Henchman Jeremiah Phillips
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
3 (-1) |
6 (0) |
3 (-1) |
9 (1) |
9 (1) |
5 (-1) |
| Secretive |
| Skills |
| Admin 2 |
| Art 0 |
| Astrogation 1 |
| Broker 2 |
| Carouse 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 0 |
| Medic 1 |
| Pilot (Spacecraft) 1 |
| Science (History) 1 |
| Stealth 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Broker |
|
1 |
4 |
| Rogue |
Pirate |
Henchman |
1 |
3 |
| Scholar |
Scientist |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Voluntarily left Courier |
| 2 | Became a Broker at age 22 |
| 2 | Good fortune |
| 3 | Continued as Broker at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 1 |
| 4 | Continued as Broker at age 30 |
| 4 | Befriend a useful ally in one sphere. Gain an Ally. |
| 5 | Continued as Broker at age 34 |
| 5 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Arrested and charged. |
| 6 | Hired a lawyer to beat the charges. |
| 7 | Continued as Pirate at age 42 |
| 7 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 7 | Promoted to rank 1 |
| 7 | Is now a Henchman |
| 8 | Continued as Pirate at age 46 |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 9 | Became a Scientist at age 50 |
| 9 | Work leads to a considerable breakthrough. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scientist at age 54 |
| 10 | Make a breakthrough in your field. |
| 10 | Promoted to rank 2 |