Crewman Juliet Beale permalink

Age Sex Str Dex End Int Edu Soc Psi
51 F 1 (-2) 3 (-1) 3 (-1) 10 (1) 3 (-1) 5 (-1) 3 (-1)
Excitable
 
Skills
Athletics (Dexterity) 1
Broker 0
Clairvoyance 0
Drive 0
Electronics 0
Gun Combat 0
Mechanic 0
Melee 0
Persuade 0
Profession (Belter) 1
Stealth 1
Steward 0
Streetwise 1
Survival 1
Telekinesis 0
Teleportation 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Agent Intelligence 0 1
Drifter Scavenger 2 2
Psion Wild Talent 0 1
Drifter Barbarian 1 1
Scout Courier 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2Continued as Merchant Marine at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Intelligence at age 26
3Nearly killed. Fully recovered. Owe 15,000 for medical bills.
4Became a Scavenger at age 30
4Amnesia.
4Promoted to rank 1
5Continued as Scavenger at age 34
5Encounter a Psionic institute.
5Tested for psionic powers
5Promoted to rank 2
6Voluntarily left Scavenger
6Became a Wild Talent at age 38
6Scarred. Fully recovered. Owe 10,000 for medical bills.
7Switched to Barbarian at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
7Promoted to rank 1
8Voluntarily left Barbarian
8Became a Courier at age 46
8Perform an exemplary service for the scouts.
9Aging Crisis. Owe 10,000 for medical bills.