Clerk Everett Grant
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
37 |
M |
10 (1) |
7 (0) |
4 (-1) |
11 (1) |
3 (-1) |
4 (-1) |
Fidgety, Glum |
Skills |
Admin 1 |
Advocate 0 |
Diplomat 0 |
Electronics 0 |
Flyer 0 |
Gun Combat (Archaic) 1 |
Investigate 0 |
Jack-of-all-Trades 1 |
Leadership 1 |
Persuade 0 |
Survival 0 |
Tactics (Naval) 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Noble |
Administrator |
Clerk |
1 |
2 |
Scout |
Courier |
|
0 |
2 |
|
Term | History |
1 | Became a Administrator at age 18 |
1 | Is now a Assistant |
1 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
1 | Promoted to rank 1 |
1 | Is now a Clerk |
2 | Continued as Administrator at age 22 |
2 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
2 | Forced to muster out. |
3 | Became a Courier at age 26 |
3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
4 | Continued as Courier at age 30 |
4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |