| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Severely injured. Owe 10,000 for medical bills. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Moved to a new world. |
| 3 | Attempt at commissioned failed. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Scarred. Owe 5,000 for medical bills. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Corporate at age 34 |
| 5 | You rise to a position of power in your colony or corporation. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | Nearly killed. Owe 6,250 for medical bills. |
| 7 | Became a Scavenger at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Nearly killed. Owe 17,500 for medical bills. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Find an Alien Artifact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |