| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Expand the field of Admin, but gain a Rival in your former tutor. |
| 1 | Kicked out of military academy. |
| 2 | Became a Pirate at age 18 |
| 2 | Is now a Lackey |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Continued as Pirate at age 22 |
| 3 | You spend months in the dangerous criminal underworld. |
| 4 | Continued as Pirate at age 26 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Scavenger at age 30 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Continued as Scavenger at age 34 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Performer at age 38 |
| 7 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 8 | Became a Corporate Agent at age 42 |
| 8 | Good fortune |
| 9 | Continued as Corporate Agent at age 46 |
| 9 | Established a network of contacts. Gain 1 contacts. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 50 |
| 10 | You go above and beyond the call of duty. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 54 |
| 11 | Established a network of contacts. Gain 3 contacts. |
| 11 | Forced to muster out. |
| 12 | Retired at age 58 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |