Forrest Chapman permalink

Age Sex Str Dex End Int Edu Soc
39 M 12 (2) 7 (0) 6 (0) 7 (0) 8 (0) 6 (0)
Despicable, Jovial, Helpful
 
Skills
Animals 0
Art 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Engineer (Power) 1
Jack-of-all-Trades 1
Melee (Natural) 1
Persuade 0
Profession (Biologicals) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 2
Citizen Colonist 1 3
 
TermHistory
1Became a Performer at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Performer at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 1
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Continued as Colonist at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.