| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Moved to a new world. |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | Nearly killed. Owe 12,500 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 6 | Switched to Enforcer at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 8 | Became a Intelligence at age 46 |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Accepted a deal with criminal or other figure under investigation. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Voluntarily left Intelligence |
| 10 | Returned to Flight at age 54 |
| 10 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 11 | Became a Explorer at age 58 |
| 11 | Gained a contact. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Explorer at age 62 |
| 12 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |