| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
6 (0) |
3 (-1) |
10 (1) |
7 (0) |
3 (-1) |
8 (0) |
| Healthy, Devoted |
| Skills |
| Athletics (Strength) 1 |
| Deception 1 |
| Electronics 0 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gunner (Ortillery) 1 |
| Mechanic 2 |
| Melee (Unarmed) 1 |
| Persuade 0 |
| Pilot (Capital Ships) 2 |
| Pilot (Spacecraft) 1 |
| Stealth 2 |
| Streetwise 1 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Rogue |
Thief |
|
2 |
3 |
| Prisoner |
Thug |
|
0 |
1 |
| Prisoner |
Inmate |
|
1 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 2 | Became a Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Voluntarily left Explorer |
| 3 | Became a Thief at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | A crime lord considers you his protégé. |
| 5 | Continued as Thief at age 34 |
| 5 | Arrested and charged. |
| 5 | Failed to defend self. Gain an Enemy and go to prison. |
| 5 | Promoted to rank 2 |
| 6 | Became a Thug at age 38 |
| 6 | Defeated a prison gang. Gain an Enemy. |
| 7 | Switched to Inmate at age 42 |
| 7 | Hire a new lawyer. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Became a Scavenger at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |