Crewman محمدمهدی پارسا permalink

Age Str Dex End Int Edu Soc
72 1 (-2) 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0)
 
Skills
Advocate 1
Athletics (Endurance) 1
Gun Combat 3
Gunner (Capital) 1
Gunner (Turret) 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 2
Recon 0
Stealth 0
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Citizen Corporate 0 2
Agent Law Enforcement Rookie 0 2
Drifter Wanderer 0 1
Retired 0 7
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Become leader in social movement.
1Gain an Ally and an Enemy.
1Graduated at age 18.
2Became a Line/Crew at age 18
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Corporate at age 22
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Corporate at age 26
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Law Enforcement at age 30
5Is now a Rookie
5Established a network of contacts. Gain 3 contacts.
6Continued as Law Enforcement at age 34
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Wanderer at age 38
7Suffer from a life-threatening illness.
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 42
8Gained a contact.
9Aging Crisis. Owe 10,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 20,000 for medical bills.