| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
6 (0) |
7 (0) |
4 (-1) |
13 (2) |
7 (0) |
10 (1) |
| Cocky, Immobile |
| Skills |
| Admin 1 |
| Advocate 1 |
| Athletics 0 |
| Broker 0 |
| Diplomat 1 |
| Drive (Track) 1 |
| Electronics 0 |
| Engineer (Power) 1 |
| Persuade 1 |
| Science (Linguistics) 1 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
1 |
2 |
| Citizen |
Colonist |
|
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
4 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 3 | Became a Colonist at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 5 | Became a Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Scientist at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Continued as Scientist at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 7 | Gain an Enemy |
| 8 | Continued as Scientist at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scientist at age 50 |
| 9 | Entangled in a bureaucratic or legal morass that distracts you from your work. |