Settler Willis Christie permalink

Age Sex Str Dex End Int Edu Soc
52 M 8 (0) 3 (-1) 8 (0) 11 (1) 8 (0) 3 (-1)
Successful
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive (Mole) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Explosives 2
Flyer 0
Gambler 1
Gun Combat 0
Investigate 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Melee (Blade) 1
Persuade 1
Profession 0
Recon 0
Stealth 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 1
Entertainer Performer 1 1
Citizen Colonist Settler 3 4
Agent Intelligence Field Agent 2 2
 
TermHistory
1Became a Enforcer at age 18
1Involved in a gambling ring.
1Promoted to rank 1
2Voluntarily left Enforcer
2Became a Performer at age 22
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Promoted to rank 1
3Voluntarily left Performer
3Became a Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 1
4Continued as Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 3
6Continued as Colonist at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Intelligence at age 42
7Rewarded for a successful mission.
7Promoted to rank 1
7Is now a Agent
8Continued as Intelligence at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8Promoted to rank 2
8Is now a Field Agent