Able Spacehand Anita Taylor
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
5 (-1) |
3 (-1) |
1 (-2) |
6 (0) |
3 (-1) |
7 (0) |
| Creepy, Mercurial, Risk-Taking |
| Skills |
| Admin 0 |
| Advocate 1 |
| Athletics 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computer) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Investigate 0 |
| Language 0 |
| Leadership 1 |
| Mechanic 1 |
| Recon 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
3 |
| Citizen |
Corporate |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Colonist at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Abuse your position for profit |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Advanced training in a specialist field |
| 5 | Voluntarily left Line/Crew |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | Victim of a crime |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You join a gambling circle on board. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 8 | Switched to Corporate at age 46 |
| 8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 9 | Continued as Corporate at age 50 |
| 9 | You befriend a superior in the corporation or the colony. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |