Crewman Arrie Grain permalink

Age Sex Str Dex End Int Edu Soc
55 F 8 (0) 3 (-1) 8 (0) 12 (2) 6 (0) 9 (1)
Dauntless
 
Skills
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 2
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Navigation 1
Profession 0
Recon 0
Science (Biology) 2
Science (Cybernetics) 1
Science (Economics) 1
Science (Genetics) 1
Science (Psychology) 1
Science (Sophontology) 1
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scholar Scientist 0 1
Navy Flight Crewman 0 1
Scholar Field Researcher 5 6
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Scientist at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Scarred. Fully recovered. Owe 5,000 for medical bills.
3Became a Flight at age 26
3Is now a Crewman
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Switched to Field Researcher at age 30
4Win a prestigious prize for your work.
5Continued as Field Researcher at age 34
5Gained a contact.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Win a prestigious prize for your work.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7Make a breakthrough in your field.
7Promoted to rank 3
8Continued as Field Researcher at age 46
8Agreed to perform research that goes against your conscience. Gain 1 Enemies.
8Promoted to rank 4
9Continued as Field Researcher at age 50
9Advanced training in a specialist field.
9Promoted to rank 5