| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 2 | Gain an Enemy |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scientist at age 26 |
| 3 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 4 | Voluntarily left Scientist |
| 4 | Became a Explorer at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Artist at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Voluntarily left Artist |
| 7 | Switched to Field Researcher at age 42 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Returned to Flight at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |