| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Became a Artist at age 22 |
| 2 | Works is especially well received and popular, making you a minor celebrity |
| 3 | Voluntarily left Artist |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Risk your fortune on a possibility lucrative deal and win. |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Smuggle illegal items onto a planet. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Given advanced training in a specialist field |
| 7 | Promoted to rank 3 |
| 7 | Is now a 3rd Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 4 |
| 8 | Is now a 2nd Officer |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 9 | Forced to muster out. |
| 10 | Became a Corporate Agent at age 54 |
| 10 | You go above and beyond the call of duty. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Go undercover to investigate an enemy. |
| 11 | You are rewarded for your diligence or cunning. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Field Agent |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Corporate Agent at age 62 |
| 12 | An investigation takes on a dangerous turn. |
| 12 | Promoted to rank 3 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |