Crewman Antonio Mcdonalid permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 11 (1) 10 (1)
Annoyed
 
Skills
Admin 1
Animals 0
Astrogation 0
Carouse 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 1
Language 0
Mechanic 0
Medic 0
Navigation 1
Pilot 0
Science (History) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 1
Scholar Field Researcher 1 4
Drifter Scavenger 0 1
Retired 0 1
 
TermHistory
1Became a Explorer at age 18
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Became a Colonist at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Merchant Marine at age 26
3Is now a Crewman
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Field Researcher at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Continued as Field Researcher at age 38
6Advanced training in a specialist field.
7Continued as Field Researcher at age 42
7Assigned to work on a secret project for a patron or organisation.
7Forced to muster out.
8Became a Scavenger at age 46
8You do not know what happened to you. There is a gap in your memory.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Good fortune
10Aging Crisis. Owe 60,000 for medical bills.