Henchman Mathilda Ray
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
11 (1) |
10 (1) |
5 (-1) |
7 (0) |
7 (0) |
2 (-2) |
| Miserable, Deferential |
| Skills |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Gun Combat (Slug) 1 |
| Gunner (Ortillery) 1 |
| Gunner (Turret) 1 |
| Mechanic 0 |
| Medic 1 |
| Persuade 0 |
| Pilot (Small Craft) 2 |
| Profession 0 |
| Recon 1 |
| Stealth 1 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Rogue |
Pirate |
Henchman |
1 |
3 |
| Rogue |
Enforcer |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
1 |
| Drifter |
Scavenger |
|
1 |
2 |
| Scholar |
Physician |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Continued as Pirate at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Continued as Pirate at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Switched to Enforcer at age 34 |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Given specialist training in vehicles. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Voluntarily left Corporate Agent |
| 7 | Became a Scavenger at age 42 |
| 7 | Survived a risky adventure but gained nothing. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Became a Physician at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to rank 1 |