Crewman Lennie Magrath
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
5 (-1) |
8 (0) |
11 (1) |
11 (1) |
5 (-1) |
8 (0) |
| Cruel, Cuddly |
| Skills |
| Athletics 0 |
| Diplomat 0 |
| Drive (Walker) 1 |
| Electronics (Sensors) 1 |
| Engineer (M-drive) 1 |
| Engineer (Power) 1 |
| Investigate 0 |
| Medic 0 |
| Persuade 0 |
| Science (Cosmology) 1 |
| Stealth 0 |
| Steward 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
1 |
| Merchant |
Broker |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Assigned to work on a secret project for a patron or organisation. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Scientist |
| 2 | Became a Broker at age 22 |
| 2 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 3 | Switched to Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Became a Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |