| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Corporate |
| 2 | Entered Army Academy at age 22 |
| 2 | Contacted by an underground psionic group |
| 2 | Dropped out of military academy. |
| 3 | Continued as Corporate at age 22 |
| 3 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 4 | Became a Performer at age 26 |
| 4 | Works is especially well received and popular, making you a minor celebrity |
| 5 | Voluntarily left Performer |
| 5 | Became a Courier at age 30 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Psychologically damaged by your time in the scouts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 34 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Courier at age 38 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 42 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 8 | Tested for psionic powers |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Courier at age 46 |
| 9 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 9 | Promoted to rank 3 |
| 9 | Is now a Senior Scout |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |