Technician Patrick Wallace
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
1 (-2) |
2 (-2) |
4 (-1) |
11 (1) |
8 (0) |
9 (1) |
| Frigid |
| Skills |
| Advocate 1 |
| Athletics 0 |
| Carouse 1 |
| Diplomat 1 |
| Drive (Mole) 1 |
| Explosives 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 0 |
| Persuade 1 |
| Profession (Biologicals) 1 |
| Recon 0 |
| Science (Psychology) 1 |
| Seafarer 0 |
| Steward 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Citizen |
Worker |
Technician |
2 |
5 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Accepted a deal with criminal or other figure under investigation. |
| 2 | Became a Free Trader at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 3 | Voluntarily left Free Trader |
| 3 | Became a Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Worker at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Continued as Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Continued as Worker at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Forced to muster out. |
| 8 | Switched to Intelligence at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |