| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Psychologically damaged by your time in the scouts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Promoted to rank 3 |
| 6 | Is now a 3rd Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Embroiled in legal trouble. |
| 7 | Forced to muster out. |
| 8 | Became a Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Returned to Explorer at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Scout |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Voluntarily left Explorer |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Encounter a Psionic institute. |
| 13 | Tested for psionic powers |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |