| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Voluntarily left Law Enforcement |
| 2 | Became a Corporate at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Barbarian at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Switched to Worker at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Administrator at age 42 |
| 7 | Is now a Assistant |
| 7 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Administrator at age 46 |
| 8 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Clerk |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Administrator at age 50 |
| 9 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 2 |
| 9 | Is now a Supervisor |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Administrator at age 54 |
| 10 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |