| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Serve as the courier for an important message from the Imperium. |
| 2 | Voluntarily left Explorer |
| 2 | Entered Marine Academy at age 22 |
| 2 | Made lifelong friends. Gain 3 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Explorer at age 22 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 26 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Cavalry at age 30 |
| 5 | Is now a Private |
| 5 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 6 | Became a Wanderer at age 34 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Flight at age 38 |
| 7 | Is now a Crewman |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Corporate Agent at age 42 |
| 8 | Given specialist training in vehicles. |
| 9 | Continued as Corporate Agent at age 46 |
| 9 | Established a network of contacts. Gain 1 contacts. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Continued as Corporate Agent at age 50 |
| 10 | Given specialist training in vehicles. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Continued as Corporate Agent at age 54 |
| 11 | Moved to a new world. |
| 11 | Promoted to rank 3 |
| 12 | Continued as Corporate Agent at age 58 |
| 12 | You go above and beyond the call of duty. |
| 12 | Promoted to rank 4 |
| 12 | Is now a Special Agent |
| 13 | Continued as Corporate Agent at age 62 |
| 13 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Retired at age 66 |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |