Agent Edith Cooper permalink

Age Sex Str Dex End Int Edu Soc
53 M 5 (-1) 7 (0) 3 (-1) 3 (-1) 11 (1) 6 (0)
Faithless
 
Skills
Art 0
Deception 1
Drive 0
Electronics (Comms) 2
Flyer 0
Gun Combat (Archaic) 1
Investigate 2
Leadership 0
Mechanic 2
Profession 0
Recon 0
Science 0
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 3
Citizen Corporate 0 1
Drifter Wanderer 0 2
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Continued as Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Corporate at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Wanderer at age 34
5Find Ancient Technology.
6Continued as Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Vessel participates in a notable military engagement.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Scarred. Fully recovered.