Term | History |
1 | Became a Law Enforcement at age 18 |
1 | Is now a Rookie |
1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
2 | Became a Wanderer at age 22 |
2 | Attempted a risky adventure and was wildly successful. |
3 | Continued as Wanderer at age 26 |
3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
4 | Became a Colonist at age 30 |
4 | Your business expands, your corporation grows, or the colony thrives. |
4 | Promoted to rank 1 |
5 | Continued as Colonist at age 34 |
5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
6 | Continued as Colonist at age 38 |
6 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 | Became a Journalist at age 42 |
7 | Public opinion turns on you. |
8 | Became a Merchant Marine at age 46 |
8 | Is now a Crewman |
8 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 | Switched to Performer at age 50 |
9 | Refused to criticise a questionable political leader on your homeworld. |
10 | Continued as Performer at age 54 |
10 | Invited to take part in a controversial event or exhibition that injures your social standing. |
11 | Continued as Performer at age 58 |
11 | Gain a patron in the arts. Gain an Ally |
11 | Promoted to rank 1 |
12 | Continued as Performer at age 62 |
12 | Join homeworld’s celebrity circles |
13 | Continued as Performer at age 66 |
13 | Gain a patron in the arts. Gain an Ally |
13 | Promoted to rank 2 |
14 | Voluntarily left Performer |
14 | Switched to Scavenger at age 70 |
14 | Injured. |
15 | Aging Crisis. Owe 40,000 for medical bills. |
15 | Retired at age 74 |
15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
16 | Aging Crisis. Owe 50,000 for medical bills. |