Settler Tennie Fleming permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 1 (-2)
Gullible, Disciplined, Congenial
 
Skills
Broker 0
Drive (Walker) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Power) 1
Gun Combat 0
Navigation 1
Persuade 2
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Profession (Construction) 1
Steward 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 2 4
Navy Flight Crewman 0 1
Scout Explorer 0 2
Citizen Colonist Settler 2 3
Retired 0 3
 
TermHistory
1Became a Free Trader at age 18
1Gained a contact.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Embroiled in legal trouble.
2Promoted to rank 2
3Continued as Free Trader at age 26
3Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4Continued as Free Trader at age 30
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Became a Flight at age 34
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Explorer at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Explorer at age 42
7Psychologically damaged by your time in the scouts.
8Became a Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Promoted to rank 1
9Continued as Colonist at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 2
9Is now a Settler
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Colonist at age 54
10Severely injured. Owe 6,250 for medical bills.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 60,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.