4th Officer Mitchel Dwyer permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 3 (-1) 1 (-2) 7 (0) 6 (0) 6 (0)
Embraces Change, Furious
 
Skills
Art 0
Athletics 0
Broker 1
Carouse 0
Deception 1
Drive (Walker) 1
Electronics (Sensors) 1
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Heavy Weapons 0
Leadership 0
Mechanic 2
Melee 0
Persuade 2
Recon 0
Science 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Citizen Corporate 0 2
Merchant Free Trader 1 2
Merchant Merchant Marine 4th Officer 2 3
Agent Law Enforcement Rookie 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Dropped out of military academy.
2Became a Artist at age 18
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Became a Corporate at age 22
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Corporate at age 26
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Free Trader at age 30
5A good deal ensures you are living the high life for a few years.
5Promoted to rank 1
6Continued as Free Trader at age 34
6Bankrupted by a rival. Gain the other trader as a Rival.
7Switched to Merchant Marine at age 38
7Is now a Crewman
7Risk your fortune on a possibility lucrative deal and win.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 42
8A new romantic starts. Gain an Ally.
8Promoted to rank 2
8Is now a 4th Officer
9Continued as Merchant Marine at age 46
9Imperial trade restrictions force you out of business.
10Became a Law Enforcement at age 50
10Is now a Rookie
10Hard times caused by a lack of interstellar trade costs you your job.
11Aging Crisis. Owe 20,000 for medical bills.