| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Work leads to a considerable breakthrough. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Gain an Enemy |
| 3 | Promoted to rank 3 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | A disaster or war strikes. |
| 4 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 4 | Gain an Enemy |
| 5 | Continued as Field Researcher at age 34 |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Lost eye or limb. |
| 6 | Became a Wanderer at age 38 |
| 6 | Find Ancient Technology. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attempted a risky adventure and was sent to prison. |
| 7 | Promoted to rank 1 |
| 8 | Became a Fixer at age 46 |
| 8 | Beaten by a prison gang. |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |