| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Injured. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Flight rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Flight at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Flight rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Voluntarily left Flight |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | You spend months in the dangerous criminal underworld. |
| 8 | Voluntarily left Pirate |
| 8 | Became a Artist at age 46 |
| 8 | Accused of a crime |
| 9 | Became a Inmate at age 50 |
| 9 | Make friends with another inmate; gain them as a Contact. |
| 9 | Promoted to rank 1 |
| 9 | Paroled from prison. |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner rank 4 |
| 10 | Is now a Petty Officer, 1st class |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Engineer/Gunner rank 5 |
| 11 | Is now a Chief Petty Officer |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Commanding officer takes an interest in your career. |
| 12 | Promoted to Engineer/Gunner rank 6 |
| 12 | Is now a Master Chief |