Crewman Edith Dickman permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 8 (0)
Aspiring, Dynamic
 
Skills
Art (Perform) 1
Athletics 0
Carouse 1
Deception 2
Drive 0
Gunner (Capital) 1
Jack-of-All-Trades 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 0
Stealth 2
Steward 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Performer 1 3
Navy Line/Crew Crewman 0 1
Drifter Wanderer 2 4
Retired 0 3
 
TermHistory
1Became a Performer at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Performer at age 22
2Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
3Continued as Performer at age 26
3Gain a patron in the arts. Gain an Ally
4Voluntarily left Performer
4Became a Line/Crew at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Wanderer at age 34
5Promoted to rank 1
6Continued as Wanderer at age 38
6Find an Alien Artifact.
7Continued as Wanderer at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
7Promoted to rank 2
8Continued as Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 40,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.