Able Spacehand Minta Day permalink

Age Sex Str Dex End Int Edu Soc
56 F 6 (0) 4 (-1) 4 (-1) 9 (1) 5 (-1) 2 (-2)
Creepy, Unsystematic
 
Skills
Animals 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Investigate 1
Language 0
Mechanic 1
Medic 0
Pilot (Spacecraft) 1
Recon 0
Science (Genetics) 1
Science (Physics) 1
Science (Planetology) 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 4
Citizen Colonist 0 1
Army Army Support Private 0 1
Merchant Free Trader 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Field Researcher at age 18
1Assigned to work on a secret project for a patron or organisation.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Promoted to rank 2
3Continued as Field Researcher at age 26
3Advanced training in a specialist field.
4Continued as Field Researcher at age 30
4Refuse to join a cheat in some fashion.
4Forced to muster out.
5Became a Colonist at age 34
5Injured. Fully recovered.
6Became a Army Support at age 38
6Is now a Private
6Lightly injured, no permanent damage. Fully recovered.
7Became a Free Trader at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Voluntarily left Free Trader
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Commanding officer takes an interest in your career.