| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Severely injured. Owe 7,500 for medical bills. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Uncover a major conspiracy against your employers. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Infantry at age 30 |
| 4 | Is now a Private |
| 4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 5 | Returned to Barbarian at age 34 |
| 5 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Pirate at age 46 |
| 8 | You commit a legendary crime. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Sergeant |
| 9 | Continued as Pirate at age 50 |
| 9 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Became a Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 6 Contacts. Gain 3 Enemies. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |