Technician John Simmmons permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 2 (-2) 10 (1)
Filthy
 
Skills
Admin 0
Advocate 1
Animals 0
Athletics (Strength) 1
Carouse 1
Deception 1
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat (Archaic) 1
Investigate 1
Persuade 2
Profession (Construction) 1
Profession (Polymers) 1
Recon 0
Science (Cybernetics) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 1
Citizen Worker Technician 3 6
Agent Intelligence Agent 1 3
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Voluntarily left Colonist
2Switched to Worker at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
3Continued as Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4You befriend a superior in the corporation or the colony.
5Continued as Worker at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Worker at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 3
7Continued as Worker at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Forced to muster out.
8Became a Intelligence at age 46
8Advanced training in a specialist field.
9Continued as Intelligence at age 50
9Given specialist training in vehicles.
9Promoted to rank 1
9Is now a Agent
10Continued as Intelligence at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 30,000 for medical bills.
13Accused of a crime
14Aging Crisis. Owe 60,000 for medical bills.