Term | History |
1 | Became a Intelligence at age 18 |
1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 | Became a Courier at age 22 |
2 | A new romantic starts. Gain an Ally. |
3 | Continued as Courier at age 26 |
3 | You survey an alien world. |
4 | Continued as Courier at age 30 |
4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 | Promoted to rank 1 |
4 | Is now a Scout |
5 | Continued as Courier at age 34 |
5 | Psychologically damaged by your time in the scouts. |
6 | Became a Scavenger at age 38 |
6 | Suffer from a life-threatening illness. |
7 | Became a Field Researcher at age 42 |
7 | A rival researcher blackens your name or steals your research. Gain a Rival. |
8 | Voluntarily left Field Researcher |
8 | Became a Free Trader at age 46 |
8 | Imperial trade restrictions force you out of business. |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Retired at age 50 |
9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 | Gained a contact. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Good fortune |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Good fortune |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Gained a contact. |
15 | Aging Crisis. Owe 40,000 for medical bills. |
15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
16 | Aging Crisis. Owe 10,000 for medical bills. |