| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Entered Marine Academy at age 22 |
| 2 | Made lifelong friends. Gain 2 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Voluntarily left Enforcer |
| 3 | Became a Merchant Marine at age 22 |
| 3 | Is now a Crewman |
| 3 | Victim of a crime |
| 4 | Continued as Merchant Marine at age 26 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 30 |
| 5 | Embroiled in legal trouble. |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 34 |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 8 | Became a Corporate at age 42 |
| 8 | You befriend a superior in the corporation or the colony. |
| 9 | Continued as Corporate at age 46 |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |