Force Commander Kirk Skidd permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 9 (1)
Chaste, Petty, Youthful
 
Skills
Admin 1
Astrogation 1
Athletics (Endurance) 1
Carouse 0
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Pilot (Capital Ships) 1
Recon 1
Stealth 1
Steward 1
Survival 0
Tactics (Military) 2
Tactics (Naval) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Marine Marine Support Force Commander 3 / 0 4
Navy Flight Crewman 0 1
Navy Line/Crew Able Spacehand 1 4
Retired 0 5
 
EducationGraduated
Marine Academy Graduated
 
TermHistory
1Entered Marine Academy at age 18
1Study Melee (Bludgeon) as a hobby.
1Graduated at age 18.
2Became a Marine Support at age 18
2Is now a Marine
2On the front lines of a planetary assault and occupation.
2Commissioned in Marine/Marine Support
2Is now a Lieutenant
2Promoted to Marine Support officer rank 2
2Is now a Captain
3Continued as Marine Support at age 22
3A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
3Cover for the commander and gain an Ally.
3Promoted to Marine Support officer rank 3
3Is now a Force Commander
4Continued as Marine Support at age 26
4A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
4Report commander and gain an Enemy.
5Continued as Marine Support at age 30
5A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
6Became a Flight at age 34
6Is now a Crewman
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Switched to Line/Crew at age 38
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 42
8Vessel participates in a diplomatic mission.
9Continued as Line/Crew at age 46
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Continued as Line/Crew at age 50
10Find Ancient Technology.
10Forced to muster out.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 54
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 20,000 for medical bills.