| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
6 (0) |
10 (1) |
2 (-2) |
6 (0) |
5 (-1) |
4 (-1) |
| Shiftless, Genial, Sour |
| Skills |
| Art 0 |
| Astrogation 1 |
| Carouse 2 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Engineer (Life Support) 1 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Spacecraft) 1 |
| Steward 0 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
1 |
2 |
| Scout |
Courier |
|
0 |
5 |
| Scout |
Explorer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Join homeworld’s celebrity circles |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Became a Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Courier at age 34 |
| 5 | Serve as the courier for an important message from the Imperium. |
| 6 | Continued as Courier at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Courier at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 3 Contacts. Gain 2 Enemies. |
| 8 | Switched to Explorer at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 9 | Continued as Explorer at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 9 | Forced to muster out. |