| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 2 | Became a Barbarian at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Nearly killed. Owe 10,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Refuse to abuse your position for profit |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Free Trader at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Became a Scientist at age 38 |
| 6 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 6 | Gain an Enemy |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Scientist |
| 7 | Returned to Courier at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Voluntarily left Courier |
| 9 | Became a Enforcer at age 50 |
| 9 | Moved to a new world. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Enforcer |
| 10 | Switched to Physician at age 54 |
| 10 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Physician at age 58 |
| 11 | Advanced training in a specialist field. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |