| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 3 | Continued as Pirate at age 26 |
| 3 | Backstab a fellow rogue for personal gain. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Pirate at age 30 |
| 4 | A crime lord considers you his protégé. |
| 4 | Promoted to rank 3 |
| 4 | Is now a Sergeant |
| 5 | Voluntarily left Pirate |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 6 | Became a Scavenger at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Scavenger at age 50 |
| 9 | Encounter a Psionic institute. |
| 9 | Tested for psionic powers |
| 9 | Forced to muster out. |
| 10 | Became a Merchant Marine at age 54 |
| 10 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Scarred. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |