| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Colonist at age 22 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Colonist at age 26 |
| 4 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 5 | Became a Pirate at age 30 |
| 5 | Is now a Lackey |
| 5 | Crime pays off. Gain victim as Enemy. |
| 6 | Continued as Pirate at age 34 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 38 |
| 7 | Arrested |
| 8 | Became a Fixer at age 42 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Switched to Inmate at age 46 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Returned to Fixer at age 50 |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Switched to Thug at age 54 |
| 11 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Returned to Fixer at age 58 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Returned to Inmate at age 62 |
| 13 | Special Duty. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |