| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Spend time with an alien race. Gain a contact. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Wanderer |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Display heroism in battle, saving the whole ship. |
| 2 | Commissioned in Navy/Line/Crew |
| 2 | Is now a Ensign |
| 2 | Promoted to Line/Crew officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to Line/Crew officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Broker at age 34 |
| 5 | Embroiled in legal trouble. |
| 6 | Continued as Broker at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Broker at age 42 |
| 7 | Good fortune |
| 8 | Continued as Broker at age 46 |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Intelligence at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | You spend months in the dangerous criminal underworld. |
| 10 | Continued as Intelligence at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Returned to Line/Crew at age 58 |
| 11 | Abuse your position for profit |
| 11 | Promoted to Line/Crew officer rank 4 |
| 11 | Is now a Commander |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Vessel participates in a notable military engagement. |
| 12 | Promoted to Line/Crew officer rank 5 |
| 12 | Is now a Captain |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |