Scout Malinda Rose permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 1 (-2) 4 (-1)
Peaceful
 
Skills
Admin 0
Advocate 1
Animals 0
Astrogation 1
Athletics (Strength) 1
Broker 0
Diplomat 0
Electronics (Computers) 1
Gun Combat 0
Leadership 2
Melee (Blade) 1
Navigation 1
Pilot (Capital Ships) 1
Profession 0
Recon 1
Science (History) 1
Seafarer 0
Stealth 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Scout Explorer Scout 2 4
Drifter Barbarian 1 3
Drifter Scavenger 0 1
Retired 0 5
 
TermHistory
1Became a Corporate at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Corporate at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Explorer at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Injured. Fully recovered. Owe 1,250 for medical bills.
4Continued as Explorer at age 30
4Spend several years jumping from world to world in your scout ship.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5Spend several years jumping from world to world in your scout ship.
5Forced to continue current assignment
5Promoted to rank 2
6Continued as Explorer at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6Forced to muster out.
7Became a Barbarian at age 42
7Contact with Government.
7Promoted to rank 1
8Continued as Barbarian at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Continued as Barbarian at age 50
9Scarred. Fully recovered. Owe 10,000 for medical bills.
10Switched to Scavenger at age 54
10Severely injured. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 60,000 for medical bills.
13Spend time with an alien race. Gain a contact.
14Aging Crisis. Owe 40,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.