Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | You join a gambling circle on board. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | Advanced training in a specialist field |
3 | Continued as Engineer/Gunner at age 26 |
3 | Vessel participates in a diplomatic mission. |
3 | Promoted to Engineer/Gunner rank 2 |
3 | Is now a Petty Officer, 3rd class |
4 | Continued as Engineer/Gunner at age 30 |
4 | You join a gambling circle on board. |
4 | Promoted to Engineer/Gunner rank 3 |
4 | Is now a Petty Officer, 2nd class |
5 | Continued as Engineer/Gunner at age 34 |
5 | Vessel participates in a notable military engagement. |
5 | Forced to muster out. |
6 | Became a Intelligence at age 38 |
6 | Go undercover to investigate an enemy. |
6 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 | Promoted to rank 1 |
6 | Is now a Agent |
7 | Continued as Intelligence at age 42 |
7 | Rewarded for a successful mission. |
7 | Promoted to rank 2 |
7 | Is now a Field Agent |
8 | Continued as Intelligence at age 46 |
8 | Befriended by a senior agent. |
8 | Promoted to rank 3 |
9 | Continued as Intelligence at age 50 |
9 | Uncover a major conspiracy against your employers. |
9 | Promoted to rank 4 |
9 | Is now a Special Agent |
10 | Continued as Intelligence at age 54 |
10 | Befriended by a senior agent. |
10 | Promoted to rank 5 |
10 | Is now a Assistant Director |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Continued as Intelligence at age 58 |
11 | Gained a contact. |
11 | Promoted to rank 6 |
11 | Is now a Director |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Voluntarily left Intelligence |
12 | Retired at age 62 |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 30,000 for medical bills. |