Able Spacehand Almira Hare permalink

Age Sex Str Dex End Int Edu Soc
55 F 5 (-1) 3 (-1) 3 (-1) 11 (1) 6 (0) 6 (0)
Conversational
 
Skills
Animals 0
Art 0
Athletics (Endurance) 2
Athletics (Strength) 1
Drive (Wheel) 1
Engineer (M-drive) 2
Flyer 0
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 2
Melee (Natural) 1
Pilot (Small Craft) 1
Recon 1
Science 0
Stealth 1
Steward 1
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 3
Rogue Thief 1 2
Citizen Worker 1 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Line/Crew at age 22
2Advanced training in a specialist field
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Thief at age 30
4Backstab a fellow rogue for personal gain.
4Promoted to rank 1
5Continued as Thief at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 1
7Continued as Worker at age 42
7Spent time maintaining and using heavy vehicles.
8Continued as Worker at age 46
8You gain experience in a technical field as a computer operator or surveyor.
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.