Agent Henry Weakman permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 4 (-1) 1 (-2) 6 (0) 7 (0) 4 (-1)
Modest, Superstitious, Dashing
 
Skills
Broker 1
Carouse 1
Deception 1
Drive 0
Electronics (Comms) 2
Engineer (Life Support) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Investigate 1
Mechanic 2
Recon 1
Steward 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Scout Surveyor 0 1
Merchant Merchant Marine Senior Crewman 1 3
Navy Engineer/Gunner Able Spacehand 1 3
 
TermHistory
1Became a Intelligence at age 18
1Uncover a major conspiracy against your employers.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Surveyor at age 26
3Perform an exemplary service for the scouts.
4Voluntarily left Surveyor
4Became a Merchant Marine at age 30
4Is now a Crewman
4Given advanced training in a specialist field
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Befriend a useful ally in one sphere. Gain an Ally.
6Continued as Merchant Marine at age 38
6Given advanced training in a specialist field
7Voluntarily left Merchant Marine
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Refuse to abuse your position for profit
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Commanding officer takes an interest in your career.
9Continued as Engineer/Gunner at age 50
9You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
10Aging Crisis. Owe 10,000 for medical bills.