| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | You rise to a position of power in your colony or corporation. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Forced to muster out. |
| 4 | Became a Barbarian at age 30 |
| 4 | Nearly killed. Owe 15,000 for medical bills. |
| 5 | Became a Broker at age 34 |
| 5 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Performer at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 7 | Continued as Performer at age 42 |
| 7 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Performer at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |