Sergeant Wilbur Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
4 (-1) |
1 (-2) |
4 (-1) |
7 (0) |
8 (0) |
4 (-1) |
| Pitiful, Dutiful, Curious |
| Skills |
| Advocate 1 |
| Athletics (Strength) 1 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Drive (Track) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Explosives 1 |
| Gun Combat (Slug) 1 |
| Language (Oynprith (Droyne)) 1 |
| Mechanic 0 |
| Recon 2 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 2 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Lance Corporal |
1 |
2 |
| Drifter |
Wanderer |
|
0 |
2 |
| Agent |
Law Enforcement |
Sergeant |
2 |
3 |
| Drifter |
Scavenger |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 1 | Promoted to Cavalry rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Cavalry at age 22 |
| 2 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Wanderer at age 26 |
| 3 | Good fortune |
| 4 | Continued as Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Established a network of contacts. Gain 3 contacts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Sergeant |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Find valuable salvage. |
| 8 | Promoted to rank 1 |