Crewman Peter Philpot permalink

Age Sex Str Dex End Int Edu Soc
35 M 10 (1) 8 (0) 9 (1) 4 (-1) 8 (0) 7 (0)
Frank, Self-Centered
 
Skills
Admin 1
Broker 0
Drive 0
Electronics (Computers) 1
Investigate 1
Language 0
Medic 0
Persuade 0
Science (Biology) 1
Science (Economics) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Scholar Scientist 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Scientist at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Scientist at age 30
4Assigned to work on a secret project for a patron or organisation.