| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Entered University at age 22 |
| 2 | Suffered a deep tragedy. |
| 2 | Dropped out of university. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Became a Colonist at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Switched to Barbarian at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 7 | Continued as Barbarian at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 8 | Returned to Wanderer at age 46 |
| 8 | Attempted a risky adventure and was wildly successful. |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Drafted into Law Enforcement |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Became a Law Enforcement at age 54 |
| 10 | Is now a Rookie |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |