Crewman Joseph Miller permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 7 (0)
Conceited, Cross, Astonished
 
Skills
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer 0
Flyer (Grav) 1
Flyer (Ornithopter) 1
Gun Combat (Slug) 1
Language 0
Mechanic 1
Melee (Natural) 1
Profession (Belter) 1
Science 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 4
Navy Engineer/Gunner Crewman 0 2
Scout Courier 0 2
Retired 0 3
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
2Continued as Worker at age 22
2You gain experience in a technical field as a computer operator or surveyor.
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
4Continued as Worker at age 30
4Advanced training in a specialist field.
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
6Continued as Engineer/Gunner at age 38
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Became a Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8Psychologically damaged by your time in the scouts.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 40,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 60,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.