Agent Heather Schmidt permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 1 (-2) 2 (-2) 7 (0) 10 (1) 5 (-1)
Naughty
 
Skills
Animals 0
Astrogation 0
Carouse 0
Deception 1
Electronics (Computers) 1
Investigate 0
Language 0
Mechanic 2
Melee (Bludgeon) 1
Seafarer 0
Stealth 2
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Rogue Thief 1 2
Agent Intelligence Agent 1 2
Navy Line/Crew Able Spacehand 1 2
Drifter Scavenger 0 1
 
TermHistory
1Became a Barbarian at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Thief at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 1
3Continued as Thief at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Intelligence at age 30
4Befriended by a senior agent.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Nearly killed. Owe 10,000 for medical bills.
6Became a Line/Crew at age 38
6Is now a Crewman
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Switched to Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Returned to Barbarian at age 46
8Severely injured. Owe 10,000 for medical bills.
9Returned to Line/Crew at age 50
9Special assignment or duty on board ship.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Aging Crisis. Owe 40,000 for medical bills.