Crewman Patsy Wood permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 3 (-1) 4 (-1) 8 (0) 10 (1) 5 (-1)
Enduring, Equable
 
Skills
Admin 0
Advocate 0
Art 0
Astrogation 0
Carouse 0
Deception 2
Diplomat 1
Drive 0
Flyer 0
Gun Combat 0
Jack-of-all-Trades 1
Language 0
Mechanic 1
Persuade 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 2 5
Citizen Corporate 0 1
Scout Courier 0 1
Navy Flight Crewman 0 1
Agent Corporate Agent 0 1
 
TermHistory
1Became a Performer at age 18
1Moved to a new world.
2Continued as Performer at age 22
2Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
3Continued as Performer at age 26
3Refused to criticise a questionable political leader on your homeworld.
3Promoted to rank 1
4Continued as Performer at age 30
4Gain a patron in the arts. Gain an Ally
4Promoted to rank 2
5Continued as Performer at age 34
5Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5Forced to muster out.
6Became a Corporate at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Voluntarily left Courier
8Became a Flight at age 46
8Is now a Crewman
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Became a Corporate Agent at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Aging Crisis. Owe 50,000 for medical bills.