Ensign Arthur Cause permalink

Age Sex Str Dex End Int Edu Soc
53 M 6 (0) 2 (-2) 8 (0) 4 (-1) 5 (-1) 10 (1)
Content, Eminent, Meek
 
Skills
Advocate 1
Athletics (Dexterity) 3
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Gambler 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 2
Melee (Blade) 2
Pilot (Small Craft) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Ensign 1 / 1 3
Noble Diplomat Intern 0 2
Citizen Colonist 1 2
Navy Line/Crew 1 / 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
3Continued as Engineer/Gunner at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Diplomat at age 30
4Is now a Intern
4Join a conspiracy of nobles that were caught.
4Political manoeuvrings usurp your position. Gain a Rival.
5Continued as Diplomat at age 34
5A disaster or war strikes.
5Severely injured. Fully recovered. Owe 3,750 for medical bills.
6Became a Colonist at age 38
6Good fortune
6Promoted to rank 1
7Continued as Colonist at age 42
7Severely injured. Fully recovered. Owe 7,500 for medical bills.
8Switched to Line/Crew at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.