| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Scarred. Fully recovered. |
| 3 | Switched to Flight at age 26 |
| 3 | Refuse to abuse your position for profit |
| 3 | Promoted to Flight rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Flight at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to Flight rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Flight at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Promoted to Flight rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Voluntarily left Flight |
| 6 | Returned to Engineer/Gunner at age 38 |
| 6 | Advanced training in a specialist field |
| 7 | Voluntarily left Engineer/Gunner |
| 7 | Became a Explorer at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Continued as Explorer at age 46 |
| 8 | Good fortune |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Explorer at age 50 |
| 9 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 10 | Voluntarily left Explorer |
| 10 | Became a Army Support at age 54 |
| 10 | Is now a Private |
| 10 | Find an Alien Artifact. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to Army Support rank 1 |
| 10 | Is now a Lance Corporal |
| 11 | Continued as Army Support at age 58 |
| 11 | Thrown into a brutal ground war |
| 11 | Promoted to Army Support rank 2 |
| 11 | Is now a Corporal |