| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Thief |
| 2 | Became a Intelligence at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Victim of a crime |
| 4 | Continued as Intelligence at age 30 |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Switched to Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 42 |
| 7 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Ground Assault at age 46 |
| 8 | Is now a Marine |
| 8 | Assigned to the security staff of a space station. |
| 8 | Commissioned in Marine/Ground Assault |
| 8 | Is now a Lieutenant |
| 8 | Promoted to Ground Assault officer rank 2 |
| 8 | Is now a Captain |
| 9 | Continued as Ground Assault at age 50 |
| 9 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 9 | Cover for the commander and gain an Ally. |
| 9 | Promoted to Ground Assault officer rank 3 |
| 9 | Is now a Force Commander |
| 10 | Continued as Ground Assault at age 54 |
| 10 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |