| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Thief at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 3 | Voluntarily left Thief |
| 3 | Switched to Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Moved to a new world. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Wanderer at age 34 |
| 5 | Amnesia. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Lost eye or limb. Owe 5,000 for medical bills. |
| 7 | Switched to Scavenger at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Returned to Wanderer at age 46 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Forced to muster out. |
| 9 | Became a Scientist at age 50 |
| 9 | A disaster or war strikes. |
| 9 | Severely injured. Owe 2,500 for medical bills. |
| 9 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Scientist at age 54 |
| 10 | Assigned to work on a secret project for a patron or organisation. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 11 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 11 | Gain an Enemy |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |