Crewman Margaret Moore permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 8 (0)
Compassionate
 
Skills
Animals (Handling) 1
Astrogation 0
Athletics (Endurance) 1
Deception 0
Diplomat 1
Electronics (Remote Ops) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 2
Jack-of-all-Trades 1
Mechanic 0
Profession (Biologicals) 1
Science (Robotics) 1
Stealth 0
Streetwise 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Entertainer Performer 0 1
Drifter Wanderer 0 1
Drifter Barbarian 0 2
Drifter Scavenger 0 1
Scout Explorer 0 2
Retired 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Attempt at commissioned failed.
2Continued as Line/Crew at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Performer at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Wanderer at age 30
4Severely injured. Owe 15,000 for medical bills.
5Switched to Barbarian at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Barbarian at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Switched to Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Explorer at age 46
8You survey an alien world.
9Continued as Explorer at age 50
9You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 10,000 for medical bills.