Able Spacehand Myrle Xavier permalink

Age Sex Str Dex End Int Edu Soc
53 F 6 (0) 1 (-2) 2 (-2) 4 (-1) 4 (-1) 5 (-1)
Philanthropic, Mistrusting, Philanthropic
 
Skills
Admin 0
Advocate 0
Broker 0
Carouse 1
Diplomat 0
Drive 0
Electronics (Computer) 1
Flyer (Airship) 1
Gun Combat 1
Gunner (Screen) 1
Leadership 0
Mechanic 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Navy Flight Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Scout Courier 0 1
Scholar Scientist 0 1
 
TermHistory
1Became a Corporate at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Corporate at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Flight at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Switched to Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Gained a contact.
6Continued as Engineer/Gunner at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Courier at age 42
7Psychologically damaged by your time in the scouts.
8Became a Scientist at age 46
8Your work is sabotaged by unknown parties. You start again from scratch.