| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
3 (-1) |
4 (-1) |
5 (-1) |
7 (0) |
7 (0) |
12 (2) |
| Dreary, Cross |
| Skills |
| Admin 1 |
| Deception 1 |
| Drive (Track) 1 |
| Drive (Wheel) 1 |
| Electronics (Computer) 1 |
| Flyer (Ornithopter) 1 |
| Gambler 1 |
| Persuade 1 |
| Profession (Hydroponics) 1 |
| Recon 0 |
| Science 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Citizen |
Corporate |
Manager |
2 |
5 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Corporate at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Continued as Corporate at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Continued as Corporate at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Forced to muster out. |