Crewman Elbert Schmidt
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
M |
5 (-1) |
7 (0) |
10 (1) |
7 (0) |
6 (0) |
7 (0) |
| Tough, Adventurous, Lingering |
| Skills |
| Animals 0 |
| Broker 0 |
| Carouse 1 |
| Drive 0 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Mechanic 0 |
| Persuade 1 |
| Profession 0 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Scout |
Courier |
|
0 |
1 |
| Citizen |
Worker |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 3 | Became a Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Voluntarily left Courier |
| 4 | Became a Worker at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 1 |