Craftsman Eduardo Robinson permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 9 (1)
Sneaky, Disparaging
 
Skills
Carouse 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics 0
Engineer (Life Support) 1
Engineer (Power) 1
Gambler 1
Mechanic 2
Profession (Belter) 1
Science (Linguistics) 1
Seafarer 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 7
Retired 0 4
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
2Continued as Worker at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 1
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Advanced training in a specialist field.
4Promoted to rank 3
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 5
7Continued as Worker at age 42
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Moved to a new world.
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.