Agent Mathilda Lowther permalink

Age Sex Str Dex End Int Edu Soc
56 F 2 (-2) 6 (0) 2 (-2) 4 (-1) 7 (0) 4 (-1)
Young
 
Skills
Animals 0
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics 0
Gun Combat 0
Investigate 1
Mechanic 2
Melee (Unarmed) 1
Pilot (Spacecraft) 2
Profession 0
Recon 2
Steward 2
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Agent Intelligence Agent 1 1
Drifter Scavenger 1 3
Agent Corporate Agent 0 1
Citizen Colonist 1 2
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Intelligence at age 22
2Rewarded for a successful mission.
2Promoted to rank 1
2Is now a Agent
3Voluntarily left Intelligence
3Became a Scavenger at age 26
3Attacked by enemies and injured.
3Scarred. Fully recovered. Owe 10,000 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Scavenger at age 30
4Attacked by enemies and injured.
4Scarred. Owe 2,500 for medical bills.
4Gain Enemy if you don't already have one.
5Continued as Scavenger at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Switched to Corporate Agent at age 38
6Nearly killed. Fully recovered. Owe 25,000 for medical bills.
7Became a Colonist at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 1
8Continued as Colonist at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Switched to Engineer/Gunner at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand