| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Severely injured. Fully recovered. |
| 4 | Became a Free Trader at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Became a Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Severely injured. Owe 3,750 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 8 | Voluntarily left Wanderer |
| 8 | Became a Corporate at age 46 |
| 8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Manager |
| 10 | Continued as Corporate at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Corporate at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |