Settler Ransom Bennett permalink

Age Sex Str Dex End Int Edu Soc Psi
68 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 11 (1) 2 (-2) 3 (-1)
Draconian
 
Skills
Animals 0
Art 1
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Clairvoyance 0
Deception 0
Diplomat 1
Drive 0
Jack-of-all-Trades 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Recon 1
Science (Philosophy) 1
Steward 1
Streetwise 2
Survival 1
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Drifter Wanderer 1 4
Drifter Scavenger 0 1
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Colonist at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Wanderer at age 30
4Spend time with an alien race. Gain a contact.
5Continued as Wanderer at age 34
5Promoted to rank 1
6Continued as Wanderer at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
7Continued as Wanderer at age 42
7Contact with Government.
7Forced to muster out.
8Switched to Scavenger at age 46
8Forced to muster out.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.