Craftsman Mintie Christie permalink

Age Sex Str Dex End Int Edu Soc
53 F 4 (-1) 1 (-2) 2 (-2) 9 (1) 6 (0) 7 (0)
Temperamental
 
Skills
Drive (Wheel) 1
Electronics (Remote Ops) 2
Electronics (Sensors) 2
Engineer 0
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 2
Mechanic 1
Persuade 1
Profession (Biologicals) 1
Profession (Civil Engineering) 1
Science 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 6
Drifter Scavenger 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Worker at age 22
2Good fortune
3Continued as Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 3
5Continued as Worker at age 34
5Gained a contact.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
6Forced to muster out.
7Became a Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy