Scout Anner Gregory
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
1 (-2) |
9 (1) |
5 (-1) |
8 (0) |
8 (0) |
9 (1) |
| Worthless |
| Skills |
| Art (Visual Media) 1 |
| Astrogation 0 |
| Carouse 0 |
| Diplomat 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Gun Combat 0 |
| Investigate 0 |
| Language 0 |
| Mechanic 0 |
| Pilot (Small craft) 1 |
| Science (Philosophy) 2 |
| Science (Psychology) 1 |
| Science (Robotics) 2 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
1 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
0 |
2 |
| Scholar |
Physician |
|
0 |
2 |
| Education | Graduated |
| University |
Graduated |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain a Rival. |
| 1 | Graduated at age 22. |
| 2 | Became a Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 3 Contacts. Gain 1 Enemies. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 5 | Became a Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to muster out. |
| 7 | Switched to Physician at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Continued as Physician at age 46 |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |