Force Commander Theodora Davidson permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 7 (0)
Flippant
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 2
Gun Combat (Slug) 2
Heavy Weapons (Artillery) 1
Leadership 1
Mechanic 2
Pilot (Capital Ships) 1
Profession 0
Stealth 3
Steward 1
Streetwise 1
Survival 0
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Force Commander 3 / 1 6
Navy Flight Crewman 0 1
Scout Courier 0 3
Navy Engineer/Gunner 0 1
Merchant Merchant Marine 4th Officer 2 3
 
EducationGraduated
Marine Academy Graduated
 
TermHistory
1Entered Marine Academy at age 18
1Become leader in social movement.
1Gain an Ally and an Enemy.
1Graduated at age 18.
2Became a Marine Support at age 18
2Is now a Marine
2Commanding officer takes an interest in your career.
2Promoted to Marine Support rank 1
2Is now a Lance Corporal
3Continued as Marine Support at age 22
3Assigned to the security staff of a space station.
4Continued as Marine Support at age 26
4Assigned to an assault on an enemy fortress.
5Continued as Marine Support at age 30
5Display heroism in battle.
5Commissioned in Marine/Marine Support
5Is now a Lieutenant
5Promoted to Marine Support officer rank 2
5Is now a Captain
6Continued as Marine Support at age 34
6Trapped behind enemy lines.
6Promoted to Marine Support officer rank 3
6Is now a Force Commander
7Continued as Marine Support at age 38
7A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
7Cover for the commander and gain an Ally.
7Forced to muster out.
8Became a Flight at age 42
8Is now a Crewman
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Became a Courier at age 46
9Spend several years jumping from world to world in your scout ship.
10Continued as Courier at age 50
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 2 Contacts. Gain 3 Enemies.
11Continued as Courier at age 54
11Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
12Switched to Engineer/Gunner at age 58
12Severely injured. Fully recovered. Owe 5,000 for medical bills.
13Became a Merchant Marine at age 62
13Promoted to rank 1
13Is now a Senior Crewman
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Merchant Marine at age 66
14Risk your fortune on a possibility lucrative deal and win.
14Promoted to rank 2
14Is now a 4th Officer
15Aging Crisis. Owe 30,000 for medical bills.
15Continued as Merchant Marine at age 70
15Embroiled in legal trouble.
16Aging Crisis. Owe 60,000 for medical bills.