Crewman Enrique Habborlain permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 1 (-2) 9 (1) 3 (-1) 5 (-1) 3 (-1)
Demonic, Pompous
 
Skills
Animals 0
Carouse 0
Diplomat 0
Drive (Mole) 1
Electronics 0
Gun Combat (Slug) 1
Investigate 0
Mechanic 0
Medic 0
Recon 0
Science 0
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Merchant Merchant Marine Crewman 0 1
Agent Intelligence 0 3
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Scientist at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Forced to muster out.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Intelligence at age 26
3Advanced training in a specialist field.
4Continued as Intelligence at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Engineer/Gunner at age 34
5Nearly killed. Fully recovered.
6Became a Barbarian at age 38
6Contact with Government.
6Forced to muster out.
7Returned to Intelligence at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Switched to Scavenger at age 46
8Find valuable salvage.
9Aging Crisis. Owe 10,000 for medical bills.