| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. Fully recovered. |
| 2 | Became a Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Given advanced training in a specialist field |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Befriend a useful ally in one sphere. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Intelligence at age 34 |
| 5 | Given specialist training in vehicles. |
| 6 | Continued as Intelligence at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Became a Scavenger at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Voluntarily left Line/Crew |
| 10 | Returned to Scavenger at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |