Petty Officer, 2nd class Wm Collins permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 10 (1)
Ill, Adorable, Egocentric
 
Skills
Animals 0
Astrogation 0
Diplomat 0
Drive (Wheel) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Heavy Weapons (Man Portable) 1
Investigate 1
Language (Zdetl (Zhodani)) 1
Leadership 1
Mechanic 4
Medic 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Science (Planetology) 1
Science (Xenology) 1
Steward 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 3
Army Army Support Captain 2 / 0 2
Agent Corporate Agent 0 1
Drifter Scavenger 0 1
Drifter Barbarian 1 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
 
TermHistory
1Became a Field Researcher at age 18
1A disaster or war strikes.
1The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
2Continued as Field Researcher at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Severely injured. Fully recovered.
4Became a Army Support at age 30
4Is now a Private
4Thrown into a brutal ground war
4Commissioned in Army/Army Support
4Is now a Lieutenant
4Promoted to Army Support officer rank 2
4Is now a Captain
5Continued as Army Support at age 34
5Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5Gain rebels as Enemy
6Became a Corporate Agent at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Became a Scavenger at age 42
7Injured. Fully recovered. Owe 2,500 for medical bills.
8Switched to Barbarian at age 46
8Survived a risky adventure but gained nothing.
8Promoted to rank 1
9Continued as Barbarian at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10Vessel participates in a notable military engagement.
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand
11Continued as Engineer/Gunner at age 58
11Vessel participates in a diplomatic mission.
11Gain a contact.
11Attempt at commissioned failed.
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Attempt at commissioned failed.
12Forced to continue current assignment
12Promoted to Engineer/Gunner rank 2
12Is now a Petty Officer, 3rd class
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Vessel participates in a diplomatic mission.
13Attempt at commissioned failed.
13Promoted to Engineer/Gunner rank 3
13Is now a Petty Officer, 2nd class
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
15Aging Crisis. Owe 10,000 for medical bills.