Lance Sergeant Mckinley Ryan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
2 (-2) |
6 (0) |
4 (-1) |
6 (0) |
7 (0) |
2 (-2) |
| Obsequious, Creative |
| Skills |
| Admin 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 2 |
| Drive (Hovercraft) 3 |
| Gun Combat (Archaic) 2 |
| Gun Combat (Energy) 2 |
| Gun Combat (Slug) 1 |
| Heavy Weapons (Artillery) 1 |
| Heavy Weapons (Man Portable) 2 |
| Leadership 1 |
| Melee (Natural) 1 |
| Recon 2 |
| Seafarer 1 |
| Stealth 1 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Army Support |
Lance Corporal |
1 |
3 |
| Army |
Infantry |
Lance Sergeant |
3 |
5 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Army Support at age 18 |
| 1 | Is now a Private |
| 1 | Advanced training in a specialist field |
| 2 | Continued as Army Support at age 22 |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Army Support rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Army Support at age 26 |
| 3 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 4 | Switched to Infantry at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Infantry at age 34 |
| 5 | Injured. Fully recovered. |
| 6 | Continued as Infantry at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to Infantry rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Infantry at age 42 |
| 7 | Assigned to an urbanised planet torn by war. |
| 7 | Promoted to Infantry rank 3 |
| 7 | Is now a Lance Sergeant |
| 8 | Continued as Infantry at age 46 |
| 8 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Scavenger at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |