Crewman Garnet Lamb permalink

Age Sex Str Dex End Int Edu Soc
40 F 5 (-1) 2 (-2) 9 (1) 2 (-2) 7 (0) 8 (0)
Coquettish, Strange
 
Skills
Admin 0
Animals 0
Deception 0
Drive (Mole) 1
Electronics (Sensors) 1
Mechanic 0
Pilot (Spacecraft) 1
Profession 0
Recon 0
Stealth 0
Steward 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Merchant Merchant Marine Crewman 0 2
Citizen Worker 0 2
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Moved to a new world.
3Continued as Merchant Marine at age 26
3Imperial trade restrictions force you out of business.
4Became a Worker at age 30
4Advanced training in a specialist field.
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.