Field Agent Blanch Ruiz
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 69 |
F |
4 (-1) |
1 (-2) |
3 (-1) |
7 (0) |
8 (0) |
3 (-1) |
| Vulgar, Immodest |
| Skills |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Carouse 1 |
| Deception 2 |
| Drive (Track) 1 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Explosives 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Gun Combat 1 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Language (Oynprith (Droyne)) 1 |
| Mechanic 2 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Seafarer 0 |
| Stealth 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
1 |
2 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Corporate Agent |
Field Agent |
3 |
5 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 2 | Voluntarily left Flight |
| 2 | Switched to Line/Crew at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Moved to a new world. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Wanderer at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Rewarded for a successful mission. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | You go above and beyond the call of duty. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Given specialist training in vehicles. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Accepted a deal with criminal or other figure under investigation. |
| 11 | Returned to Flight at age 58 |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Switched to Scavenger at age 62 |
| 12 | You do not know what happened to you. There is a gap in your memory. |