Crewman Benjiman Davidson permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 2 (-2) 6 (0) 5 (-1) 3 (-1) 5 (-1)
Perfectionist, Ossified
 
Skills
Art (Visual Media) 1
Astrogation 0
Athletics (Dexterity) 1
Diplomat 1
Electronics (Comms) 1
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 0
Pilot 0
Recon 2
Science (History) 1
Science (Robotics) 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Entertainer Artist 1 2
Drifter Scavenger 0 1
Navy Line/Crew Crewman 0 1
Drifter Wanderer 1 2
Scholar Field Researcher 1 2
 
TermHistory
1Became a Surveyor at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Artist at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Promoted to rank 1
3Continued as Artist at age 26
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Became a Scavenger at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Line/Crew at age 34
5Is now a Crewman
5Injured. Fully recovered.
6Switched to Wanderer at age 38
6Find valuable salvage.
7Continued as Wanderer at age 42
7Offered job by a patron. Now owe him a favor.
7Promoted to rank 1
8Became a Field Researcher at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Continued as Field Researcher at age 50
9Win a prestigious prize for your work.