| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Risk your fortune on a possibility lucrative deal and win. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 4 | Became a Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Corporate at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Voluntarily left Corporate |
| 6 | Became a Scavenger at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Intelligence at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Accused of a crime |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |