrayal. Convert an Ally into a Rival or Enemy. |
3 | Continued as Courier at age 26 |
3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
3 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 | Promoted to rank 1 |
3 | Is now a Scout |
4 | Continued as Courier at age 30 |
4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
5 | Continued as Courier at age 34 |
5 | Gained a contact. |
5 | Promoted to rank 2 |
6 | Continued as Courier at age 38 |
6 | Perform an exemplary service for the scouts. |
7 | Continued as Courier at age 42 |
7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 | Forced to muster out. |
8 | Became a Pirate at age 46 |
8 | Is now a Lackey |
8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Retired at age 50 |
9 | Birth or Death involving a family member or close friend. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | A new romantic starts. Gain an Ally. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 30,000 for medical bills. |