Scout Alford Reekey permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 3 (-1) 2 (-2) 7 (0) 10 (1) 6 (0)
Vivacious
 
Skills
Admin 0
Astrogation 1
Athletics 0
Carouse 0
Diplomat 1
Electronics (Computers) 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-all-Trades 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Science (Archaeology) 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 1
Citizen Colonist 1 2
Drifter Scavenger 1 2
Navy Line/Crew Able Spacehand 1 1
Scholar Scientist 2 2
Merchant Free Trader 0 1
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Voluntarily left Courier
2Became a Colonist at age 22
2You rise to a position of power in your colony or corporation.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Colonist at age 26
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Became a Scavenger at age 30
4Good fortune
4Promoted to rank 1
5Continued as Scavenger at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Line/Crew at age 38
6Is now a Crewman
6Commanding officer takes an interest in your career.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Voluntarily left Line/Crew
7Became a Scientist at age 42
7Work leads to a considerable breakthrough.
7Promoted to rank 1
8Continued as Scientist at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
8Promoted to rank 2
9Voluntarily left Scientist
9Became a Free Trader at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.