| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 65 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
1 (-2) |
10 (1) |
9 (1) |
| Loquacious |
| Skills |
| Admin 0 |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Deception 0 |
| Drive 0 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Language 0 |
| Mechanic 0 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession (Belter) 1 |
| Recon 2 |
| Stealth 0 |
| Streetwise 2 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Scout |
Courier |
|
0 |
2 |
| Rogue |
Enforcer |
|
2 |
3 |
| Drifter |
Scavenger |
|
0 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Courier at age 22 |
| 2 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 3 | Continued as Courier at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 4 | Became a Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Switched to Explorer at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Returned to Scavenger at age 58 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |