Field Agent Julie Newman permalink

Age Sex Str Dex End Int Edu Soc
65 F 2 (-2) 2 (-2) 5 (-1) 8 (0) 5 (-1) 9 (1)
Lucky
 
Skills
Admin 1
Astrogation 1
Athletics (Endurance) 1
Broker 1
Carouse 1
Deception 1
Diplomat 1
Drive 0
Flyer (Grav) 1
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Investigate 1
Persuade 2
Recon 2
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Agent Corporate Agent Field Agent 2 3
Merchant Broker 1 3
Scout Explorer Scout 1 3
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Involved in a gambling ring.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Corporate Agent at age 26
3Uncover a major conspiracy against your employers.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4Established a network of contacts. Gain 1 contacts.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 34
5Injured. Fully recovered.
6Became a Broker at age 38
6Smuggle illegal items onto a planet.
7Continued as Broker at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 1
8Continued as Broker at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Became a Explorer at age 50
9Spend several years jumping from world to world in your scout ship.
10Continued as Explorer at age 54
10When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11Continued as Explorer at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
11Promoted to rank 1
11Is now a Scout