| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | You join a gambling circle on board. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 22 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Commissioned in Navy/Line/Crew |
| 3 | Is now a Ensign |
| 3 | Promoted to Line/Crew officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Line/Crew at age 26 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Wanderer at age 30 |
| 5 | Attacked by enemies and injured. |
| 5 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Wanderer |
| 6 | Became a Performer at age 34 |
| 6 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 7 | Continued as Performer at age 38 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 8 | Continued as Performer at age 42 |
| 8 | Moved to a new world. |
| 9 | Voluntarily left Performer |
| 9 | Returned to Line/Crew at age 46 |
| 9 | Scarred. Fully recovered. |
| 10 | Switched to Engineer/Gunner at age 50 |
| 10 | You join a gambling circle on board. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |