Commander Barry Sim permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 1 (-2) 2 (-2) 10 (1) 5 (-1) 7 (0)
Uncaring, Nice, Easygoing
 
Skills
Art 0
Astrogation 0
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Investigate 0
Leadership 2
Melee (Blade) 1
Pilot (Small Craft) 1
Profession 0
Recon 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 3
Navy Engineer/Gunner Commander 4 / 0 4
Scout Explorer 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1You go above and beyond the call of duty.
2Continued as Corporate Agent at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Advanced training in a specialist field.
4Voluntarily left Corporate Agent
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Special assignment or duty on board ship.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner officer rank 4
6Is now a Commander
7Continued as Engineer/Gunner at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Became a Explorer at age 46
8When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9Continued as Explorer at age 50
9You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.