| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 2 | Commissioned in Navy/Line/Crew |
| 2 | Is now a Ensign |
| 2 | Promoted to Line/Crew officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Commanding officer takes an interest in your career. |
| 3 | Promoted to Line/Crew officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to Line/Crew officer rank 4 |
| 4 | Is now a Commander |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Line/Crew officer rank 5 |
| 5 | Is now a Captain |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to Line/Crew officer rank 6 |
| 6 | Is now a Admiral |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Forced to muster out. |
| 8 | Became a Explorer at age 46 |
| 8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 9 | Continued as Explorer at age 50 |
| 9 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 9 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Explorer at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 2 Contacts. Gain 3 Enemies. |
| 10 | Forced to muster out. |
| 11 | Became a Free Trader at age 58 |
| 11 | Embroiled in legal trouble. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Free Trader at age 62 |
| 12 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |