Director Verna Schmidt permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 9 (1)
Defeated, Profane, Organized
 
Skills
Advocate 0
Athletics 0
Deception 2
Drive 0
Electronics (Computers) 2
Explosives 1
Flyer (Grav) 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Investigate 2
Language (Oynprith (Droyne)) 1
Melee (Bludgeon) 1
Melee (Natural) 1
Melee (Unarmed) 1
Profession 0
Recon 2
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Director 7 8
Citizen Corporate 0 1
Agent Intelligence 0 1
Retired 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Uncover a major conspiracy against your employers.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Corporate Agent at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 3
4Continued as Corporate Agent at age 30
4You go above and beyond the call of duty.
4Promoted to rank 4
4Is now a Special Agent
5Continued as Corporate Agent at age 34
5An investigation takes on a dangerous turn.
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Continued as Corporate Agent at age 38
6You go above and beyond the call of duty.
6Forced to continue current assignment
6Promoted to rank 5
6Is now a Assistant Director
7Continued as Corporate Agent at age 42
7You go above and beyond the call of duty.
7Promoted to rank 6
7Is now a Director
8Continued as Corporate Agent at age 46
8Go undercover to investigate an enemy.
8You spend months in the dangerous criminal underworld.
8Promoted to rank 7
8Forced to muster out.
9Became a Corporate at age 50
9Your business expands, your corporation grows, or the colony thrives.
10Voluntarily left Corporate
10Switched to Intelligence at age 54
10Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.