| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Scavenger at age 22 |
| 2 | Amnesia. |
| 3 | Continued as Scavenger at age 26 |
| 3 | Lost eye or limb. Owe 5,000 for medical bills. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | Good fortune |
| 5 | Promoted to Flight rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Voluntarily left Flight |
| 6 | Became a Scientist at age 38 |
| 6 | Refuse to join a cheat in some fashion. |
| 7 | Voluntarily left Scientist |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | Display heroism in battle, saving the whole ship. |
| 7 | Commissioned in Navy/Engineer/Gunner |
| 7 | Is now a Ensign |
| 7 | Promoted to Engineer/Gunner officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Voluntarily left Engineer/Gunner |
| 8 | Returned to Scavenger at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Forced to muster out. |
| 9 | Became a Colonist at age 50 |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |