| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | You survey an alien world. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Entered Army Academy at age 26 |
| 3 | Dropped out of military academy. |
| 4 | Continued as Surveyor at age 26 |
| 4 | You survey an alien world. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Surveyor at age 30 |
| 5 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 6 | Became a Worker at age 34 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Continued as Worker at age 38 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Became a Wanderer at age 42 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Switched to Courier at age 46 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 5 Contacts. Gain 1 Enemies. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Courier at age 50 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 4 Contacts. Gain 1 Enemies. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |