| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 3 | Became a Worker at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Barbarian at age 30 |
| 4 | Nearly killed. Owe 20,000 for medical bills. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Moved to a new world. |
| 9 | Contact with Government. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |