Field Agent Julie Newman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 65 |
F |
2 (-2) |
2 (-2) |
5 (-1) |
8 (0) |
5 (-1) |
9 (1) |
| Lucky |
| Skills |
| Admin 1 |
| Astrogation 1 |
| Athletics (Endurance) 1 |
| Broker 1 |
| Carouse 1 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Flyer (Grav) 1 |
| Gambler 2 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Gunner (Capital) 1 |
| Investigate 1 |
| Persuade 2 |
| Recon 2 |
| Stealth 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Henchman |
1 |
2 |
| Agent |
Corporate Agent |
Field Agent |
2 |
3 |
| Merchant |
Broker |
|
1 |
3 |
| Scout |
Explorer |
Scout |
1 |
3 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Involved in a gambling ring. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Uncover a major conspiracy against your employers. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Established a network of contacts. Gain 1 contacts. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Injured. Fully recovered. |
| 6 | Became a Broker at age 38 |
| 6 | Smuggle illegal items onto a planet. |
| 7 | Continued as Broker at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Broker at age 46 |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Explorer at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 10 | Continued as Explorer at age 54 |
| 10 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 11 | Continued as Explorer at age 58 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |