Lance Sergeant Bertrand West permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0)
Crazy
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 2
Leadership 1
Medic 1
Melee (Unarmed) 1
Recon 3
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 1
Agent Intelligence 0 2
Army Infantry Lance Sergeant 3 5
Drifter Wanderer 0 1
Retired 0 5
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Intelligence at age 22
2Nearly killed. Fully recovered. Owe 7,500 for medical bills.
3Entered Army Academy at age 26
3Good fortune
3Dropped out of military academy.
4Continued as Intelligence at age 26
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Infantry at age 30
5Is now a Private
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to Infantry rank 1
5Is now a Lance Corporal
6Continued as Infantry at age 34
6Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
7Became a Wanderer at age 38
7You do not know what happened to you. There is a gap in your memory.
8Returned to Infantry at age 42
8Assigned to an urbanised planet torn by war.
8Promoted to Infantry rank 2
8Is now a Corporal
9Continued as Infantry at age 46
9Thrown into a brutal ground war
9Injured. Fully recovered.
9Promoted to Infantry rank 3
9Is now a Lance Sergeant
10Continued as Infantry at age 50
10Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
10Gain rebels as Enemy
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 54
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 40,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 30,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.