| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Refuse to abuse your position for profit |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Birth or Death involving a family member or close friend. |
| 2 | Forced to muster out. |
| 3 | Became a Artist at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Scavenger at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Scavenger at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 6 Contacts. Gain 2 Enemies. |
| 7 | Continued as Courier at age 42 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Switched to Wanderer at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | Special assignment or duty on board ship. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Advanced training in a specialist field |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Abuse your position for profit |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |