Able Spacehand Oliver Simmmons permalink

Age Sex Str Dex End Int Edu Soc
51 M 7 (0) 7 (0) 5 (-1) 6 (0) 10 (1) 7 (0)
Consistent
 
Skills
Animals 0
Art (Visual Media) 1
Astrogation 1
Athletics (Endurance) 3
Athletics (Strength) 1
Deception 2
Drive 0
Electronics (Remote Ops) 1
Gun Combat 1
Investigate 1
Mechanic 1
Medic 0
Melee (Unarmed) 2
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Citizen Colonist 0 1
Drifter Wanderer 3 4
Entertainer Artist 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Colonist at age 26
3Severely injured. Fully recovered. Owe 1,250 for medical bills.
4Became a Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Promoted to rank 2
6Continued as Wanderer at age 38
6Find valuable salvage.
6Promoted to rank 3
7Continued as Wanderer at age 42
7Suffer from a life-threatening illness.
8Became a Artist at age 46
8One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Promoted to rank 1