| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Scarred. Owe 2,500 for medical bills. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Free Trader at age 26 |
| 3 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 4 | Became a Thief at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Nearly killed. Owe 30,000 for medical bills. |
| 5 | Continued as Thief at age 34 |
| 5 | Involved in a gambling ring. |
| 6 | Continued as Thief at age 38 |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Became a Corporate Agent at age 42 |
| 7 | You go above and beyond the call of duty. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Established a network of contacts. Gain 2 contacts. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |