Field Agent Sidney Henderson permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 6 (0)
Persuasive, Productive
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Mechanic 1
Pilot (Capital Ships) 1
Recon 0
Science 0
Steward 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 5
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Scout Explorer 0 1
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Rewarded for a successful mission.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
3Continued as Corporate Agent at age 26
3Go undercover to investigate an enemy.
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Advanced training in a specialist field.
5Continued as Corporate Agent at age 34
5Established a network of contacts. Gain 3 contacts.
5Forced to muster out.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Explorer at age 42
7Severely injured. Fully recovered. Owe 20,000 for medical bills.
8Returned to Engineer/Gunner at age 46
8Vessel participates in a diplomatic mission.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Vessel participates in a notable military engagement.
9Promoted to Engineer/Gunner rank 2
9Is now a Petty Officer, 3rd class
10Continued as Engineer/Gunner at age 54
10Special assignment or duty on board ship.
10Forced to muster out.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Accused of a crime
15Aging Crisis. Owe 60,000 for medical bills.