Scout Marshall Coleman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
10 (1) |
3 (-1) |
4 (-1) |
9 (1) |
6 (0) |
4 (-1) |
| Affected |
| Skills |
| Admin 0 |
| Astrogation 1 |
| Athletics 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Engineer (Power) 1 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Gunner (Turret) 1 |
| Mechanic 2 |
| Pilot (Capital Ships) 1 |
| Pilot (Spacecraft) 1 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
| Scout |
Explorer |
Scout |
2 |
3 |
| Agent |
Intelligence |
|
0 |
1 |
| Navy |
Line/Crew |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Became a Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | You discover a world, item or information of worth to the Imperium. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Explorer at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 5 | Became a Intelligence at age 34 |
| 5 | Accepted a deal with criminal or other figure under investigation. |
| 6 | Switched to Line/Crew at age 38 |
| 6 | Advanced training in a specialist field |