Agent Melvin Rivera
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
9 (1) |
7 (0) |
11 (1) |
9 (1) |
5 (-1) |
8 (0) |
| Vigorous, Bratty |
| Skills |
| Astrogation 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Investigate 0 |
| Persuade 1 |
| Pilot (Small craft) 1 |
| Recon 0 |
| Science 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Agent |
1 |
1 |
| Scout |
Explorer |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Corporate Agent |
| 2 | Became a Explorer at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Explorer at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Gain a contact in an alien race. |
| 4 | Continued as Explorer at age 30 |
| 4 | Your ship is ambushed by enemy vessels. You successfully bargain with them. |
| 5 | Continued as Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Psychologically damaged by your time in the scouts. |
| 5 | Forced to muster out. |