Craftsman Harve Bailey permalink

Age Sex Str Dex End Int Edu Soc
64 M 3 (-1) 1 (-2) 3 (-1) 12 (2) 8 (0) 6 (0)
Enchanting, Interrupting
 
Skills
Advocate 2
Animals 0
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Explosives 1
Flyer (Airship) 2
Gunner (Ortillery) 1
Mechanic 1
Medic 1
Melee (Blade) 1
Profession (Biologicals) 3
Science 0
Stealth 1
Steward 2
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 8
Agent Law Enforcement Detective 3 3
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Worker at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Good fortune
4Continued as Worker at age 30
4You befriend a superior in the corporation or the colony.
5Continued as Worker at age 34
5You are rewarded for your diligence or cunning.
5Forced to continue current assignment
5Promoted to rank 3
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 4
6Is now a Craftsman
7Continued as Worker at age 42
7Spent time maintaining and using heavy vehicles.
7Promoted to rank 5
8Continued as Worker at age 46
8Advanced training in a specialist field.
8Forced to muster out.
9Became a Law Enforcement at age 50
9Is now a Rookie
9Established a network of contacts. Gain 1 contacts.
9Promoted to rank 1
9Is now a Corporal
10Continued as Law Enforcement at age 54
10Good fortune
10Promoted to rank 2
10Is now a Sergeant
11Continued as Law Enforcement at age 58
11Go undercover to investigate an enemy.
11A job goes wrong, forcing you to flee off-planet.
11Promoted to rank 3
11Is now a Detective