Field Agent Jeremiah Stoker
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
3 (-1) |
6 (0) |
3 (-1) |
10 (1) |
4 (-1) |
6 (0) |
| Cheerful, Clever |
| Skills |
| Admin 0 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Investigate 2 |
| Recon 2 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Field Agent |
3 |
4 |
| Drifter |
Wanderer |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Good fortune |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Promoted to rank 3 |
| 4 | Continued as Intelligence at age 30 |
| 4 | Accepted a deal with criminal or other figure under investigation. |
| 5 | Became a Wanderer at age 34 |
| 5 | Good fortune |
| 5 | Promoted to rank 1 |