Petty Officer, 3rd class Gene Jackson permalink

Age Sex Str Dex End Int Edu Soc
51 F 8 (0) 6 (0) 10 (1) 11 (1) 5 (-1) 10 (1)
Friendly, Expert, Short
 
Skills
Deception 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gunner (Capital) 1
Gunner (Turret) 1
Investigate 0
Mechanic 1
Medic 0
Profession (Hydroponics) 1
Science 0
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 4
Agent Intelligence Agent 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Forced to muster out.
5Became a Intelligence at age 34
5Established a network of contacts. Gain 3 contacts.
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Forced to continue current assignment
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Vessel participates in a notable military engagement.
8Promoted to Engineer/Gunner rank 2
8Is now a Petty Officer, 3rd class