Able Spacehand Melville Walsh permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 3 (-1) 4 (-1) 11 (1) 7 (0) 5 (-1)
Callous, Zany
 
Skills
Deception 2
Drive 0
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Recon 2
Science 0
Stealth 0
Streetwise 3
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 3 6
Navy Flight Able Spacehand 1 1
Scout Courier 0 1
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies and injured.
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Attempted a risky adventure and was wildly successful.
3Promoted to rank 2
4Continued as Wanderer at age 30
4Find an Alien Artifact.
5Continued as Wanderer at age 34
5Contact with Government.
5Promoted to rank 3
6Continued as Wanderer at age 38
6Find valuable salvage.
6Forced to muster out.
7Became a Flight at age 42
7Is now a Crewman
7Vessel participates in a notable military engagement.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Voluntarily left Flight
8Became a Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Psychologically damaged by your time in the scouts.