Crewman Jose Caldwell
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
5 (-1) |
11 (1) |
10 (1) |
7 (0) |
9 (1) |
7 (0) |
| Frightened, Boisterous |
| Skills |
| Astrogation 0 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Investigate 0 |
| Medic 0 |
| Profession 0 |
| Recon 0 |
| Science (Chemistry) 1 |
| Science (Linguistics) 1 |
| Science (Sophontology) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Scholar |
Scientist |
|
0 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Accepted a deal with criminal or other figure under investigation. |
| 2 | Became a Explorer at age 22 |
| 2 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 3 | Became a Scientist at age 26 |
| 3 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 4 | Continued as Scientist at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Forced to muster out. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |