| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
M |
2 (-2) |
5 (-1) |
7 (0) |
6 (0) |
8 (0) |
7 (0) |
| Sweet |
| Skills |
| Athletics 0 |
| Deception 0 |
| Drive 0 |
| Gun Combat (Slug) 1 |
| Investigate 0 |
| Language 0 |
| Profession 0 |
| Recon 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
2 |
| Rogue |
Enforcer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Intelligence at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Moved to a new world. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Established a network of contacts. Gain 2 contacts. |
| 3 | Forced to muster out. |
| 4 | Became a Enforcer at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |