Captain Myrtis Fisher permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 4 (-1) 6 (0) 5 (-1) 10 (1)
Playful, Crude, Obsequious
 
Skills
Broker 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gambler 1
Gunner (Ortillery) 1
Investigate 0
Leadership 2
Mechanic 2
Medic 0
Melee (Blade) 2
Persuade 1
Pilot (Small Craft) 1
Science 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Merchant Broker 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 3
Navy Line/Crew Captain 5 / 0 5
Citizen Colonist 0 1
 
TermHistory
1Became a Scientist at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
2Voluntarily left Scientist
2Became a Broker at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3A new romantic starts. Gain an Ally.
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Switched to Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Line/Crew officer rank 3
6Is now a Lieutenant
7Continued as Line/Crew at age 42
7Refuse to abuse your position for profit
7Promoted to Line/Crew officer rank 4
7Is now a Commander
8Continued as Line/Crew at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
9Continued as Line/Crew at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Forced to muster out.
10Became a Colonist at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Returned to Line/Crew at age 58
11You join a gambling circle on board.
11Promoted to Line/Crew officer rank 5
11Is now a Captain