Mahala Smith permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)
Late, Melodramatic
 
Skills
Advocate 0
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Mechanic 1
Melee (Blade) 2
Melee (Unarmed) 1
Profession 0
Recon 0
Stealth 1
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Drifter Barbarian 1 5
Citizen Corporate 1 2
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Continued as Wanderer at age 22
2Moved to a new world.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Switched to Barbarian at age 30
4Attacked by enemies and injured.
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Gain Enemy if you don't already have one.
5Continued as Barbarian at age 34
5Survived a risky adventure but gained nothing.
6Continued as Barbarian at age 38
7Continued as Barbarian at age 42
7Promoted to rank 1
8Continued as Barbarian at age 46
8Offered job by a patron. Now owe him a favor.
8Forced to muster out.
9Became a Corporate at age 50
9You gain experience in a technical field as a computer operator or surveyor.
9Promoted to rank 1
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Corporate at age 54
10A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 60,000 for medical bills.