| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Lost eye or limb. Owe 2,500 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Voluntarily left Scavenger |
| 2 | Became a Journalist at age 22 |
| 2 | Expose or are involved in a scandal of some sort. |
| 3 | Switched to Wanderer at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Injured. Fully recovered. |
| 5 | Became a Courier at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Continued as Courier at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Continued as Courier at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 3 Contacts. Gain 2 Enemies. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Attempted a risky adventure and was sent to prison. |
| 8 | Promoted to rank 1 |
| 9 | Became a Fixer at age 50 |
| 9 | Beaten by a prison gang. |
| 9 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Vocational Training. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Switched to Inmate at age 58 |
| 11 | Hire a new lawyer. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |