| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Advanced training in a specialist field |
| 1 | Commissioned in Army/Infantry |
| 1 | Is now a Lieutenant |
| 1 | Promoted to Infantry officer rank 2 |
| 1 | Is now a Captain |
| 2 | Continued as Infantry at age 22 |
| 2 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Spent the college years partying. |
| 3 | Graduated at age 26. |
| 4 | Became a Engineer/Gunner at age 26 |
| 4 | Is now a Crewman |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Engineer/Gunner rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Forced to muster out. |
| 9 | Became a Free Trader at age 46 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Continued as Free Trader at age 50 |
| 10 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |