| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 2 |
| 2 | Is now a Corporal |
| 3 | Continued as Pirate at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 3 |
| 3 | Is now a Sergeant |
| 4 | Continued as Pirate at age 30 |
| 4 | Nearly killed. Owe 20,000 for medical bills. |
| 5 | Became a Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | Nearly killed. Owe 20,000 for medical bills. |
| 7 | Voluntarily left Explorer |
| 7 | Became a Performer at age 42 |
| 7 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 8 | Continued as Performer at age 46 |
| 8 | Works is especially well received and popular, making you a minor celebrity |
| 9 | Continued as Performer at age 50 |
| 9 | Public opinion turns on you. |
| 10 | Became a Free Trader at age 54 |
| 10 | Risk your fortune on a possibility lucrative deal and win. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Free Trader at age 58 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |