| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
6 (0) |
10 (1) |
5 (-1) |
5 (-1) |
9 (1) |
6 (0) |
| Impartial, Sensual, Persistent |
| Skills |
| Art 0 |
| Carouse 0 |
| Deception 0 |
| Drive (Walker) 1 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Persuade 0 |
| Pilot (Small craft) 1 |
| Science (Psionicology) 1 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
|
0 |
1 |
| Scout |
Courier |
|
0 |
5 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 1 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 1 | Forced to muster out. |
| 2 | Became a Courier at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 4 Contacts. Gain 2 Enemies. |
| 3 | Continued as Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |