Craftsman Carl Davis permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 5 (-1) 1 (-2) 10 (1) 9 (1) 9 (1)
Sterile, Purposeful
 
Skills
Animals 0
Art (Perform) 1
Athletics 0
Carouse 2
Deception 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gambler 1
Mechanic 1
Navigation 1
Profession (Polymers) 2
Recon 1
Science 0
Stealth 1
Steward 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Entertainer Performer 3 5
Citizen Worker Craftsman 4 4
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Performer at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Continued as Performer at age 26
3Amnesia.
4Continued as Performer at age 30
4One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
4Promoted to rank 2
5Continued as Performer at age 34
5One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Promoted to rank 3
6Continued as Performer at age 38
6Refused to criticise a questionable political leader on your homeworld.
6Forced to muster out.
7Switched to Worker at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 1
8Continued as Worker at age 46
8Advanced training in a specialist field.
8Promoted to rank 2
8Is now a Technician
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Promoted to rank 3
10Continued as Worker at age 54
10A new romantic starts. Gain an Ally.
10Forced to continue current assignment
10Promoted to rank 4
10Is now a Craftsman