Captain Eddie Kennedy permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 9 (1)
Immodest
 
Skills
Athletics (Dexterity) 2
Broker 2
Carouse 0
Deception 1
Drive (Walker) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Leadership 1
Mechanic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Pilot (Spacecraft) 1
Recon 2
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Captain 2 / 0 1
Entertainer Journalist 0 1
Noble Administrator Assistant 0 1
Merchant Free Trader 0 1
Agent Corporate Agent Agent 1 1
Drifter Wanderer 0 2
Merchant Merchant Marine 4th Officer 2 3
Retired 0 3
 
EducationGraduated
Army Academy Honors
 
TermHistory
1Entered Army Academy at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Graduated with honors at age 18.
2Became a Infantry at age 18
2Is now a Private
2Commissioned in Army/Infantry
2Is now a Lieutenant
2Surrounded and outnumbered by the enemy, you hold out until relief arrives.
2Promoted to Infantry officer rank 2
2Is now a Captain
3Voluntarily left Infantry
3Became a Journalist at age 22
3Expose or are involved in a scandal of some sort.
4Became a Administrator at age 26
4Is now a Assistant
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Free Trader at age 30
5Bankrupted by a rival. Gain the other trader as a Rival.
6Became a Corporate Agent at age 34
6Rewarded for a successful mission.
6Promoted to rank 1
6Is now a Agent
7Voluntarily left Corporate Agent
7Became a Wanderer at age 38
7Amnesia.
8Continued as Wanderer at age 42
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Merchant Marine at age 46
9Is now a Crewman
9Risk your fortune on a possibility lucrative deal and win.
9Promoted to rank 1
9Is now a Senior Crewman
10Continued as Merchant Marine at age 50
10Given advanced training in a specialist field
10Forced to continue current assignment
10Promoted to rank 2
10Is now a 4th Officer
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Merchant Marine at age 54
11Refuse to smuggle illegal items onto a planet. Gain an Enemy.
11Forced to muster out.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 58
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.