| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Scientist at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Scientist at age 34 |
| 5 | Refuse to join a cheat in some fashion. |
| 6 | Continued as Scientist at age 38 |
| 6 | Refused to perform research that goes against your conscience. |
| 6 | Forced to muster out. |
| 7 | Became a Cavalry at age 42 |
| 7 | Is now a Private |
| 7 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 7 | Commissioned in Army/Cavalry |
| 7 | Is now a Lieutenant |
| 7 | Promoted to Cavalry officer rank 2 |
| 7 | Is now a Captain |
| 8 | Continued as Cavalry at age 46 |
| 8 | Lost eye or limb. Owe 1,250 for medical bills. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Advanced training in a specialist field |
| 9 | Commissioned in Navy/Engineer/Gunner |
| 9 | Is now a Ensign |
| 9 | Promoted to Engineer/Gunner officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |