Senior Crewman Dottie Cruz permalink

Age Sex Str Dex End Int Edu Soc
51 F 6 (0) 6 (0) 9 (1) 12 (2) 9 (1) 12 (2)
Supportive, Mysterious
 
Skills
Art (Instrument) 1
Broker 1
Carouse 2
Deception 2
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Investigate 0
Mechanic 1
Recon 0
Science (Biology) 1
Seafarer 0
Stealth 3
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Merchant Merchant Marine Senior Crewman 1 1
Scholar Field Researcher 1 1
Entertainer Performer 4 5
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Risk your fortune on a possibility lucrative deal and win.
2Promoted to rank 1
2Is now a Senior Crewman
3Voluntarily left Merchant Marine
3Became a Field Researcher at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Voluntarily left Field Researcher
4Became a Performer at age 30
4One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Continued as Performer at age 34
5Works is especially well received and popular, making you a minor celebrity
5Promoted to rank 1
6Continued as Performer at age 38
6Win a prestigious prize.
6Promoted to rank 2
7Continued as Performer at age 42
7Invited to take part in a controversial event or exhibition that improves your social standing.
7Promoted to rank 3
8Continued as Performer at age 46
8Gain a patron in the arts. Gain an Ally
8Promoted to rank 4