Supervisor Dena Pettitt permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 6 (0)
Vindictive, Assertive, Lean
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Visual Media) 1
Astrogation 1
Athletics (Strength) 2
Carouse 1
Deception 0
Diplomat 2
Drive (Mole) 2
Drive (Track) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Leadership 1
Melee (Unarmed) 1
Persuade 0
Recon 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private 0 1
Entertainer Journalist Freelancer 1 1
Noble Administrator Supervisor 2 3
Noble Diplomat Intern 0 1
Navy Line/Crew Crewman 0 1
Drifter Wanderer 1 1
Scout Courier 0 3
Retired 0 4
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Journalist at age 22
2Works is especially well received and popular, making you a minor celebrity
2Promoted to rank 1
2Is now a Freelancer
3Voluntarily left Journalist
3Became a Administrator at age 26
3Is now a Assistant
3Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
4Continued as Administrator at age 30
4time as a ruler or playboy gives you a wide range of experiences.
4Promoted to rank 1
4Is now a Clerk
5Continued as Administrator at age 34
5Gained a contact.
5Promoted to rank 2
5Is now a Supervisor
6Voluntarily left Administrator
6Switched to Diplomat at age 38
6Is now a Intern
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Became a Line/Crew at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Became a Wanderer at age 46
8Drafted into Scout
8Promoted to rank 1
9Became a Courier at age 50
9Perform an exemplary service for the scouts.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Courier at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Courier at age 58
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 5 Contacts. Gain 2 Enemies.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.