Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Befriend a useful ally in one sphere. Gain an Ally. |
2 | Voluntarily left Merchant Marine |
2 | Became a Corporate at age 22 |
2 | Spent time maintaining and using heavy vehicles. |
2 | Promoted to rank 1 |
3 | Continued as Corporate at age 26 |
3 | Hard times caused by a lack of interstellar trade costs you your job. |
4 | Became a Engineer/Gunner at age 30 |
4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 | Promoted to Engineer/Gunner rank 1 |
4 | Is now a Able Spacehand |
5 | Voluntarily left Engineer/Gunner |
5 | Became a Pirate at age 34 |
5 | Is now a Lackey |
5 | Betrayal. Convert an Ally into a Rival or Enemy. |
6 | Continued as Pirate at age 38 |
6 | Involved in the planning of an impressive heist. |
7 | Voluntarily left Pirate |
7 | Switched to Enforcer at age 42 |
7 | Crime pays off. Gain victim as Enemy. |
7 | Promoted to rank 1 |
8 | Continued as Enforcer at age 46 |
8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
9 | Became a Barbarian at age 50 |
9 | Lost eye or limb. Owe 2,500 for medical bills. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Retired at age 54 |
10 | Gained a contact. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 10,000 for medical bills. |