Crewman Benjiman Davidson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
3 (-1) |
2 (-2) |
6 (0) |
5 (-1) |
3 (-1) |
5 (-1) |
| Perfectionist, Ossified |
| Skills |
| Art (Visual Media) 1 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Diplomat 1 |
| Electronics (Comms) 1 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Pilot 0 |
| Recon 2 |
| Science (History) 1 |
| Science (Robotics) 1 |
| Stealth 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
|
0 |
1 |
| Entertainer |
Artist |
|
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Scholar |
Field Researcher |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Became a Artist at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Scavenger at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Injured. Fully recovered. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Find valuable salvage. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Offered job by a patron. Now owe him a favor. |
| 7 | Promoted to rank 1 |
| 8 | Became a Field Researcher at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Win a prestigious prize for your work. |