| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
2 (-2) |
9 (1) |
5 (-1) |
11 (1) |
6 (0) |
12 (2) |
| Heavy Hearted, Humble, Foul |
| Skills |
| Astrogation 0 |
| Athletics 0 |
| Broker 1 |
| Deception 1 |
| Diplomat 0 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Language 0 |
| Mechanic 0 |
| Melee (Unarmed) 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Recon 0 |
| Seafarer 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
1 |
3 |
| Rogue |
Pirate |
Henchman |
1 |
2 |
| Prisoner |
Fixer |
|
1 |
1 |
| Citizen |
Corporate |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 6 Contacts. Gain 3 Enemies. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Scarred. Owe 2,500 for medical bills. |
| 4 | Voluntarily left Courier |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | Arrested |
| 6 | Became a Fixer at age 38 |
| 6 | Hire a new lawyer. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Corporate at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |