| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 2 | Continued as Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Ground Assault at age 30 |
| 4 | Is now a Marine |
| 4 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 5 | Became a Journalist at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Freelancer |
| 6 | Voluntarily left Journalist |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Given advanced training in a specialist field |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Lightly injured, no permanent damage. Fully recovered. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |