Crewman Lella Miller permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 4 (-1) 4 (-1) 5 (-1) 11 (1) 2 (-2)
Warm Hearted, Useful
 
Skills
Animals (Handling) 1
Art 0
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Drive 0
Flyer 0
Gun Combat 4
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Corporate 1 2
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 0 1
Drifter Scavenger 1 2
Navy Line/Crew 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Corporate at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Merchant Marine at age 26
3Bankrupted by a rival. Gain the other trader as a Rival.
4Switched to Colonist at age 30
4Nearly killed. Owe 10,000 for medical bills.
5Became a Scavenger at age 34
5Find Ancient Technology.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Scavenger at age 38
6Amnesia.
6Forced to muster out.
7Switched to Line/Crew at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Returned to Corporate at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 1