| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | Nearly killed. Owe 6,250 for medical bills. |
| 2 | Became a Intelligence at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Field Researcher at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Performer at age 30 |
| 4 | Expose or are involved in a scandal of some sort. |
| 5 | Switched to Physician at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Physician at age 38 |
| 6 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Physician at age 42 |
| 7 | Moved to a new world. |
| 7 | Forced to muster out. |
| 8 | Became a Explorer at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 5 Contacts. Gain 3 Enemies. |
| 9 | Switched to Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Courier at age 54 |
| 10 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |