Scout Marshall Coleman permalink

Age Sex Str Dex End Int Edu Soc
43 M 10 (1) 3 (-1) 4 (-1) 9 (1) 6 (0) 4 (-1)
Affected
 
Skills
Admin 0
Astrogation 1
Athletics 0
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Gun Combat 0
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 2
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 1
Scout Explorer Scout 2 3
Agent Intelligence 0 1
Navy Line/Crew 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Voluntarily left Engineer/Gunner
2Became a Explorer at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Promoted to rank 1
2Is now a Scout
3Continued as Explorer at age 26
3You discover a world, item or information of worth to the Imperium.
3Promoted to rank 2
4Continued as Explorer at age 30
4Nearly killed. Fully recovered. Owe 17,500 for medical bills.
5Became a Intelligence at age 34
5Accepted a deal with criminal or other figure under investigation.
6Switched to Line/Crew at age 38
6Advanced training in a specialist field