Private Clarence Cowen permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 4 (-1)
Professional, Forgetful, Noble
 
Skills
Astrogation 1
Diplomat 1
Gun Combat (Archaic) 1
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession 0
Recon 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Army Infantry Private 0 1
Drifter Wanderer 0 2
Entertainer Performer 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist 0 1
Scout Explorer 0 1
Drifter Scavenger 0 1
Retired 0 6
 
TermHistory
1Became a Surveyor at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Infantry at age 22
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Performer at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Switched to Explorer at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Returned to Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Scavenger at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.
15Find an Alien Artifact.
16Aging Crisis. Owe 10,000 for medical bills.