Field Agent Furman Gordon permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 6 (0)
Tough
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive (Wheel) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Language 0
Mechanic 0
Melee (Natural) 1
Melee (Unarmed) 1
Recon 1
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 3 3
Army Infantry Lance Corporal 1 4
Retired 0 6
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Established a network of contacts. Gain 1 contacts.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
3Promoted to rank 3
4Voluntarily left Intelligence
4Became a Infantry at age 30
4Is now a Private
4Surrounded and outnumbered by the enemy, you hold out until relief arrives.
4Attempt at commissioned failed.
5Continued as Infantry at age 34
5Advanced training in a specialist field
6Continued as Infantry at age 38
6Nearly killed. Owe 10,000 for medical bills.
6Promoted to Infantry rank 1
6Is now a Lance Corporal
7Continued as Infantry at age 42
7You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 40,000 for medical bills.
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.
10Find an Alien Artifact.
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.