Crewman Cory Ward permalink

Age Sex Str Dex End Int Edu Soc
51 M 6 (0) 3 (-1) 10 (1) 7 (0) 3 (-1) 8 (0)
Healthy, Devoted
 
Skills
Athletics (Strength) 1
Deception 1
Electronics 0
Gambler 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Mechanic 2
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Stealth 2
Streetwise 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Scout Explorer 0 1
Rogue Thief 2 3
Prisoner Thug 0 1
Prisoner Inmate 1 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Explorer at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Psychologically damaged by your time in the scouts.
3Voluntarily left Explorer
3Became a Thief at age 26
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 1
4Continued as Thief at age 30
4A crime lord considers you his protégé.
5Continued as Thief at age 34
5Arrested and charged.
5Failed to defend self. Gain an Enemy and go to prison.
5Promoted to rank 2
6Became a Thug at age 38
6Defeated a prison gang. Gain an Enemy.
7Switched to Inmate at age 42
7Hire a new lawyer.
7Promoted to rank 1
7Paroled from prison.
8Became a Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.