| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Field Researcher |
| 2 | Entered Naval Academy at age 22 |
| 2 | Widely recognized. |
| 2 | Graduated at age 22. |
| 3 | Became a Line/Crew at age 22 |
| 3 | Is now a Crewman |
| 3 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 4 | Became a Colonist at age 26 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Surveyor at age 30 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 6 | Continued as Surveyor at age 34 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Surveyor at age 38 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 7 | Forced to muster out. |
| 8 | Became a Wanderer at age 42 |
| 8 | Attacked by enemies and injured. |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Wanderer at age 46 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Switched to Barbarian at age 50 |
| 10 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 11 | Switched to Scavenger at age 54 |
| 11 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |