Crewman Avery Howlett permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 3 (-1) 9 (1) 6 (0) 5 (-1) 10 (1)
Successful
 
Skills
Admin 0
Advocate 0
Animals 0
Art (Holography) 1
Broker 0
Carouse 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Leadership 0
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Entertainer Artist 2 3
Navy Flight Crewman 0 1
Agent Corporate Agent 0 1
Drifter Wanderer 0 2
 
TermHistory
1Became a Corporate at age 18
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Artist at age 22
2Invited to take part in a controversial event or exhibition that improves your social standing.
2Promoted to rank 1
3Continued as Artist at age 26
3Find Ancient Technology.
3Promoted to rank 2
4Continued as Artist at age 30
4Nearly killed. Fully recovered.
5Became a Flight at age 34
5Is now a Crewman
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Corporate Agent at age 38
6Accepted a deal with criminal or other figure under investigation.
7Became a Wanderer at age 42
7Find Ancient Technology.
8Continued as Wanderer at age 46
8Attempted a risky adventure and was sent to prison.
9Aging Crisis. Owe 30,000 for medical bills.