| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 2 Enemies. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Explorer at age 26 |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Became a Journalist at age 30 |
| 4 | Gain a patron in the arts. Gain an Ally |
| 5 | Continued as Journalist at age 34 |
| 5 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 6 | Aging Crisis. Owe 50,000 for medical bills. |
| 6 | Retired at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Moved to a new world. |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Amnesia. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |