Crewman Avery Carr
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
4 (-1) |
1 (-2) |
5 (-1) |
10 (1) |
5 (-1) |
9 (1) |
| Obliging, Disparaging |
| Skills |
| Admin 1 |
| Astrogation 0 |
| Electronics (Computers) 2 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 0 |
| Medic 1 |
| Pilot 0 |
| Science 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Scholar |
Physician |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Nearly killed. Owe 25,000 for medical bills. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 4 | Became a Physician at age 30 |
| 4 | Win a prestigious prize for your work. |
| 5 | Continued as Physician at age 34 |
| 5 | Refuse to join a cheat in some fashion. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Physician at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |