Scout Johnie Phillips permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 4 (-1)
Grouchy, Flexible
 
Skills
Astrogation 1
Deception 0
Drive (Mole) 1
Electronics (Remote Ops) 1
Flyer (Grav) 1
Flyer (Wing) 1
Medic 0
Melee 0
Persuade 0
Recon 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Entertainer Artist 0 1
Scout Courier Scout 1 2
Citizen Colonist 1 2
Drifter Barbarian 0 1
Retired 0 5
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Artist at age 22
2Public opinion turns on you.
3Became a Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Psychologically damaged by your time in the scouts.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 6 Contacts. Gain 3 Enemies.
5Became a Colonist at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 1
6Continued as Colonist at age 38
6Refused to co-operate with investigation by the planetary authorities. Gain an Ally
7Switched to Barbarian at age 42
7You do not know what happened to you. There is a gap in your memory.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 60,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
10Victim of a crime
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 60,000 for medical bills.