Term | History |
1 | Became a Law Enforcement at age 18 |
1 | Is now a Rookie |
1 | You go above and beyond the call of duty. |
1 | Promoted to rank 1 |
1 | Is now a Corporal |
2 | Continued as Law Enforcement at age 22 |
2 | Go undercover to investigate an enemy. |
2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
2 | Promoted to rank 2 |
2 | Is now a Sergeant |
3 | Continued as Law Enforcement at age 26 |
3 | Go undercover to investigate an enemy. |
3 | Lightly injured, no permanent damage. Fully recovered. |
3 | Promoted to rank 3 |
3 | Is now a Detective |
4 | Continued as Law Enforcement at age 30 |
4 | Advanced training in a specialist field. |
4 | Promoted to rank 4 |
4 | Is now a Lieutenant |
5 | Continued as Law Enforcement at age 34 |
5 | An investigation takes on a dangerous turn. |
5 | Promoted to rank 5 |
5 | Is now a Chief |
6 | Continued as Law Enforcement at age 38 |
6 | Hard times caused by a lack of interstellar trade costs you your job. |
7 | Became a Barbarian at age 42 |
7 | Encounter a Psionic institute. |
7 | Tested for psionic powers |
8 | Continued as Barbarian at age 46 |
8 | Find valuable salvage. |
8 | Promoted to rank 1 |
9 | Continued as Barbarian at age 50 |
9 | Suffer from a life-threatening illness. |
10 | Became a Engineer/Gunner at age 54 |
10 | Is now a Crewman |
10 | A new romantic starts. Gain an Ally. |
11 | Continued as Engineer/Gunner at age 58 |
11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 | Promoted to Engineer/Gunner rank 1 |
11 | Is now a Able Spacehand |
12 | Aging Crisis. Owe 40,000 for medical bills. |