Crewman Troy Dart permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 5 (-1) 10 (1) 9 (1) 7 (0) 6 (0)
Cheerless, Dainty, Brutish
 
Skills
Animals 0
Art 0
Athletics 0
Carouse 1
Deception 0
Drive (Track) 1
Gun Combat (Slug) 1
Gun Combat 1
Investigate 1
Medic 1
Persuade 1
Pilot (Small craft) 1
Recon 1
Science (Cosmology) 1
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Citizen Colonist 1 1
Scholar Physician 1 2
Navy Engineer/Gunner Crewman 0 1
Agent Intelligence 0 1
Army Infantry Private 0 1
Navy Flight 0 1
 
TermHistory
1Became a Thief at age 18
1Backstab a fellow rogue for personal gain.
1Promoted to rank 1
2Continued as Thief at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Colonist at age 26
3You rise to a position of power in your colony or corporation.
3Promoted to rank 1
4Voluntarily left Colonist
4Became a Physician at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
5Continued as Physician at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
5Promoted to rank 1
6Voluntarily left Physician
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Good fortune
7Voluntarily left Engineer/Gunner
7Became a Intelligence at age 42
7Refused a deal with criminal or other figure under investigation. Gain an Enemy
8Became a Infantry at age 46
8Is now a Private
8Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9Switched to Flight at age 50
9Injured. Fully recovered.