Senior Crewman Albert Moore permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 5 (-1)
Violent, Creative, Undependable
 
Skills
Broker 0
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Gambler 1
Gun Combat (Energy) 2
Gunner (Screen) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 3
Scout Courier 0 1
Rogue Enforcer 0 2
Drifter Wanderer 1 2
Drifter Scavenger 1 2
Retired 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Voluntarily left Merchant Marine
2Became a Courier at age 22
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Enforcer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Continued as Enforcer at age 30
4A job goes wrong, forcing you to flee off-planet.
5Became a Wanderer at age 34
5Promoted to rank 1
6Continued as Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Returned to Merchant Marine at age 42
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.
9Switched to Scavenger at age 50
9Attempted a risky adventure and was wildly successful.
9Promoted to rank 1
10Continued as Scavenger at age 54
10You do not know what happened to you. There is a gap in your memory.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Good fortune
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.