Agent Edith Cooper
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
5 (-1) |
7 (0) |
3 (-1) |
3 (-1) |
11 (1) |
6 (0) |
| Faithless |
| Skills |
| Art 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 2 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Investigate 2 |
| Leadership 0 |
| Mechanic 2 |
| Profession 0 |
| Recon 0 |
| Science 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
3 |
| Citizen |
Corporate |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Corporate at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Wanderer at age 34 |
| 5 | Find Ancient Technology. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Scarred. Fully recovered. |