Captain Gilbert Shackley permalink

Age Sex Str Dex End Int Edu Soc Psi
79 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 6 (0) None
Embittered, Bold
 
Skills
Animals 0
Art 0
Astrogation 1
Athletics 0
Broker 1
Deception 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Jack-of-All-Trades 2
Language (Oynprith (Droyne)) 2
Language (Vilani (1st Imperium)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Drifter Barbarian 1 2
Drifter Wanderer 3 5
Merchant Merchant Marine Captain 6 7
 
TermHistory
1Became a Colonist at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Barbarian at age 22
2Attacked by enemies and injured.
2Injured. Fully recovered. Owe 2,500 for medical bills.
2Gain Enemy if you don't already have one.
2Promoted to rank 1
3Continued as Barbarian at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Switched to Wanderer at age 30
4Promoted to rank 1
5Continued as Wanderer at age 34
6Continued as Wanderer at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
6Promoted to rank 2
7Continued as Wanderer at age 42
7Forced to continue current assignment
7Promoted to rank 3
8Continued as Wanderer at age 46
8Nearly killed. Fully recovered. Owe 12,500 for medical bills.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Given advanced training in a specialist field
9Promoted to rank 1
9Is now a Senior Crewman
10Continued as Merchant Marine at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Promoted to rank 2
10Is now a 4th Officer
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Merchant Marine at age 58
11Your business or ship thrives.
11Promoted to rank 3
11Is now a 3rd Officer
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Merchant Marine at age 62
12A good deal ensures you are living the high life for a few years.
12Promoted to rank 4
12Is now a 2nd Officer
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Merchant Marine at age 66
13Promoted to rank 5
13Is now a 1st Officer
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Merchant Marine at age 70
14Smuggle illegal items onto a planet.
14Promoted to rank 6
14Is now a Captain
15Aging Crisis. Owe 10,000 for medical bills.
15Continued as Merchant Marine at age 74
15Your ship or starport is destroyed by criminals. Gain them as an Enemy.
16Aging Crisis. Owe 40,000 for medical bills.