Petty Officer, 3rd class Armand Weddall permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 11 (1)
Performer, Handsome, Sympathetic
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics (Endurance) 1
Carouse 0
Drive (Walker) 1
Electronics (Comms) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer (Wing) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Gunner (Turret) 1
Heavy Weapons 0
Mechanic 1
Melee 0
Persuade 0
Recon 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Noble Administrator Clerk 1 1
Merchant Merchant Marine Senior Crewman 1 2
Retired 0 7
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Made lifelong friends. Gain 3 Allies.
1Dropped out of military academy.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2Advanced training in a specialist field
3Continued as Engineer/Gunner at age 22
3Vessel participates in a notable military engagement.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 26
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 30
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Attempt at commissioned failed.
5Forced to muster out.
6Became a Administrator at age 34
6Is now a Assistant
6You make an alliance with a powerful and charismatic noble, who becomes an Ally.
6Promoted to rank 1
6Is now a Clerk
7Voluntarily left Administrator
7Became a Merchant Marine at age 38
7Is now a Crewman
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 1
7Is now a Senior Crewman
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Merchant Marine at age 42
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 46
9Moved to a new world.
10Aging Crisis. Owe 10,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 10,000 for medical bills.