Crewman Clark Weaver
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
11 (1) |
11 (1) |
5 (-1) |
2 (-2) |
3 (-1) |
2 (-2) |
| Dependable, Submissive |
| Skills |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Investigate 0 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Science 0 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Agent |
Corporate Agent |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Birth or Death involving a family member or close friend. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Imperial trade restrictions force you out of business. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |