Settler Mckinley Gilbert permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 8 (0)
Talented, Overbearing
 
Skills
Animals 0
Athletics 0
Broker 0
Carouse 1
Diplomat 1
Drive 0
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer (Wing) 1
Gambler 2
Gunner (Capital) 1
Gunner (Ortillery) 1
Language 0
Mechanic 2
Melee (Bludgeon) 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Stealth 1
Steward 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 4
Merchant Merchant Marine Senior Crewman 1 2
Drifter Barbarian 0 1
Rogue Enforcer 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 5
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4Continued as Merchant Marine at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 1
4Is now a Senior Crewman
5Voluntarily left Merchant Marine
5Returned to Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6Scarred. Fully recovered. Owe 2,500 for medical bills.
7Became a Barbarian at age 42
7Lost eye or limb. Owe 2,500 for medical bills.
8Became a Enforcer at age 46
8Crime pays off. Gain victim as Enemy.
8Promoted to rank 1
9Continued as Enforcer at age 50
9A job goes wrong, forcing you to flee off-planet.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand
11Continued as Engineer/Gunner at age 58
11Abuse your position for profit
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12Vessel participates in a diplomatic mission.
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Vessel participates in a diplomatic mission.
13Gain a contact.
13Promoted to Engineer/Gunner rank 2
13Is now a Petty Officer, 3rd class
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14Abuse your position for profit
14Forced to muster out.
15Aging Crisis. Owe 10,000 for medical bills.
15Retired at age 74
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.