Able Spacehand Vassie Farrell permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 6 (0)
Cultured
 
Skills
Admin 1
Advocate 1
Art 0
Athletics 0
Broker 1
Drive 0
Electronics 0
Flyer 0
Language (Zdetl (Zhodani)) 1
Mechanic 1
Persuade 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 4
Drifter Wanderer 0 1
Navy Flight Able Spacehand 1 2
Retired 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A good deal ensures you are living the high life for a few years.
2Continued as Merchant Marine at age 22
2Given advanced training in a specialist field
3Continued as Merchant Marine at age 26
3Risk your fortune on a possibility lucrative deal and win.
4Continued as Merchant Marine at age 30
4Birth or Death involving a family member or close friend.
4Forced to muster out.
5Became a Wanderer at age 34
5Nearly killed. Owe 40,000 for medical bills.
6Became a Flight at age 38
6Advanced training in a specialist field
6Attempt at commissioned failed.
6Promoted to Flight rank 1
6Is now a Able Spacehand
7Continued as Flight at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Good fortune
9Aging Crisis. Owe 10,000 for medical bills.
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 60,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.