| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Field Researcher at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Became a Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Journalist at age 38 |
| 6 | Nearly killed. Owe 12,500 for medical bills. |
| 7 | Switched to Corporate at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Switched to Scientist at age 50 |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 10 | Continued as Scientist at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scientist at age 58 |
| 11 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 11 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |