Crewman Charity Morgan permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 2 (-2) 3 (-1) 10 (1) 6 (0)
Detailed, Ossified, Defeated
 
Skills
Admin 0
Advocate 1
Astrogation 0
Carouse 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Power) 1
Gun Combat 0
Investigate 1
Mechanic 1
Medic 0
Pilot 0
Profession (Hydroponics) 1
Science (Genetics) 1
Science (Philosophy) 1
Science (Physics) 1
Science (Planetology) 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 3
Navy Line/Crew Crewman 0 1
Citizen Worker 0 2
Scholar Field Researcher 2 5
Retired 0 1
 
TermHistory
1Became a Scavenger at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Continued as Scavenger at age 22
2Survived a risky adventure but gained nothing.
3Continued as Scavenger at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Line/Crew at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Worker at age 38
6Severely injured. Fully recovered. Owe 6,250 for medical bills.
7Became a Field Researcher at age 42
7Win a prestigious prize for your work.
7Promoted to rank 1
8Continued as Field Researcher at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Promoted to rank 2
9Continued as Field Researcher at age 50
9Agreed to perform research that goes against your conscience. Gain 3 Enemies.
10Continued as Field Researcher at age 54
10Your work is sabotaged by unknown parties. You start again from scratch.
11Continued as Field Researcher at age 58
11A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
11Lightly injured, no permanent damage. Fully recovered.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Accused of a crime
13Aging Crisis. Owe 20,000 for medical bills.