Agent Ernest Meyer permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 5 (-1)
Sheepish, Strident, Fantastic
 
Skills
Admin 1
Animals 0
Art 0
Broker 1
Deception 3
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Explosives 1
Flyer 0
Gun Combat 0
Investigate 0
Language (Vilani (1st Imperium)) 1
Leadership 0
Medic 1
Navigation 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 3
Citizen Corporate 1 3
Merchant Broker 2 3
Retired 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Established a network of contacts. Gain 2 contacts.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Moved to a new world.
3Continued as Corporate Agent at age 26
3Refused a deal with criminal or other figure under investigation. Gain an Enemy
4Became a Corporate at age 30
4You befriend a superior in the corporation or the colony.
5Continued as Corporate at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Continued as Corporate at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Broker at age 42
7Given advanced training in a specialist field
7Promoted to rank 1
8Continued as Broker at age 46
8Embroiled in legal trouble.
8Promoted to rank 2
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Broker at age 50
9Bankrupted by a rival. Gain the other trader as a Rival.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 40,000 for medical bills.