Crewman Elbert Schmidt permalink

Age Sex Str Dex End Int Edu Soc
37 M 5 (-1) 7 (0) 10 (1) 7 (0) 6 (0) 7 (0)
Tough, Adventurous, Lingering
 
Skills
Animals 0
Broker 0
Carouse 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Mechanic 0
Persuade 1
Profession 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Scout Courier 0 1
Citizen Worker 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Befriend a useful ally in one sphere. Gain an Ally.
2Continued as Merchant Marine at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Voluntarily left Courier
4Became a Worker at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 1