Crewman Jose Caldwell permalink

Age Sex Str Dex End Int Edu Soc
39 M 5 (-1) 11 (1) 10 (1) 7 (0) 9 (1) 7 (0)
Frightened, Boisterous
 
Skills
Astrogation 0
Drive 0
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Medic 0
Profession 0
Recon 0
Science (Chemistry) 1
Science (Linguistics) 1
Science (Sophontology) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scout Explorer 0 1
Scholar Scientist 0 2
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Explorer at age 22
2Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
3Became a Scientist at age 26
3Agreed to perform research that goes against your conscience. Gain 1 Enemies.
4Continued as Scientist at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Forced to muster out.
5Became a Line/Crew at age 34
5Is now a Crewman
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.