| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Voluntarily left Corporate Agent |
| 2 | Became a Journalist at age 22 |
| 2 | Nearly killed. Owe 5,000 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Courier at age 30 |
| 4 | Injured. |
| 5 | Became a Thief at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Switched to Barbarian at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Commissioned in Navy/Engineer/Gunner |
| 7 | Is now a Ensign |
| 7 | Forced to muster out. |
| 8 | Returned to Barbarian at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Returned to Barbarian at age 58 |
| 11 | Nearly killed. Owe 35,000 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |