| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Entered Army Academy at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Kicked out of military academy. |
| 4 | Continued as Flight at age 26 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 30 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Flight rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Flight at age 34 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Marine Support at age 38 |
| 7 | Is now a Marine |
| 7 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 7 | Report commander and gain an Enemy. |
| 7 | Attempt at commissioned failed. |
| 7 | Promoted to Marine Support rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Continued as Marine Support at age 42 |
| 8 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 9 | Switched to Engineer/Gunner at age 46 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Engineer/Gunner rank 3 |
| 9 | Is now a Petty Officer, 2nd class |