Jewell Carpenter permalink

Age Sex Str Dex End Int Edu Soc
57 M 6 (0) 7 (0) 4 (-1) 13 (2) 7 (0) 10 (1)
Cocky, Immobile
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 0
Diplomat 1
Drive (Track) 1
Electronics 0
Engineer (Power) 1
Persuade 1
Science (Linguistics) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Citizen Colonist 1 2
Drifter Scavenger 0 1
Scholar Scientist 1 4
 
TermHistory
1Became a Free Trader at age 18
1Befriend a useful ally in one sphere. Gain an Ally.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 1
4Continued as Colonist at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Scavenger at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Scientist at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
7Continued as Scientist at age 42
7Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7A rival researcher blackens your name or steals your research. Gain a Rival.
7Gain an Enemy
8Continued as Scientist at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Promoted to rank 1
9Continued as Scientist at age 50
9Entangled in a bureaucratic or legal morass that distracts you from your work.