Settler Clarissa Mullabyaly permalink

Age Sex Str Dex End Int Edu Soc
61 F 5 (-1) 8 (0) 5 (-1) 10 (1) 7 (0) 8 (0)
Authoritarian, Intrepid
 
Skills
Animals 0
Art (Performer) 1
Athletics 0
Carouse 3
Deception 1
Drive (Mole) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Investigate 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Recon 1
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Agent Corporate Agent Field Agent 2 2
Entertainer Performer 4 5
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Corporate Agent at age 30
4Rewarded for a successful mission.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
5Is now a Field Agent
6Voluntarily left Corporate Agent
6Became a Performer at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Performer at age 42
7Works is especially well received and popular, making you a minor celebrity
7Promoted to rank 1
8Continued as Performer at age 46
8Join homeworld’s celebrity circles
8Promoted to rank 2
9Continued as Performer at age 50
9Gain a patron in the arts. Gain an Ally
9Promoted to rank 3
10Continued as Performer at age 54
10One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
10Promoted to rank 4