| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Severely injured. Fully recovered. |
| 2 | Entered Army Academy at age 22 |
| 2 | Made lifelong friends. Gain 2 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Artist at age 22 |
| 3 | Accused of a crime |
| 4 | Became a Fixer at age 26 |
| 4 | Parole hearing. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Flight at age 30 |
| 5 | Is now a Crewman |
| 5 | Severely injured. Owe 5,000 for medical bills. |
| 6 | Became a Intelligence at age 34 |
| 6 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 7 | Became a Wanderer at age 38 |
| 7 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Retired at age 42 |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |