| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Special Agent |
| 5 | Voluntarily left Corporate Agent |
| 5 | Became a Corporate at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Switched to Worker at age 38 |
| 6 | You are rewarded for your diligence or cunning. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 8 | Continued as Worker at age 46 |
| 8 | Good fortune |
| 9 | Voluntarily left Worker |
| 9 | Became a Wanderer at age 50 |
| 9 | Attempted a risky adventure and was wildly successful. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Wanderer at age 58 |
| 11 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Became a Scientist at age 62 |
| 12 | Advanced training in a specialist field. |