Senior Crewman Jeanie Welch permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 5 (-1)
Closed, Scrawny, Contrite
 
Skills
Carouse 1
Deception 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Screen) 1
Language (Vilani (1st Imperium)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 2
Medic 0
Melee (Unarmed) 1
Recon 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Drifter Wanderer 1 2
Merchant Merchant Marine Senior Crewman 1 5
Retired 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Line/Crew at age 22
2Injured. Fully recovered. Owe 1,250 for medical bills.
3Became a Wanderer at age 26
3Amnesia.
3Promoted to rank 1
4Continued as Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Merchant Marine at age 34
5Embroiled in legal trouble.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Gained a contact.
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Merchant Marine at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Merchant Marine at age 50
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.