Settler Elvina Gilbert permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 4 (-1)
Distressed
 
Skills
Animals (Handling) 1
Athletics (Strength) 1
Carouse 1
Deception 1
Drive 0
Electronics (Comms) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gun Combat (Slug) 2
Heavy Weapons (Artillery) 1
Investigate 1
Mechanic 1
Medic 1
Recon 1
Seafarer 0
Streetwise 0
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Army Army Support Lance Corporal 1 4
Navy Engineer/Gunner Able Spacehand 1 1
Agent Corporate Agent Agent 1 2
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Colonist at age 22
2Good fortune
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Army Support at age 30
4Is now a Private
4Assigned to a peacekeeping role.
4Attempt at commissioned failed.
4Promoted to Army Support rank 1
4Is now a Lance Corporal
5Continued as Army Support at age 34
5Assigned to a planet with a hostile or wild environment.
6Continued as Army Support at age 38
6Assigned to a planet with a hostile or wild environment.
7Continued as Army Support at age 42
7Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
7Gain rebels as Enemy
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Voluntarily left Engineer/Gunner
9Became a Corporate Agent at age 50
9Established a network of contacts. Gain 3 contacts.
9Promoted to rank 1
9Is now a Agent
10Continued as Corporate Agent at age 54
10Hard times caused by a lack of interstellar trade costs you your job.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 10,000 for medical bills.