Scout Palmer Hunter permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 9 (1)
Ethical, Positive
 
Skills
Astrogation 0
Carouse 1
Electronics (Comms) 1
Flyer (Ornithopter) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 3
Pilot 0
Profession (Hydroponics) 1
Recon 2
Science (Cybernetics) 1
Science (History) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 2
Scout Explorer Scout 2 2
Citizen Worker Technician 2 4
Scholar Field Researcher 0 1
Retired 0 4
 
TermHistory
1Became a Surveyor at age 18
1Perform an exemplary service for the scouts.
2Continued as Surveyor at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Forced to muster out.
3Switched to Explorer at age 26
3You survey an alien world.
3Promoted to rank 1
3Is now a Scout
4Continued as Explorer at age 30
4Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4Promoted to rank 2
5Became a Worker at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Worker at age 38
6Scarred. Fully recovered. Owe 2,500 for medical bills.
7Continued as Worker at age 42
7Spent time maintaining and using heavy vehicles.
7Promoted to rank 2
7Is now a Technician
8Continued as Worker at age 46
8Nearly killed. Fully recovered. Owe 12,500 for medical bills.
9Became a Field Researcher at age 50
9Advanced training in a specialist field.
9Forced to muster out.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.