Crewman Peter Philpot
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
10 (1) |
8 (0) |
9 (1) |
4 (-1) |
8 (0) |
7 (0) |
| Frank, Self-Centered |
| Skills |
| Admin 1 |
| Broker 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Investigate 1 |
| Language 0 |
| Medic 0 |
| Persuade 0 |
| Science (Biology) 1 |
| Science (Economics) 1 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Scholar |
Scientist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |