Scout Norah Stewart
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
8 (0) |
10 (1) |
4 (-1) |
4 (-1) |
7 (0) |
8 (0) |
| Fighter |
| Skills |
| Animals 0 |
| Art 0 |
| Astrogation 1 |
| Athletics (Strength) 1 |
| Deception 1 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Flyer (Ornithopter) 1 |
| Language 0 |
| Mechanic 2 |
| Pilot (Small craft) 1 |
| Recon 0 |
| Steward 1 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
2 |
| Scout |
Courier |
Scout |
2 |
3 |
| Drifter |
Wanderer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Befriend a useful ally in one sphere. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Given advanced training in a specialist field |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Courier at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Courier at age 34 |
| 5 | You discover a world, item or information of worth to the Imperium. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Courier at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Wanderer at age 42 |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Survived a risky adventure but gained nothing. |