Crewman Ann Spencer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
4 (-1) |
5 (-1) |
5 (-1) |
8 (0) |
4 (-1) |
5 (-1) |
| Sneaky, Quirky |
| Skills |
| Animals 0 |
| Art (Visual Media) 1 |
| Athletics 0 |
| Broker 1 |
| Carouse 1 |
| Drive 0 |
| Engineer (Power) 1 |
| Language 0 |
| Persuade 1 |
| Recon 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Entertainer |
Artist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Risk your fortune on a possibility lucrative deal and win. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Befriend a useful ally in one sphere. Gain an Ally. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 5 | Became a Artist at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 1 |