2nd Officer Edna Hunter permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 6 (0)
Cultured, Trustworthy, Embittered
 
Skills
Admin 0
Art 0
Athletics (Dexterity) 3
Athletics (Strength) 1
Broker 2
Carouse 1
Drive (Track) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Merchant Merchant Marine 2nd Officer 4 6
Citizen Colonist Settler 2 3
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Voluntarily left Engineer/Gunner
3Became a Merchant Marine at age 26
3Is now a Crewman
3Given advanced training in a specialist field
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
5Promoted to rank 3
5Is now a 3rd Officer
6Continued as Merchant Marine at age 38
6Birth or Death involving a family member or close friend.
7Continued as Merchant Marine at age 42
7Risk your fortune on a possibility lucrative deal and win.
7Promoted to rank 4
7Is now a 2nd Officer
8Continued as Merchant Marine at age 46
8Moved to a new world.
8Forced to muster out.
9Became a Colonist at age 50
9You rise to a position of power in your colony or corporation.
9Promoted to rank 1
10Continued as Colonist at age 54
10You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
10Promoted to rank 2
10Is now a Settler
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Colonist at age 58
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 60,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.