Crewman Daisy Seddon permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 3 (-1) 3 (-1) 4 (-1) 5 (-1) 4 (-1)
Flakey
 
Skills
Admin 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Profession (Civil Engineering) 1
Recon 1
Science (Robotics) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Navy Flight Crewman 0 1
Army Cavalry Private 0 1
Citizen Colonist 1 2
Scholar Scientist 0 3
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Flight at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Cavalry at age 26
3Is now a Private
3Forced out after co-operating with military investigation in commanding officer's illegal activity.
4Returned to Wanderer at age 30
4A new romantic starts. Gain an Ally.
5Continued as Wanderer at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Colonist at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Continued as Colonist at age 42
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Became a Scientist at age 46
8Refuse to join a cheat in some fashion.
9Continued as Scientist at age 50
9Advanced training in a specialist field.
10Continued as Scientist at age 54
10Entangled in a bureaucratic or legal morass that distracts you from your work.
10Forced to muster out.
11Aging Crisis. Owe 60,000 for medical bills.