| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
7 (0) |
5 (-1) |
7 (0) |
6 (0) |
5 (-1) |
4 (-1) |
| Changeable, Unhelpful, Ashamed |
| Skills |
| Animals (Handling) 1 |
| Athletics 0 |
| Carouse 1 |
| Deception 0 |
| Gambler 2 |
| Gun Combat (Archaic) 1 |
| Recon 0 |
| Science 0 |
| Stealth 2 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
2 |
3 |
| Scout |
Courier |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Courier at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 5 | Continued as Courier at age 34 |
| 5 | You survey an alien world. |