| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
3 (-1) |
7 (0) |
10 (1) |
8 (0) |
5 (-1) |
2 (-2) |
| Quixotic, Active, Inflexible |
| Skills |
| Athletics (Dexterity) 1 |
| Drive (Mole) 1 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Melee (Blade) 1 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Recon 0 |
| Science (Biology) 2 |
| Stealth 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Rogue |
Enforcer |
|
1 |
4 |
| Scholar |
Scientist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Attempt at commissioned failed. |
| 2 | Forced to muster out. |
| 3 | Became a Colonist at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 5 | Continued as Enforcer at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Enforcer at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 7 | Continued as Enforcer at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Enforcer |
| 8 | Became a Scientist at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to rank 1 |